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Blogs

Chuan Lim's Blog

Chuan Lim's Comments

Comment In: The benefits of making your players suffer (and maybe throw up) [News - 10/05/2012 - 06:33]

I think that easy listening ...

I think that easy listening quote is spot -on .. r nDevelopers tend to have huge blobby assumptions about th ' literacy o ' players up front ., an ' we rarely get games which afford a true sense o ' wonder ., excitement or surprise that 's not pre ...

Comment In: Facepalm Games hopes to be the next big Indie Fund success story [News - 05/24/2012 - 04:11]

Hei Olli ., r n ...

Hei Olli ., r n r nWell done man -- r n r nWas nice to meet you last year at Free -Play in th ' land upside -down. Wish you well w/ th ' game keen to see how th ' final version turns out. It already seemed super ...

Comment In: Nine months later, Google+ game devs are reluctant to share success stories [News - 05/09/2012 - 03:58]

And by that thinking ., ...

And by that thinking ., why even bother reading such an article or writing it. Pretty lame responses all 'round: would 've been more interesting to hear the rationale for somebody like Moledina to stick w/ Google and more about the quality of developer relations. Just how do they see ...

Comment In: GDC 2012: Over-stimulation kills atmosphere, says Dear Esther's Pinchbeck [News - 03/08/2012 - 10:52]

Well any audience needs to ...

Well any audience needs to be attentive for this to work -- whether it 's through clutching at a narrative or seduced by audio -visual cues. I gather Pinchbaek is talking about Andrei Tarkovsky 's notion of sculpting in time and in particular the idea that in cinema there is ...

Comment In: GDC 2012: Inside the making of Alone in the Dark [News - 03/09/2012 - 03:34]

Hooray ., really nice to ...

Hooray ., really nice to hear this classic post -mortem -- inspiring stuff .. r nAs with Jordan Mechner Eric Chahi ., Reynal seems to have dreamt big and backed it up w/ alot of work from first principles. That 's really fantastic and probably helped Alone in the Dark ...

Comment In: GDC 2012: 'Contrastive juxtaposition' is BioWare's key to telling engaging stories [News - 03/09/2012 - 11:50]

Seems like just another take ...

Seems like just another take on Eisenstein 's cinematic montage perhaps r n r nWikipedia : Soviet Montage Theory 1920s r nhttp://en.wikipedia.org/wiki/Soviet montage theory r n r n- r n r n r nAlternately ., a dubstep theory of populist games design -- simplify the shit out of everything and ...

[More Chuan Lim Comments]   

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