Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 1, 2014
arrowPress Releases
August 1, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Christopher Totten's Blog   Expert Blogs

 

My name is Chris Totten.  I am a game design/3D animation professor. I have a Masters Degree in Architecture from Catholic University, where I did my thesis on how game design techniques and tools can be implemented in real world spatial design (two articles on this project were published here on Gamasutra and Game Career Guide.)  

I've been a guest speaker at, East Coast Game Conference, Dakota State University's Workshop on Integrated Design as well as GDC China. I have also written two books on game design and development: Game Character Creation in Blender and Unity and An Architectural Approach to Level Design. I am the founder of my own indie development studio, Pie For Breakfast Studios (www.pfbstudios.com)

My portfolio can be found at www.ChrisTotten3D.com

If you'd like to reach me to discuss any of the posts, collaborate, have me come to a con, or even just dish out some game design conversation, feel free to e-mail me at totter87@gmail.com

 

Expert Blogs

Posted by Christopher Totten on Fri, 11 Jul 2014 01:17:00 EDT in Design, Art, Console/PC
In this post, I provide a few excerpts from my new book, An Architectural Approach to Level Design, which was recently published by CRC Press.


Posted by Christopher Totten on Wed, 03 Jul 2013 12:26:00 EDT in Design, Production, Art, Console/PC, Indie, Smartphone/Tablet
In this post, I discuss putting together a game development summer camp course for kids, and how we used free and open source tools to empower kids to continue making games at home.


Posted by Christopher Totten on Sun, 07 Apr 2013 03:44:00 EDT in Production, Indie, Smartphone/Tablet
In this post, I highlight some exciting observations I made from GDC 2013 that bode well for small, design-focused game developers.


Posted by Christopher Totten on Sun, 24 Mar 2013 12:59:00 EDT in Business/Marketing, Indie
In this post, I give some tips for different types small developers on making the most of this week's GDC from off site, on the show floor, or as a volunteer.


Posted by Christopher Totten on Sat, 16 Mar 2013 12:51:00 EDT in Production, Indie
Forget chasing "standard" software such as 3DS Max, Unity, and others; the Internet is the small dev's most powerful tool. In this post, I'll explore how the internet has changed how we create media and the opportunities available to the little guy.


Posted by Christopher Totten on Mon, 12 Dec 2011 09:35:00 EST in Production, Indie
In this post, I discuss the pitfalls of beginning an indie game project with friends and colleagues and how they can be avoided.



Christopher Totten's Comments

Comment In: [Feature - 01/03/2012 - 04:55]

Great article In all the ...

Great article In all the writing I 've done about level design, the Zelda series is one that I keep going back to as examples of great design and great teaching in level layouts. You 've done some really great focused stuff here :-

Comment In: [Blog - 07/11/2014 - 01:17]

Thanks Check out the book ...

Thanks Check out the book if you 'd like to see more :-

Comment In: [Blog - 03/20/2014 - 01:27]

Thanks for this great article. ...

Thanks for this great article. I 'm running a Kickstarter right now and while I 'm normally able to keep myself pretty upbeat about game dev, it 's starting to take its toll :-

Comment In: [Blog - 03/08/2014 - 07:19]

Really great advice. I think ...

Really great advice. I think what makes your approach really hit home is that you want to make great games AND think about the business end of things. It 's equally dangerous to be someone who only thinks about business and set up your entire business structure without a solid ...

Comment In: [Blog - 01/18/2014 - 10:23]

Recommendation: DO styles of art ...

Recommendation: DO styles of art that you can complete quickly to a level of visual attractiveness and that you can create multiples of as necessary. i.e. if you are a new/slow 3D artist, DON 'T do 3D art r n r nDO experiment with new types of production: I am ...

Comment In: [News - 12/18/2013 - 11:38]

I 'm very excited to ...

I 'm very excited to check it out too. This will probably be one I 'll pick up even to just show support for the Ouya. I don 't expect it to conquer gaming financially, but it 's just nice that a console like it EXISTS.