|
When I tell people that I study, teach, and write about video games as a form of media, people often look at me with disbelief. To them, games are just pastimes or toys. To myself and many others involved with game studies, gaming is a powerful new force of communication with the potential to speak and transmit meaning kinesthetically.
Games have the visual appeal of film and the ability to be as dense as literature with the added benefit of interactivity. So, as you can imagine, the ability to communicate gaming’s power and folklore is a large concern of mine. However, I believe that within the gaming community itself, this communication is not happening as it should.
As a gamer who has experienced many of gaming’s formative years, I believe that there is a lot to share with younger gamers who are growing up in a climate where gaming is beginning to move towards a more socially excepted media form.
From the feeling of the first time I saw a friend beat Super Mario Bros. 3 to analyses of the metaphors present in games like Braid, these are important pieces of information that we gamers of today must share with those that come after us.

Look at us getting all sophisticated
This past weekend while attending MAGfest (Music And Gaming Festival) in Alexandria, VA, I was pleasantly surprised to see a number of intellectually focused gaming panels on the schedule. Even more impressive was the number of gamers these panels pulled in, with attendees having to stand in the back or sit on the floor.
In these panels there was lots of meaningful discussion of topics ranging from how games are used to educate, to games as storytelling media. After one of the panels, I recall an attendee turning to me and saying, “This discussion really makes you wonder how many PhD’s are in the room right now…”
To me, this highlights a positive shift in gaming culture, where gamers are starting to think more about what they are playing and are beginning to achieve the type of meaningful discussions that will help us ensure gaming evolves in the future.
Sure, those in the industry have been discussing these things for years, but with this higher-end industry information being disseminated to the gaming public through books, blogs, websites like Gamasutra and Kotaku, and mass media exposure of game journalists like Michael Thomsen, gamers can get in on the action. Yet, with all the new intellectualism appearing in the fringes of the gaming culture, there are still some things holding us back.
Now, the average gamer reading this article will immediately think of the reports on how games will turn children into murder machines, film critics declaring that games will never be art, and mothers arguing that the games just aren’t very productive/educational/healthy; obstacles that threaten from outside the culture.
What they won’t notice is their own defensiveness. This defensiveness is a reaction that a lot of gamers share when confronted with “other” opinions on gaming that do not match their own.
Along with the positive discussion at the MAGfest panels, there was also a fair share of gamers who were dispensing a fair amount of what the internet would call “nerd rage.” What most of these gamers fail to realize is that what holds games back as a topic of widely accepted intellectual discourse is themselves.

Because every blog needs more Brian Posehn
As pointed out by a VG Cats strip (number 269: Nerd Rage), gamers are very attached to their pastime so much so that in some cases, the casual gaming boom allowing previous non-gamers into the hobby ignites feelings of hate. It seems as though gaming’s reputation for being a hobby for “nerds” and “outcasts” has caused the victims of the derision to actually embrace their labels.
Now that gaming is “cool”, they feel dejected. This reminds me of a time when I was riding the DC Metro train system (similar to the NY Subway) and I saw two attractive girls get on a train with a skinny guy with glasses. The girls were discussing the at-the-time new J. J. Abrams Star Trek movie and saying that despite wanting to see it very much, they knew very little about Star Trek and would rather see it with someone that knew the series.
Now, not to sound like I always fall for stereotypes, but upon looking at the guy these girls were with, I KNEW that he was a Trekkie, and I watched with anticipation as I realized that his time had come; two gorgeous women wanted to know everything a person like him knew about his favorite thing in the world. My hands clinched in anticipation of seeing a potentially groundbreaking moment in nerd-to-attractive-woman relations…
But what did he say? “*Sigh*…That’s not real Star Trek, it’s way too mainstream. Waste your time if you wish.”
My head hung as I considered this person’s sad, crippling worldview, the same shared by hipsters learning that their favorite obscure indie band has just signed a recording contract with Sony. Gamers, unfortunately, are the same way: fighting back with noses cast into the air when their hobby becomes mainstream, pretending that the new enthusiasts are inferior.

I wonder what PBR tasted like 65,000,000 years ago....
This defensiveness even lashes out at other gamers who may not have the same gaming memories. This can manifest itself in many ways, such as the “console wars.” While the various console manufacturers compete with one another, as companies are wont to do, the gamers with these machines often fight over which is best.
From the days of debating the virtues of Sega Genesis or Super Nintendo on playgrounds to having twelve year olds typing, “XBox 360 is t3h r0Xorz! PS3 and Wii are &%*$ing %#@! LOL!” on an IGN forum, gamers have defensively backed their own system if unable to own all the available consoles.

Why can't we all just get along?
The even larger threat to the ongoing folklore of gaming than fanboy-ism, however, is the tendency of gamers to reject all but their own gaming experiences. Tied intrinsically to the notion of defensiveness, many gamers become attached to their own gaming experiences; especially those tied to their youth that create nostalgia; and denounce others.
For example, one female attendee of the MAGfest conference proudly exclaimed during a panel, “After Final Fantasy VI, they just stopped making Final Fantasy games for me!” This statement was followed by raucous applause by many in the room and several admonishments of the popular Final Fantasy VII.
Many gamers find VII very compelling and list it as one of their favorites in the series. Additionally, many even younger gamers affectionately look back on Final Fantasy X as their favorite. What is it that makes X so popular? Why don’t older gamers care?
Further evidence of this generational rejection was one gamer’s rant that his own experiences with the game 1993 game X-Wing for the PC were more legitimate than his own brother’s experiences with the game Star Wars: Rogue Squadron. He loudly told the group that his brother didn’t know what a “real” Star Wars game was.
If this person had taken a chance to play Rogue Squadron, might he have noticed that it and X-Wing are two completely different styles of games (an arcade flying shooter and a space combat simulation)? In this writer’s opinion, it is difficult to compare the two when even the core mechanics of the titles are so vastly different: each has the player controlling similar Rebel starfighters in vastly different ways, the former simplified to focus on twitchy action and the latter a detailed cockpit simulation, to create vastly different experiences.
Yet, because X-Wing was his favorite Star Wars game and Rogue Squadron was his younger brother’s, the huge discrepencies in gameplay styles mattered little. This case further demonstrates how gamers are quick to pass judgment on a game based solely on looks and their own prejudices.

What some older gamers do to younger gamers (because every blog also needs more Donald Hertzfeld)
During the panel on “Games as Modern Folklore”, (which in case you haven’t guessed, this post is largely a reaction to) there was a call to make younger gamers more aware of where gaming had been before it reached the state it’s in today. In an industry that values the next release more than the one that is out now, this is not an easy task.
It was pointed out by one of the panelists that when sitting in a room of early arcade and Atari enthusiasts, he felt that he had nothing to talk to them about, which he thought was an overall problem when getting gamers of different ages together. Some present at the panel suggested that rereleases of old content are an awareness by gaming companies of the need for a dissemination of information about old games, but others would argue that these are largely an effort to cash in on past hits.
I think that the outlook on these titles needs to change. Soon, there will be a rerelease of Beyond Good and Evil for the XBox Live Arcade and Playstation Network online services. The attention given to games that have not sold well, but are widely discussed and greatly admired fan favorites, is a positive step. As has been discussed, older gamers or those who admire “cult classic” titles are not shy about discussing their favorite games to anyone, young or old, who would be willing to listen.
Seriously…just ask a room full of people at a gaming convention about Earthbound…
However, while it is up to us as older gamers to help those newer to the medium enjoy the achievements of consoles (or PC’s) past, we must also meet these younger gamers in the middle, rather than having them come completely to us. To return to the example of Final Fantasy, the woman at the conference did herself and others around her a great injustice by being so bigoted of newer Final Fantasy titles.
The popular assumption is that younger gamers think X is so great because they simply don’t know any better. “They just haven’t played the older ones enough.” These are the kinds of statements that start generation wars between gamers. What older gamers SHOULD be doing is observing what games are popular among these younger gamers. Final Fantasy X is a good example, since many younger JRPG players list it as one of their favorites.
What is it about X that makes it so compelling? Has any fan of Final Fantasies I-VI considered that? This may seem like a simple case of “don’t knock it until you’ve tried it”, but even games that don’t appeal to the older gamer may have something to teach them when they are enjoyed by the younger crowd.
For a series like Final Fantasy, gamers of different generations can compare and contrast their favorite parts of each game, finding what is similar and different about each. Younger gamers may be able to see how some of their favorite features or characters have evolved over time, while older players can see how the experiences younger players have are like or unlike the ones they had when they were the same age with the newer types of games.

Working together
This type of dialog will be difficult. With the sophistication of today’s graphics and younger gamers being used to this new wave of graphic sophistication, it is easy to see why a divide exists. Games without 3D environments, online support, or the immediate gratification of being able to play a game without having to blow in it are foreign to them just as the requirement of playing against your friends on an internet connection rather than next to them on a couch is foreign to some of us.
What we have to remember is that gaming experiences belong very much to the cultural context of the time in which they are created. Games from the 1980’s show an evolution from very abstract visuals to the foundations of representation found today. Games like Super Mario Bros. and The Legend of Zelda dazzled us gamers used to single screen arcade titles with their vast landscapes, rendered in glorious 8-bit on a CRT television and played in a wood-paneled room in our parents’ (or your friend’s parents’) houses.
Games of today, however, belong to sleek entertainment setups centered on sophisticated HD screens and multimedia devices. The space in which the game is enjoyed becomes more fluid as much of the interaction between players occurs online thanks to modern usage of the Internet. Graphics are nearly photorealistic and can carry a visual power that can render our wildest dreams in near-perfection, eliminating the need for imagining what things on the screen really look like.
How can we have the same meaningful play experiences of the less technologically sophisticated days with gamers who thrive in the age of cold internet-gaming super-technology? Games that support a few players locally that can enter online matches together are a good step.
Cooperative games like the Left 4 Dead series even foster the kind of communication that players sitting next to one another enjoy. The enjoyment of video games, regardless of their level of technology, is enhanced by the involvement of other players. Whether playing new or old-school games with retro gamers or younger gamers, an inclusive and fun atmosphere is a must and can help build that cross-generational gaming communication that will keep gaming folklore alive.

Think of the children!
Gaming is unique among other forms of media for its ability to be interactive. Where other forms of media may have oral folklore traditions attached to them describing the particularly difficult production of a movie monster or the long process of getting a certain novel to publication, games have these and the emergent folklore and experience of each player’s personal input.
What becomes fascinating about this is that while each person is different and may have different stories, certain games or parts of games become the things of legend, like Ocarina of Time’s Water Temple, Colossus’s X-Men Arcade yell, or Punch Out!!!’s Mike Tyson dream fight. While the assumption is that these things will carry through generations of gamers, that is not often the case.
Thus far, generations of gamers are each isolated from one another by misunderstandings of the games that have come both before and after their time. If we are to develop the folklore of our gaming culture, we must learn to build bridges between generations of gamers and properly prepare the collective gaming knowledge for generations to come.
|
What I began thinking of though, is the extent to which the current state of things might be considered normal. I don't at all deny that it would be better, even ideal for all gamers to be aware of their 'heritage', but to what extent is that actually realistic?
If we could use film as an (admittedly imperfect) analogy, many people may be aware of the existence of say, Citizen Kane or Gone with the Wind, but how many are going to actively seek these out and view them? Students of film or truly hard-core movie enthusiasts perhaps but beyond that? Heck, I had a hard enough time convincing my friend to watch the original Star Wars trilogy and even then he endured it more than enjoyed it. But the prequel trilogy was great in his opinion mostly due to the modern VFX (for context, im 26 and my friend is about 1 year younger).
So with that in mind, is it any wonder that people who weren't there for the initial release of certain generations of game software and hardware have little interest in going back to them? Are they missing out? Probably. Can anything be done to dramatically change that? I'm not so sure. Where we have the advantage over film is in the ability to re-release IMPROVED versions of the classics but at that point it's not quite the same experience. It's probably an easier task to address the attitude of 'older' gamers toward 'younger' than the other way around. Elitism is pretty ingrained in gamer culture though, so I'm skeptical of how much success could be had in that direction as well.
But I'm starting to go off on tangents. Suffice to say I appreciated the post and found it thought provoking. Thank you.
I agree that it would not be an easy task. I suppose that one thing I have found positive in showing younger generations old games and having them understand their "heritage" is to catch them when they're young. My uncle has several Mario games on the Wii Virtual Console and he plays them for my cousins, who are all toddlers, so they really enjoy old games. As for the kids in their teens, I really think it'll be those who are like the film buffs and will take the time to seek them out. Even if a small percentage can be educated on gaming's heritage then it will be a success.
As for the elitism of older gamers? I really feel that most will likewise not change, but the few that can put aside elitism can do a lot to create a positive influence that can hopefully spread throughout gaming culture. I really believe that there comes a point where even the elitism seems somewhat immature given the broad scope of gaming culture.
One thing that older gamers can do to "reach out" is to release playthroughs of those classics. It may not be the same as playing the game, but it serves as a reference/advertising. Some viewers will be moved enough to try out the game themselves.
P.S. I also find "highly recommended classics of the past" web articles wonderful for discovering those cultural gems, digging in home of the underdogs and other such sites.
Han shot first! Damit!
As a hobby I built a Pong clone, that tries to mimic everything, down to the fuzzy screen of the original. When I sowed the game my daughter, the only thing she said was: "Dad you built a boring game." The dialog between the generations is not so easy...
I think it's vital we get the developers, system makers and publishing concerns more involved. To make sure that corporate folks, who may have little personal connection to the gaming products their companies sell, understand the need for sharing what has come before. By staying uninvolved with our traditions, the companies allow a vacuum taken up by folks whose 'sharing' may not always be in the culture's best interests.
You mentioned forgotten titles. One or two games aside, companies have done nothing with back catalogs. Yes, not every modern film fan will wish to check out Citizen Kane or some moody German silent, but they are as close as a click on Amazon or Netflix. It's hard for someone to discuss or enjoy a game that they can't experience.
Even current model PS3s can play PS1 games with little or no emulation, yet you can still almost count on one hand the PS1 titles available stateside through PSN. SquareEnix is about the only 3rd party to have done anything with this concept, but even its selections haven't extended beyond titles without Final Fantasy in the name. Nintendo almost seems to go out of their way to ignore history. The Wii is able to play GC titles right out of the box, yet there hasn't even been hint of creating a DL library beyond a handful of N64 and older titles.
The following are represented thourgh the Wii (not even counting GC BC)
Commadore 64
MSX
NES
Sega Master System
Turbo Grafx 16
Super Nintendo
Sega Genesis
Neo-Geo
N64
Arcade (misc titles)
This is not even touching the issue of price etc. But the history is there to be experienced on a moder day console...
In many many cases, the games are literally sitting on hard drives in company offices. We are not talking one-off prototype cartridges saved from some landfill, or systems for which emulation and translation does not already exist. So they won't be million sellers, but they should be able to re-coop the costs to put them on the digital market. The production and development costs have long been paid or written off.
I appreciate the steps that have been taken, but am not willing to say a few releases on schedules that are spotty at best greatly enhances the ability of today's gamer to experience what came before.
I understand I am a strange individual but to me all the elitism, fanboyism, noob-talk and so-on takes the fun out of gaming. To be honest all of those things have made me want to avoid navigating my forums for certain periods. if I wanted overwhelming bickering and negativity I would read a political news forum. I have to say it is somewhat disappointing that my fellow gamers can sometimes be the things I dislike about gaming most.
with that said though I truly appreciate gamers like myself not people who necessarily have the same taste but people who play to have fun and I have actually been exposed to more of those people as time goes on . Sure I have to sift through a sea of pirates, hackers, fanboys, elitest, MLG PRO'S and so on to meet them but they make social multiplayer gaming and gaming discussion worthwhile .
Just recent titles off the top of my head.
VVVVVV
Splosion Man
Super Meat Boy
Devil May Cry
Bayonetta
Gran Turismo
Rock Band
Demon Souls
God of War
Elitism doesn't prove you have taste. It proves you think you are "self righteous" of gaming. Are you the same type of person that sees a person playing a Facebook game and go "I'm a more hardcore gamer then them. They don't know anything about games." Then yeah...you are the one bringing down gaming. Heck...Anyone that labels themselves "elite" or "hardcore gamer"...They seriously have no clue..
Very bad judgement on your part Sting.
Notice how all MMO's strip out the mechanics of the game so that any fool can play it, the masses are dumb, we can't "all get along" because too many people on planet earth are stupid, tasteless, monkeys. Things are not equal in the real world. There are games whose interactivity is miles above the average MMO autocombat loving newbie.
Magicka is a case in point, many "gaming enthusiasts" hate Magicka for it's combo system! How the hell can you call yourself a gamer and hate the interactive portion of the game? These new "gaming enthusiasts" aren't, they're "hipsters", i.e. people who only come for the graphics a game provides which causes every game to stagnate as everyone tries to water down their mechanics to reach mass market of bumblefucks for $.
The "new gamers" who've come to play games don't really like games they like simple minded graphics fests and hate the interactivity parts of the game. In this case they should stick to summer blockbuster movies.
Personally I blame developers for casting aside "complex mechanics" to draw in the simple minded, too many simple minded gamers equals bad gaming and stagnation because all the simple minded want is World of warcraft over and over again.
I also don't agree at all that games have become less interactive. Name me an NES game with controls as complex as Assassin's Creed, for example (one of the best selling games on current-gen consoles). Some mechanics have some degree of automation implemented to reduce frustration, but as a general rule games today are far, far more complex and responsive than games used to be.
The fact you list assasins creed is proof you are a newbie. Assassins creed 1 was god awful, Prince of persia had better combat and platforming the AC1. AC1 was an abortion AC2 finally was a decent game.
Of course, on the other hand we have Studios like Bungie, who kept right on publishing some of the greatest games ever made, despite being owned by Microsoft a couple times in there. Then we have obvious franchise cash-ins like Assassins Creed Brotherhood, that paradoxically turn out to be the best game in their series. so take any accusations of selling out with a grain of salt to be sure.
As a 31 year old, who started on the 2600 and commodore 64, I also think there is something to the idea that older games required skills that newer games simply don't. I'm not simply talking about constraints (like Contra starting you with 3 lives), but actual skills, like in the Descent series, a common tactic was flying in a continuous loop, altering the angle of the loop on each pass, all while firing at swarming enemies inside OR outside the loop. This move isn't possible without a flight stick, and many many hours of practice. Your example of X-wing vs Rouge Squadron is another good one.
The more I think about it, I think this complaint is really the following . . . where have the sims gone? Realism used to be an element of pride that spread across multiple genre's. If you tried to dive to steeply in Red Baron, your wings broke off. If you wanted a dog fight in Freespace, you had to find it first. If you wanted to fire a hell-fire missile at someone in Comanche Attack Chopper, you better make darn sure he was laser painted first.
However, on the idea that modern games are too easy, I don't think that's right either. There are plenty of hardcore FPS, RTS, RPG, TPS, 2d and 3d platformers, bullet hells, rouge likes, and heck, even music games where you REALLY PLAY THE PIANO. I think what a lot of us mean when we complain is this. My favourite game ever is X, why doesn't anybody make X any more?
Thankfully, in my case X = Starcraft, so I'm all covered :)
I think you may have missed the point with the hipster comment. I said nothing about selling out. I am merely pointing out the fact that gaming is coming into the forefront as a socially accepted form of media. People who previously spoke out against gaming are now engaging it, even at a very basic level (iPad, Facebook, etc.) The argument I am making is that gamers who were playing in the ages where gaming was a hobby for "nerds" need to not lash out that their hobby is "cool" now, but embrace and welcome the new players in a way that allows the medium as a whole to permeate more of popular culture.
As for gaming getting easier...again, I didn't really comment on that and I don't think it should keep older gamers from playing and understanding the games of younger gamers. Games have gotten easier. There are NES games that I STILL can't beat to this day. Games just aren't made like that anymore, that's just a fact. That being said, I'm not going to go tell my little cousin his gaming experiences are any less legitimate than mine because he plays CoD (which has lots of quicktime events) and I was gritting my teeth trying to perfect my Megaman 2 skills at his age.
You are also right on the simulations thing...where DID those go?
Perhaps "going mainstream" would be a better term?
I'm not trying to say that a larger audience is always a bad thing, simply that it can be in some cases. One would only need to turn on a clear-channel radio station, watch a network prime time show, or attend a PG-13 movie to see what I mean. Being offensive to the least amount of potential audience, severely limits your artistic options.
However, as core gamers, we don't need to react defensively to this inevitable development. Just as block-buster movies have pressed the price of production down to almost nothing, allowing more and more awesome indie films to get produced, blockbuster development houses press down the cost of development with all the cheap/free licenses and easy coding environments floating around, allowing for some of the greatest indie games to get made. Would Minecraft have been possible without Java libraries . . . I don't think so.
I would never say my nine-year-old's Gary's Mod skills are less legitimate because I had to TYPE IN THE CODE for some of the games I played at his age. But . . . I do try and regularly expose him to to games (and films) from the entire era. He had quite a bit of fun with the Incredible Machine series in DOSBOX, and I've had good luck with some of the later SNES games in emulation, because of the rewind ability, and these platforming experiences have opened up an interest in him in modern games like VVVVVV and super meat boy. I challenge anyone who says that VVVVVV isn't as hard as Megaman 2 :)
As for your showing older games to your nine-year-old...that's exactly the type of step in the right direction that I'm talking about.
To put in a little nicer, the modern Treks do not take any chances. Roddenberry would not be pleased.
Energize!
Why does it matter that Trek isn't up to your particular standards when there are meaningful social opportunities to have? Why does it matter that games aren't quite like what they were in the arcades or on NES when someone new asks to show you a video game?
I mean come on...priorities: cute girls > the integrity of Star Trek/video games/whatever geeky thing you happen to like
Jacob is correct that we need to bring back sims to the marketplace (but please remember we "the public" don't get to see the current state of Sims, as most are made via military, municipal, federal contract as "Training Aids" instead of the old "let's see if you can fly a 747 in Microsoft Flight Simulator X)
One thing we're going to have to face as developers, or suits if you're reading this, is the fact that we're becoming more main stream, to be main stream you have to grow and adapt to the marketplace.
I started playing video games on an Atari 2500 when I was 3 years old (currently 25, and yes I was terrible at that age). But, as I grew I've owned and retain almost every major system (Nes, Genesis, SNES, ect. ) so i've developed the IRL skills to master todays game in limited time (i.e. eye hand coordination, jerk reactions, so on. ) and to be challenged I must move away from the, as the author said sleek HD components to my CRT in my bedroom where all my systems of yesteryear are hooked up.
I think that's where the tie that we're looking for here, while the younger generations may not "feel" our 8-bit graphics, horrible story lines, continuous loop audio, they can respect the challenge laid before them by the "old timers" of conquering the titles we spent MONTHS trying to beat as kids.
I posed this challenge to one of my second cousins who just turned 10. I lent him my NES and my original copy of Zelda and told him if he beat it I would take him to Valley Fair in the spring. He's currently working day in and day out on conquering it, and his mom told me he hasn't turned on his PS3 in 3 weeks.
So my challenge to you "hardcore, old school gamer" is take it upon yourself to involve the younger generations, believe me they'll listen to their relative that "makes video games" when you sit them down and hand them a rectangle controller with a d-pad and 4 buttons. They'll appreciate the time you spend with them and they'll learn to appreciate the heritage of the industry that we all obviously fell in love with or we wouldn't be talking in this forum.
Thanks again Mr. Totten and Thanks to everyone who cares enough to post.
I found your examples to be tragically true, especially the subway one. Pity, really. All of this kind of reminds me of how hard-core gamers would rather put down a newbie in a game (instead of helping him), rage at him and basically ensure he mets out the same to others when he improves.
The moment a bunch of gamers stop, think before they begin to rage and help others instead of putting them down, then we could see a general rise the the conduct of the gaming community as a whole. Its a lot to hope for, of course...
Now, I know that these are pretty broad generalizations, but considering what each Generation is expecting from a game is different, it becomes fundamentally difficult to talk to other Generations about games. Telling them that, "Oh, this is the best game ever," means very little when the very definition may be up for debate.
As for the scene with the "Trekkie" and the two girls...yikes. The use of such a blatant self-loathing "geek" stereotype is a little spooky in the modern age. Wake up and smell the 21st century, man--we're the new hipsters. The last time the burden of impressing the Outsider fell on the cheerleader rather than the misfit was the Beat era. That "Trekkie" is living in the grand tradition of Jack Kerouac--he should be applauded, not pitied. His world-weary ennui probably impressed those girls a whole hell of a lot more than slavering over their attention would have. Or didn't you wonder why the two cheerleaders were hanging on HIS arm, rather than yours?
Also...on the Trekkie scene, I wouldn't exactly say they were hanging off of him. If they were then he definitely wouldn't be in the post now would he? Also...God, I hope I'm not a hipster...O_o
*runs to burn any plaid shirts in his closet*