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Christian Nutt's Blog   Editor Blog

 

Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content. 

You can read our blog guidleines here

I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.

You can also follow me on twitter or email me.

 

Expert Blogs

Posted by Christian Nutt on Thu, 03 Jul 2014 07:39:00 EDT in Business/Marketing, Console/PC
We do news reporting on this stuff, but I also have thoughts as a player of games and a Nintendo-watcher... So here are some less-varnished thoughts on what Nintendo's management had to say to its shareholders.


Posted by Christian Nutt on Thu, 08 May 2014 03:38:00 EDT in Business/Marketing, Design, Console/PC
How Nintendo's Tomodachi Life stepped on the land mine that is identity and politics in the 21st century: What the game is, and why things happened the way they did.


Posted by Christian Nutt on Fri, 04 Apr 2014 10:08:00 EDT in Business/Marketing, Console/PC
Monster Monpiece is a Japanese trading card game for the Vita that had to be censored for U.S. release. I ponder what the moe phenomenon is doing to JRPGs, and speak to the publisher to find out about the game and its audience.


Posted by Christian Nutt on Mon, 17 Feb 2014 02:18:00 EST in Business/Marketing, Production
Kotaro Uchikoshi, the director of Virtue's Last Reward, took to Twitter to tell his Western fans that the third game in the Zero Escape franchise would not be forthcoming any time soon. What should he do to remedy that?


Posted by Christian Nutt on Tue, 04 Feb 2014 02:38:00 EST in Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet
Nintendo recently announced a new "quality of life" initiative to bring together health and games. I take a look at its history and at Iwata's remarks to figure out what form that might end up taking.


Posted by Christian Nutt on Thu, 02 Jan 2014 03:08:00 EST in Design, Console/PC, Indie
I have kind of mixed feelings about Gone Home as an overall work. I like some of what it's trying to do as a game and a piece of fiction, and I dislike some of that, too. My feelings on the overall package are thus murky.



Christian Nutt's Comments

Comment In: [News - 07/31/2014 - 05:56]

Though I think this was ...

Though I think this was kind of the reverse, wasn 't it A normal game dev cycle that BECAME troubled

Comment In: [News - 07/30/2014 - 05:34]

No, but they bought GameArts ...

No, but they bought GameArts and remade Lunar 1. P

Comment In: [Feature - 07/31/2014 - 02:00]

That is important and I ...

That is important and I have to admit, it 's been hard to untangle some of these relationships.

Comment In: [Blog - 07/29/2014 - 04:51]

Considering Threes is considered to ...

Considering Threes is considered to be the apex of iPhone game design by a lot of people of late, it doesn 't seem that off the mark. Granted, Threes does have a more refined visual design at least based on a quick glance of Letters here but this is in ...

Comment In: [News - 07/28/2014 - 04:24]

Yeah, just to clarify on ...

Yeah, just to clarify on this one, but as best as I can tell it 's the business model of a lot of smaller start-up mobile-review sites. r n r nThe traditional games press the IGNs, GameSpots, Polygons etc. of the world never do pay-for-play as far as I know. ...

Comment In: [News - 07/29/2014 - 04:57]

The Gust games have been ...

The Gust games have been getting better and better looking over the course of the generation. Not sure if they 've been getting better and better PLAYING as the last one I played was on PS2, but unlike most of the niche JRPGs RPGs we see on Sony platforms, they ...