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Christian Nutt's Blog   Editor Blog


Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content. 

You can read our blog guidleines here

I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.

You can also follow me on twitter or email me.


Expert Blogs

Posted by Christian Nutt on Fri, 17 Apr 2015 07:48:00 EDT in Design, Art, Console/PC
On Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters.

Posted by Christian Nutt on Fri, 27 Feb 2015 06:59:00 EST in Design, Console/PC, Indie
Another of my Metroidvania source interviews -- this time with Jools Watsham of Renegade Kid, developers of Xeodrifter.

Posted by Christian Nutt on Fri, 20 Feb 2015 01:56:00 EST in Business/Marketing, Design, Console/PC, Indie
An interview with Tom Happ, creator of Axiom Verge, about the Metroidvania genre.

Posted by Christian Nutt on Wed, 14 Jan 2015 09:22:00 EST in Business/Marketing, Console/PC
What possessed Nintendo of America to not release the regular-sized New Nintendo 3DS in North America? Some quick thoughts on the topic.

Posted by Christian Nutt on Fri, 12 Dec 2014 01:29:00 EST in Design, Console/PC
What makes Captain Toad special -- what sets it apart? And how does it fit into Nintendo's body of design work?

Posted by Christian Nutt on Tue, 25 Nov 2014 07:04:00 EST in Business/Marketing, Console/PC
How are the Amiibo figurines? How is the Smash Bros. gameplay using them? And more importantly -- where does Nintendo go from here?

Christian Nutt's Comments

Comment In: [Blog - 04/23/2015 - 06:17]

Yeah, and the issue with ...

Yeah, and the issue with those kids being unable to beat Mega Man is one of attitude, not skill. They didn 't even conceive of the game being challenging, or keeping going for a long time, or requiring mastery that involves not being directly told What To Do. It 's ...

Comment In: [News - 04/23/2015 - 06:03]

The other quote I liked ...

The other quote I liked in the piece was about how voice chat isn 't necessary because the mechanics illustrate how to play as a team, essentially. r n r nPlus they recognize that people who want to talk to one another will find a way to do so he ...

Comment In: [Blog - 04/23/2015 - 06:17]

The Tribunal system is going ...

The Tribunal system is going to be revamped: r n carrot less stick Jeffrey Lin on tweaking League of Legends player behavior.php

Comment In: [Blog - 04/20/2015 - 01:22]

My question here is -- ...

My question here is -- are these techniques specific to achieving an NES-like look, or are they more generally applicable It seems to me some are specific palette and some general shadow mask but I 'd love if you could spell that out a little.

Comment In: [Blog - 04/21/2015 - 03:55]

Consumers are used to having ...

Consumers are used to having a carefully managed announcement-to-release period with only good news, and not too long a wait. It 's that simple.

Comment In: [Blog - 04/17/2015 - 07:48]

I don 't know whether ...

I don 't know whether to be horrified or impressed.