Christian Nutt's Blog
Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content.
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I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.
You can also follow me on twitter or email me.
I've interviewed Koji "IGA" Igarashi a number of times over the years. Here's a look back at some of those conversations, as rumors circulate about his next game.
On Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters.
Another of my Metroidvania source interviews -- this time with Jools Watsham of Renegade Kid, developers of Xeodrifter.
An interview with Tom Happ, creator of Axiom Verge, about the Metroidvania genre.
What possessed Nintendo of America to not release the regular-sized New Nintendo 3DS in North America? Some quick thoughts on the topic.
What makes Captain Toad special -- what sets it apart? And how does it fit into Nintendo's body of design work?
Christian Nutt's Comments
[Blog - 05/20/2015 - 02:13]
Monster Hunter is a bit ...
Monster Hunter is a bit of a bad example but it doesn 't make the post invalid it 's a relatively unique game, and it 's anything but poorly thought out.
[Blog - 05/18/2015 - 06:53]
[Blog - 05/18/2015 - 06:56]
NG seems like the answer ...
NG seems like the answer for a Metroidvania-ish game isn 't that what Ori is r n r nI don 't see how a game like that could implement a mission structure for collectibles. r n r nSymphony of the Night which I 'm replaying now for obvious reasons doesn ...
[News - 05/12/2015 - 08:25]
[News - 05/11/2015 - 01:00]
[News - 05/08/2015 - 01:53]
Yep, that 's it. It ...
Yep, that 's it. It 's also not just manufacturing, but also avoiding all distribution and retail costs. GameStop et al have to make money on copies sold, after all.