Christian Nutt's Blog
Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content.
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I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.
You can also follow me on twitter or email me.
I wrote that giant history, but here's my personal take.
We do news reporting on this stuff, but I also have thoughts as a player of games and a Nintendo-watcher... So here are some less-varnished thoughts on what Nintendo's management had to say to its shareholders.
How Nintendo's Tomodachi Life stepped on the land mine that is identity and politics in the 21st century: What the game is, and why things happened the way they did.
Monster Monpiece is a Japanese trading card game for the Vita that had to be censored for U.S. release. I ponder what the moe phenomenon is doing to JRPGs, and speak to the publisher to find out about the game and its audience.
Kotaro Uchikoshi, the director of Virtue's Last Reward, took to Twitter to tell his Western fans that the third game in the Zero Escape franchise would not be forthcoming any time soon. What should he do to remedy that?
Nintendo recently announced a new "quality of life" initiative to bring together health and games. I take a look at its history and at Iwata's remarks to figure out what form that might end up taking.
Christian Nutt's Comments
[Blog - 09/29/2014 - 01:05]
[News - 09/29/2014 - 04:58]
I don 't know if ...
I don 't know if you read the full Schell interview, but his comment is specifically not talking about devotees of the medium and VR -- he 's talking about more average people who are willing to give it a try. r n r nIn other words, before we even ...
[News - 09/26/2014 - 02:58]
When I briefly checked it ...
When I briefly checked it out, it seemed like am AOL chat room taking the form of a virtual mall -- bored teens most likely talking about nothing much, totally randomly, with avatars.
[News - 09/24/2014 - 01:40]
[News - 09/22/2014 - 03:47]
There was certainly discussion of ...
There was certainly discussion of this at the conference, with Carmack alluding to work that 's being done here. The Gear VR demo also included a couple of 360 video experiences, or close-to-360, anyway I 'd hate to promise something that isn 't true the focus of the videos was ...
[Blog - 09/22/2014 - 01:44]
I absolutely did not perceive ...
I absolutely did not perceive her as quite angry or entitled and I was there -- not just experiencing her question IRL but also seeing her face broadcasted on a 10-foot-high screen right in front of me. r n r nI think that 's the crux of the problems with ...