Christian Nutt's Blog
Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content.
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I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.
You can also follow me on twitter or email me.
So Konami has attempted to clarify things with a statement -- but really just muddied the waters. What's going on?
I've interviewed Koji "IGA" Igarashi a number of times over the years. Here's a look back at some of those conversations, as rumors circulate about his next game.
On Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters.
Another of my Metroidvania source interviews -- this time with Jools Watsham of Renegade Kid, developers of Xeodrifter.
An interview with Tom Happ, creator of Axiom Verge, about the Metroidvania genre.
What possessed Nintendo of America to not release the regular-sized New Nintendo 3DS in North America? Some quick thoughts on the topic.
Christian Nutt's Comments
[Blog - 06/30/2015 - 01:28]
Given the characteristics of CRT ...
Given the characteristics of CRT TVs in 1986, I kinda doubt the two pixels of green eyeshadow on the Zelda Link sprite would have been discretely perceptible as such, before I even take into account the thought that lots of people would have been playing on very small screens by ...
[Blog - 06/30/2015 - 01:28]
Your blog post makes it ...
Your blog post makes it sound as if Nintendo doesn 't exist. It seems like if you want to share console-style experiences with your wife, surely games like Mario or Animal Crossing are potential good candidates r n r nAnd more generally, the company 's ethos is exactly what you ...
[Blog - 06/26/2015 - 08:17]
[News - 06/29/2015 - 05:43]
I 'm not sure they ...
I 'm not sure they were But I suspect they are now facing that reality. r n r nI dunno whether it was throwaway or a lampoon or if it was a sincere attempt to make a good mobile game -- or both. But it 's facing Bethesda up to ...
[News - 06/25/2015 - 05:31]
I find it plausible. I ...
I find it plausible. I 'd have to dig up the Japanese sales numbers to be sure, but the second DS Fire Emblem game didn 't even come out in the U.S. -- it was the only game in the franchise that got skipped since they started putting them out.
[Blog - 06/23/2015 - 07:33]
they need their platform promoted ...
they need their platform promoted r n r nI actually have reached the conclusion that the lifespan of the Vita is over as far as Sony is concerned, honestly. Like, they won 't stop people from developing/publishing for it, but that 's about the size of it, I 'm thinking. ...