Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
September 1, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Christian Nutt's Blog   Editor Blog


Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content. 

You can read our blog guidleines here

I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.

You can also follow me on twitter or email me.


Expert Blogs

Posted by Christian Nutt on Thu, 03 Jul 2014 07:39:00 EDT in Business/Marketing, Console/PC
We do news reporting on this stuff, but I also have thoughts as a player of games and a Nintendo-watcher... So here are some less-varnished thoughts on what Nintendo's management had to say to its shareholders.

Posted by Christian Nutt on Thu, 08 May 2014 03:38:00 EDT in Business/Marketing, Design, Console/PC
How Nintendo's Tomodachi Life stepped on the land mine that is identity and politics in the 21st century: What the game is, and why things happened the way they did.

Posted by Christian Nutt on Fri, 04 Apr 2014 10:08:00 EDT in Business/Marketing, Console/PC
Monster Monpiece is a Japanese trading card game for the Vita that had to be censored for U.S. release. I ponder what the moe phenomenon is doing to JRPGs, and speak to the publisher to find out about the game and its audience.

Posted by Christian Nutt on Mon, 17 Feb 2014 02:18:00 EST in Business/Marketing, Production
Kotaro Uchikoshi, the director of Virtue's Last Reward, took to Twitter to tell his Western fans that the third game in the Zero Escape franchise would not be forthcoming any time soon. What should he do to remedy that?

Posted by Christian Nutt on Tue, 04 Feb 2014 02:38:00 EST in Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet
Nintendo recently announced a new "quality of life" initiative to bring together health and games. I take a look at its history and at Iwata's remarks to figure out what form that might end up taking.

Posted by Christian Nutt on Thu, 02 Jan 2014 03:08:00 EST in Design, Console/PC, Indie
I have kind of mixed feelings about Gone Home as an overall work. I like some of what it's trying to do as a game and a piece of fiction, and I dislike some of that, too. My feelings on the overall package are thus murky.

Christian Nutt's Comments

Comment In: [News - 08/28/2014 - 01:00]

I write about Nintendo often. ...

I write about Nintendo often. Am I friends with Nintendo Or am I interested in Nintendo 's work

Comment In: [Blog - 08/28/2014 - 08:37]

FWIW, Japanese RPGs implemented auto-attack ...

FWIW, Japanese RPGs implemented auto-attack modes starting either late in the NES era or early in the 16-bit era -- though generally you 'd have to cancel them to execute any sort of strategy, which based on this post doesn 't seem quite relevant here.

Comment In: [News - 08/25/2014 - 11:06]

On reflection, I think this ...

On reflection, I think this aspect of his comment: TotalBiscuit, one of the aforementioned videogame personalities involved in harassing Quinn is not accurate and will edit it from this version of this post. r n r nTo my knowledge, while Bain has been openly critical of Quinn and made statements ...

Comment In: [Blog - 08/27/2014 - 01:26]

But the hilarious thing is, ...

But the hilarious thing is, during that era, what passed for a retail console game was more diverse -- in content, mechanics, and also BUDGET.

Comment In: [Blog - 08/21/2014 - 09:03] ...