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November 28, 2015
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Christian Nutt's Blog   Editor Blog


Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content. 

You can read our blog guidleines here

I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.

You can also follow me on twitter or email me.


Expert Blogs

Posted by Christian Nutt on Fri, 20 Nov 2015 01:43:00 EST in Design, Console/PC
What the heck is Yo-Kai Watch and how does the game actually work? What are its strengths? Christian Nutt dives in.

Posted by Christian Nutt on Thu, 29 Oct 2015 06:36:00 EDT in Business/Marketing, Smartphone/Tablet
So what's the deal with Miitomo? Christian Nutt takes a look at Nintendo's first app, and places it in context.

Posted by Christian Nutt on Wed, 15 Jul 2015 01:10:00 EDT in Business/Marketing, Programming, Production, Console/PC
What always made Iwata stand out to me above other game company execs is that he started as a game developer.

Posted by Christian Nutt on Fri, 29 May 2015 01:50:00 EDT in Business/Marketing, Console/PC, Smartphone/Tablet
So Konami has attempted to clarify things with a statement -- but really just muddied the waters. What's going on?

Posted by Christian Nutt on Fri, 08 May 2015 06:07:00 EDT in Business/Marketing, Design, Console/PC, Indie
I've interviewed Koji "IGA" Igarashi a number of times over the years. Here's a look back at some of those conversations, as rumors circulate about his next game.

Posted by Christian Nutt on Fri, 17 Apr 2015 07:48:00 EDT in Design, Art, Console/PC
On Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters.

Christian Nutt's Comments

Comment In: [News - 11/18/2015 - 06:59]

That 's a poetic explanation ...

That 's a poetic explanation but no, it 's really because I rewrote the headline prior to publication and the similarity of the two words. X3

Comment In: [Blog - 11/16/2015 - 01:27]

Oh, the story is NOT ...

Oh, the story is NOT good. Just so we 're clear on that. :D r n r nWhat is good amazing, top-tier, leading the industry is the art in those games. As games, they 're also fun. But the story of Naruto is a bunch of hooey. r n r ...

Comment In: [News - 11/18/2015 - 03:04]

A few thoughts: r n ...

A few thoughts: r n r nNintendo has offered real-name credits to Mario developers for a long time now -- starting with Super Mario World 1990 in Japan . v gNcIAC30mWI r n r nIn general, in games, credits are not hyper-specific. In other words, you 'll regularly see ...

Comment In: [Blog - 11/13/2015 - 02:22]

I frankly think this has ...

I frankly think this has more to do with stereotype than actual writing process, to be honest. If you read about the writing process in, e.g., an author interview or attend even a 100-level creative writing class... nope.

Comment In: [News - 11/12/2015 - 05:43]

Yes, but we also live ...

Yes, but we also live in a world with a sense of humor about things like headlines. Or not

Comment In: [Blog - 11/10/2015 - 02:42]

The only issue is that ...

The only issue is that I 've seen a lot of people saying when most devs quit -- but it 's not as if development tools are going to get LESS democratized, or there will be FEWER graduates being cranked out by the universities and colleges that now offer game ...