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Christian Nutt's Blog   Editor Blog

 

Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content. 

You can read our blog guidleines here

I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.

You can also follow me on twitter or email me.

 

Expert Blogs

Posted by Christian Nutt on Wed, 15 Jul 2015 01:10:00 EDT in Business/Marketing, Programming, Production, Console/PC
What always made Iwata stand out to me above other game company execs is that he started as a game developer.


Posted by Christian Nutt on Fri, 29 May 2015 01:50:00 EDT in Business/Marketing, Console/PC, Smartphone/Tablet
So Konami has attempted to clarify things with a statement -- but really just muddied the waters. What's going on?


Posted by Christian Nutt on Fri, 08 May 2015 06:07:00 EDT in Business/Marketing, Design, Console/PC, Indie
I've interviewed Koji "IGA" Igarashi a number of times over the years. Here's a look back at some of those conversations, as rumors circulate about his next game.


Posted by Christian Nutt on Fri, 17 Apr 2015 07:48:00 EDT in Design, Art, Console/PC
On Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters.


Posted by Christian Nutt on Fri, 27 Feb 2015 06:59:00 EST in Design, Console/PC, Indie
Another of my Metroidvania source interviews -- this time with Jools Watsham of Renegade Kid, developers of Xeodrifter.


Posted by Christian Nutt on Fri, 20 Feb 2015 01:56:00 EST in Business/Marketing, Design, Console/PC, Indie
An interview with Tom Happ, creator of Axiom Verge, about the Metroidvania genre.



Christian Nutt's Comments

Comment In: [Blog - 07/27/2015 - 03:18]

Haha, reading across the PCE ...

Haha, reading across the PCE CD list makes a pseudo-title: Super Mahjong Densetsu Fantasy CD. r n r nWell, it made me laugh, anyway. P

Comment In: [News - 07/23/2015 - 01:22]

I always longed to touch ...

I always longed to touch an Amiga because of its reputation as an amazing games machine at the time, but by the time I met someone with one, it was already dead it died in '92, and this would have been around '95 -- and he had zero games, because ...

Comment In: [Blog - 07/20/2015 - 01:37]

I think the comparison with ...

I think the comparison with Shakespeare was tongue-in-cheek calling people who don 't play it aliens the same.

Comment In: [Blog - 07/20/2015 - 02:30]

Forgot - I actually did ...

Forgot - I actually did a Q A with them to follow up the initial story that might be somewhat enlightening: r n r nhttp://www.gamasutra.com/view/news/214823/Titanfall Why Respawn is punishing cheaters.php

Comment In: [News - 07/16/2015 - 07:14]

It 's a good point, ...

It 's a good point, of course, just outside the scope of discussing this quote from Jeremy 's interview. I 'm well aware of those realities, since I 'm an MN9 backer.

Comment In: [Blog - 07/15/2015 - 02:02]

To me what is interesting ...

To me what is interesting in discussions like these is not really let 's improve Game X with a view to making a new version of Game X, but how that line of thinking could become Game Y. r n r nI think fans get very married to their franchises ...