Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content.
You can read our blog guidleines here.
I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.
You can also follow me on twitter or email me.
Another of my Metroidvania source interviews -- this time with Jools Watsham of Renegade Kid, developers of Xeodrifter.
An interview with Tom Happ, creator of Axiom Verge, about the Metroidvania genre.
What possessed Nintendo of America to not release the regular-sized New Nintendo 3DS in North America? Some quick thoughts on the topic.
What makes Captain Toad special -- what sets it apart? And how does it fit into Nintendo's body of design work?
How are the Amiibo figurines? How is the Smash Bros. gameplay using them? And more importantly -- where does Nintendo go from here?
I wrote that giant history, but here's my personal take.
[News - 03/03/2015 - 12:30]
[News - 03/02/2015 - 12:00]
[News - 11/06/2012 - 06:56]
[Blog - 02/25/2015 - 04:33]
[News - 02/23/2015 - 05:00]
[News - 02/20/2015 - 12:43]
Minutes later... r n r ...
Minutes later... r n r nThere 's something else at work here, though. Tri-Ace had HD engine tech, pipelines, and had even recruited staff specifically aimed at programming for HD games. r n r nThe issue has to do simply with market changes. Square Enix is not going to fund ...