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Christian Nutt's Blog   Editor Blog


Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content. 

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Expert Blogs

Posted by Christian Nutt on Fri, 04 Apr 2014 10:08:00 EDT in Business/Marketing, Console/PC
Monster Monpiece is a Japanese trading card game for the Vita that had to be censored for U.S. release. I ponder what the moe phenomenon is doing to JRPGs, and speak to the publisher to find out about the game and its audience.

Posted by Christian Nutt on Mon, 17 Feb 2014 02:18:00 EST in Business/Marketing, Production
Kotaro Uchikoshi, the director of Virtue's Last Reward, took to Twitter to tell his Western fans that the third game in the Zero Escape franchise would not be forthcoming any time soon. What should he do to remedy that?

Posted by Christian Nutt on Tue, 04 Feb 2014 02:38:00 EST in Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet
Nintendo recently announced a new "quality of life" initiative to bring together health and games. I take a look at its history and at Iwata's remarks to figure out what form that might end up taking.

Posted by Christian Nutt on Thu, 02 Jan 2014 03:08:00 EST in Design, Console/PC, Indie
I have kind of mixed feelings about Gone Home as an overall work. I like some of what it's trying to do as a game and a piece of fiction, and I dislike some of that, too. My feelings on the overall package are thus murky.

Posted by Christian Nutt on Fri, 20 Sep 2013 03:28:00 EDT in Business/Marketing, Console/PC
I've been concerned with the fact that Sega acquired Atlus. How will things turn out? Hard to say, but I have a lot of thoughts on the topic...

Posted by Christian Nutt on Fri, 13 Sep 2013 05:34:00 EDT in
We've implemented some changes to make our blog system better for users. Here, I'll explain how and why.

Christian Nutt's Comments

Comment In: [News - 04/17/2014 - 09:19]

Yeah, that 's a good ...

Yeah, that 's a good point too. Maybe we are reaching some sort of equilibrium on mobile. Wouldn 't that be odd..

Comment In: [Blog - 04/17/2014 - 11:28]

So I 'm curious. You ...

So I 'm curious. You played each level 5 times to maximize rewards. r n r nIf you were a player and not analyzing it, would you have played to that pattern r n- Is the game actually fun enough to play each level 5 times r n- Is this ...

Comment In: [Blog - 04/14/2014 - 05:34]

Certainly I 've not played ...

Certainly I 've not played your game, but you 've seen this, right r n r n v 8FpigqfcvlM

Comment In: [Blog - 04/16/2014 - 01:01]

I know it was a ...

I know it was a game jam game, so this has to be well out of the scope of the project, but it does make me curious -- what do you do with players who like doing one thing but then change their mind Very often in longer games, I ...

Comment In: [Blog - 04/14/2014 - 10:43]

Thanks for the lengthier response ...

Thanks for the lengthier response -- it makes it easier to come to grips with what you 're saying. r n r nI certainly fretted about my own response, because I know there 's a fine line, when you take on the role of an interlocutor, between trying to keep ...