Christian Nutt's Blog
Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content.
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I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.
You can also follow me on twitter or email me.
I wrote that giant history, but here's my personal take.
We do news reporting on this stuff, but I also have thoughts as a player of games and a Nintendo-watcher... So here are some less-varnished thoughts on what Nintendo's management had to say to its shareholders.
How Nintendo's Tomodachi Life stepped on the land mine that is identity and politics in the 21st century: What the game is, and why things happened the way they did.
Monster Monpiece is a Japanese trading card game for the Vita that had to be censored for U.S. release. I ponder what the moe phenomenon is doing to JRPGs, and speak to the publisher to find out about the game and its audience.
Kotaro Uchikoshi, the director of Virtue's Last Reward, took to Twitter to tell his Western fans that the third game in the Zero Escape franchise would not be forthcoming any time soon. What should he do to remedy that?
Nintendo recently announced a new "quality of life" initiative to bring together health and games. I take a look at its history and at Iwata's remarks to figure out what form that might end up taking.
Christian Nutt's Comments
[Blog - 10/22/2014 - 03:19]
[News - 10/22/2014 - 04:43]
Yeah, it was somewhat encouraging ...
Yeah, it was somewhat encouraging for Helgason to say that the company plans to work on upgrading/integrating the tech it has on deck, and not acquiring new tech/companies now.
[News - 10/22/2014 - 12:49]
Already linked it, but our ...
Already linked it, but our interview with Helgason should maybe address some of these concerns, notably the free version of the engine: r nhttp://gamasutra.com/view/news/228401/Whats next for Unity and its new CEO Cofounder David Helgason explains.php r n r nHelgason said, we have a free offering that 's very aggressive, and ...
[News - 10/21/2014 - 07:47]
Some sorts of games aren ...
Some sorts of games aren 't really suitable for Early Access, or at least, it 'll take a lot of thinking on how to make that work.
[Blog - 10/17/2014 - 12:30]
The TurboGrafx-16 is the last ...
The TurboGrafx-16 is the last thing in the world I am likely to say mean things about. r nhttp://www.gamasutra.com/view/feature/225466/stalled engine the turbografx16 .php
[News - 10/14/2014 - 02:47]