Christian Allen started in games as a modder in the late 90’s, making mods for Tom Clancy’s Rainbow Six series of games. He parlayed his mod work into a job at Red Storm Entertainment/Ubisoft, quickly working his way up to Lead Designer and then Creative Director, focusing on the Ghost Recon franchise. He then went on to work at Bungie as Design Lead on Halo: Reach, before joining Warner Bros. games division, WB Games in 2009. In 2011, Christian founded Serellan, a small studio in Seattle, WA. Serellan is currently working on the Kickstarter-funded TAKEDOWN: Red Sabre.
Christian’s games have shipped over 15 million units on various platforms, and have won several awards, including the British Academy of Film and Television’s Best Game gong in 2006 for Tom Clancy’s Ghost Recon Advanced Warfighter. Christian is married to his wife of over 15 years, Angeline Fowler, and has a young daughter, Isabel.
This is a behind the scenes look at how we created an interactive map of our level, with multiple levels, live updating, and player interaction, using a combination of levels, blueprints, and actors to create 3D menus.
I run an independent game development studio, after having been a game dev for a few years and shipped a few titles...here is my response to a recent "application."
States are starting to publish new rules on paying sales tax for physical rewards related to Kickstarter crowdfunding.
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[News - 08/03/2015 - 07:47]
I think it is interesting ...
I think it is interesting that you bring up authentic diversity in content. I think one challenge devs have is trying to implement diversity in content without diverse devs, which I believe tends to delve into stereotypes. It touches on an idea of cultural localization that I 've been working ...
[News - 06/25/2015 - 02:31]
I unconsciously did the same ...
I unconsciously did the same thing for a year. Had to crash out before I could pick myself up again. In hind site, wish I had done it in Spain instead of an empty office in Seattle.
[Blog - 05/26/2015 - 02:35]