Christiaan Moleman's Blog
Why Sony should let players turn off Trophy notifications.
Another look at good use of animation in games.
A quick glance at some examples of how animation can be used to convey important information to the player.
Anticipation in games? Balancing a sense of weight with player control? Shadow of the Colossus seems to prove it can be done.
Christiaan Moleman's Comments
[Blog - 08/25/2014 - 05:09]
I would add you shouldn ...
I would add you shouldn 't let that deter you from trying to do something original... Just try not to hang your game 's entire success on whether or not it 's the only game ever to do X, because that road leads to grave and near-inevitable disappointment. Unless you ...
[News - 08/22/2014 - 06:18]
News outlets declining to comment ...
News outlets declining to comment on a made-up conspiracy and the private life of a developer, which is private and not ever news, is not a political issue. r n r nhttp://www.forbes.com/sites/insertcoin/2014/08/22/the-truth-about-video-game-journalism/
[Blog - 07/01/2014 - 09:37]
[News - 06/27/2014 - 07:14]
[News - 06/19/2014 - 10:57]
Well obviously. The impressive thing ...
Well obviously. The impressive thing is that he managed to stick with a side project for that period of time. Most everyone has projects they tinker with evenings and weekends but not many people finish them.
[News - 06/13/2014 - 02:42]
Or maybe the opinion of ...
Or maybe the opinion of the guy who created the series in the first place is legitimately relevant. It could be that.