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Christiaan Moleman's Blog

 

I make games and animation.

http://www.ninjadodo.net/

 

Member Blogs

Posted by Christiaan Moleman on Tue, 22 Nov 2011 08:20:00 EST in Console/PC
Why Sony should let players turn off Trophy notifications.


Posted by Christiaan Moleman on Tue, 26 Oct 2010 01:15:00 EDT in Design, Art
Another look at good use of animation in games.


Posted by Christiaan Moleman on Sun, 05 Apr 2009 03:22:00 EDT in Design, Art
A quick glance at some examples of how animation can be used to convey important information to the player.


Posted by Christiaan Moleman on Thu, 19 Mar 2009 07:08:00 EDT in Design, Art
Anticipation in games? Balancing a sense of weight with player control? Shadow of the Colossus seems to prove it can be done.



Christiaan Moleman's Comments

Comment In: [Blog - 06/19/2015 - 06:01]

It 's true that with ...

It 's true that with more titles getting distribution there has been an increase in poor quality games as well, but that can be very subjective: one person 's shovelware is another person 's diamond in the rough.

Comment In: [Blog - 06/08/2015 - 02:02]

Good writeup. Congrats on winning ...

Good writeup. Congrats on winning the VR jam

Comment In: [News - 05/11/2015 - 04:00]

In mainland Europe generally speaking ...

In mainland Europe generally speaking what you do in your free time is none of your employer 's business, provided any side projects are non-commercial, and you 're not showing up to work exhausted because you were up all night working on other things. In the UK and the US ...

Comment In: [Blog - 05/04/2015 - 01:51]

A lack of institutional knowledge ...

A lack of institutional knowledge can definitely hold a community back. In animation specifically in the West it used to be that if you didn 't live in either the US, France or Canada and could afford a school like CalArts, Sheridan or Gobelins there was no way to get ...

Comment In: [Blog - 03/23/2015 - 12:53]

How is this even still ...

How is this even still a question A century of research has shown that crunch is unhealthy, unproductive and completely unsustainable. An evening here or there just before a deadline to fix last minute issues is one thing, but anything beyond that is self-defeating. r n r nAnyone who claims ...

Comment In: [News - 03/06/2015 - 02:26]

At 31 I guess I ...

At 31 I guess I already qualify as old in game years, but I think it 's worth noting that the declaration I still work crunch hours should really NOT be a requirement for continued relevance in the games industry. Every study ever done into the effects of long hours ...