Christiaan Moleman's Blog
Why Sony should let players turn off Trophy notifications.
Another look at good use of animation in games.
A quick glance at some examples of how animation can be used to convey important information to the player.
Anticipation in games? Balancing a sense of weight with player control? Shadow of the Colossus seems to prove it can be done.
Christiaan Moleman's Comments
[Blog - 07/01/2014 - 09:37]
[News - 06/27/2014 - 07:14]
[News - 06/19/2014 - 10:57]
Well obviously. The impressive thing ...
Well obviously. The impressive thing is that he managed to stick with a side project for that period of time. Most everyone has projects they tinker with evenings and weekends but not many people finish them.
[News - 06/13/2014 - 02:42]
Or maybe the opinion of ...
Or maybe the opinion of the guy who created the series in the first place is legitimately relevant. It could be that.
[News - 06/12/2014 - 04:08]
It would be nice if ...
It would be nice if you weren 't forced to register Ubisoft games on Uplay when you buy them on Steam.
[News - 05/21/2014 - 10:19]
Random thought: Maybe there should ...
Random thought: Maybe there should be an animation game jam, where the aim is to make a game around using animation in new interactive ways: using body language and facial expression to convey gameplay feedback, complex interaction with moving characters, etc. Much left to explore.