Christiaan Moleman's Blog
I make games and animation.
Why studios should encourage instead of restrict employees doing hobby projects on their own time.
Why Sony should let players turn off Trophy notifications.
Another look at good use of animation in games.
A quick glance at some examples of how animation can be used to convey important information to the player.
Anticipation in games? Balancing a sense of weight with player control? Shadow of the Colossus seems to prove it can be done.
Christiaan Moleman's Comments
[Blog - 11/23/2015 - 07:41]
@Alan: You describe a fairly ...
@Alan: You describe a fairly bleak scenario and I have no doubt it 's based on ample experience, but it may be worth pointing out it 's not like this everywhere. As noted above, laws and with it the baseline treatment of employees vary from place to place, and of ...
[Blog - 11/10/2015 - 04:03]
This is highly specific but ...
This is highly specific but choosing Paragon with the Geth heretics in ME2 apparently makes achieving peace on Rannoch more difficult in ME3 as the Quarians have suffered greater losses at the hands of Geth reinforcements. But yes, generally Paragon or Renegade function as win conversation buttons, which is a ...
[News - 10/02/2015 - 06:58]
Nothing against swearing, but it ...
Nothing against swearing, but it seems very unnecessary in this video trying to be 'edgy ' or something . It 's hard to sit through the layers of obnoxiousness to get to the good points about game design. Why this guy feels the need to illustrate his tutorial with beating ...
[News - 07/31/2015 - 03:50]
Good article. Haven 't gotten ...
Good article. Haven 't gotten to the cities in Witcher 3 yet, but its environments definitely have a great sense of place... Other great towns and cities worth studying: r n r nVampire The Masquerade Bloodlines ' Santa Monica r nThe islands of Little Big Adventure 1 and 2 r ...
[Blog - 06/19/2015 - 06:01]
It 's true that with ...
It 's true that with more titles getting distribution there has been an increase in poor quality games as well, but that can be very subjective: one person 's shovelware is another person 's diamond in the rough.
[Blog - 06/08/2015 - 02:02]