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September 22, 2014
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Christiaan Moleman's Blog


I make games and animation.


Member Blogs

Posted by Christiaan Moleman on Tue, 22 Nov 2011 08:20:00 EST in Console/PC
Why Sony should let players turn off Trophy notifications.

Posted by Christiaan Moleman on Tue, 26 Oct 2010 01:15:00 EDT in Design, Art
Another look at good use of animation in games.

Posted by Christiaan Moleman on Sun, 05 Apr 2009 03:22:00 EDT in Design, Art
A quick glance at some examples of how animation can be used to convey important information to the player.

Posted by Christiaan Moleman on Thu, 19 Mar 2009 07:08:00 EDT in Design, Art
Anticipation in games? Balancing a sense of weight with player control? Shadow of the Colossus seems to prove it can be done.

Christiaan Moleman's Comments

Comment In: [Blog - 09/05/2014 - 10:21]

Not sure how I feel ...

Not sure how I feel about this game, having not played it, but I love the analysis and the fact that there are games, both historical and pseudo-historical, that merit this kind of examination. Great series. Keep up the good work

Comment In: [News - 09/05/2014 - 11:48]

@Ricardo Hernandez r n r ...

@Ricardo Hernandez r n r n Are most people attacking here victims of harassment or are they pointing out things in the article that do not make sense These are two very different things. r n r nYes. With attacks I am mainly referring to comments made in two other ...

Comment In: [News - 09/05/2014 - 07:16]

King 's Quest 1 hintbook ...

King 's Quest 1 hintbook taught me English. Move rock. Talk to king. It made me want to build my own worlds, drawing environments on paper, playing games with cut-out characters.

Comment In: [News - 09/02/2014 - 06:34]

Some actual thoughtful discussion: r ...

Some actual thoughtful discussion: r n r n r n r n r n r n r n r n

Comment In: [News - 08/29/2014 - 05:12]

Oh, you 're one of ...

Oh, you 're one of those people... r n r nHere you go:

Comment In: [Blog - 08/25/2014 - 05:09]

I would add you shouldn ...

I would add you shouldn 't let that deter you from trying to do something original... Just try not to hang your game 's entire success on whether or not it 's the only game ever to do X, because that road leads to grave and near-inevitable disappointment. Unless you ...