Christiaan Moleman's Blog
Why Sony should let players turn off Trophy notifications.
Another look at good use of animation in games.
A quick glance at some examples of how animation can be used to convey important information to the player.
Anticipation in games? Balancing a sense of weight with player control? Shadow of the Colossus seems to prove it can be done.
Christiaan Moleman's Comments
[Feature - 03/07/2014 - 02:00]
[News - 02/11/2014 - 01:01]
[Blog - 01/09/2014 - 07:41]
Most common advice is given ...
Most common advice is given with good reason but it wouldn 't hurt to have a your mileage may vary on some things. I like your point about Prototype first, worry about art / music / etc later . It really depends on how important visuals and audio are to ...
[News - 12/13/2013 - 05:47]
Nathan suggests above that employers ...
Nathan suggests above that employers go elsewhere because crunch is forbidden it is not and implies that standard hours should be higher. My initial comment was a response to that. As Leszek points out research suggests the French are in fact no less productive for working fewer hours it 's ...
[Blog - 12/04/2013 - 06:40]
That 's totally the wrong ...
That 's totally the wrong way to look at it. You don 't need any fame whatsoever to get something useful out of twitter. Of course if you only see it as a tool for self-promotion then yeah, you 'll get crickets. It 's a two-way thing. r n r ...
[News - 11/14/2013 - 02:48]
I thought it was a ...
I thought it was a good article. I read it as a ray of light in an otherwise bleak situation especially the bit about empathy for other cultures via play , but what do I know