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Christiaan Moleman's Blog

 

I make games and animation.

http://www.ninjadodo.net/

 

Member Blogs

Posted by Christiaan Moleman on Tue, 22 Nov 2011 08:20:00 EST in Console/PC
Why Sony should let players turn off Trophy notifications.


Posted by Christiaan Moleman on Tue, 26 Oct 2010 01:15:00 EDT in Design, Art
Another look at good use of animation in games.


Posted by Christiaan Moleman on Sun, 05 Apr 2009 03:22:00 EDT in Design, Art
A quick glance at some examples of how animation can be used to convey important information to the player.


Posted by Christiaan Moleman on Thu, 19 Mar 2009 07:08:00 EDT in Design, Art
Anticipation in games? Balancing a sense of weight with player control? Shadow of the Colossus seems to prove it can be done.



Christiaan Moleman's Comments

Comment In: [Blog - 03/23/2015 - 12:53]

How is this even still ...

How is this even still a question A century of research has shown that crunch is unhealthy, unproductive and completely unsustainable. An evening here or there just before a deadline to fix last minute issues is one thing, but anything beyond that is self-defeating. r n r nAnyone who claims ...

Comment In: [News - 03/06/2015 - 02:26]

At 31 I guess I ...

At 31 I guess I already qualify as old in game years, but I think it 's worth noting that the declaration I still work crunch hours should really NOT be a requirement for continued relevance in the games industry. Every study ever done into the effects of long hours ...

Comment In: [Blog - 02/26/2015 - 02:10]

From what I 've seen ...

From what I 've seen this is a fairly common pattern. The disparity in voting between Concepts and regular Greenlight is because the question being asked is different. People looking at Concepts are just browsing. Regular Greenlight users have to vote on a game to get it out of their ...

Comment In: [News - 02/16/2015 - 12:07]

Not to put too fine ...

Not to put too fine a point on it but if the last time you used Game Maker was 6 years ago you 've pretty much missed all the interesting stuff and are not really in a position to comment on either the current state of the software or its ...

Comment In: [Blog - 01/19/2015 - 01:08]

I was largely unfamiliar with ...

I was largely unfamiliar with this period and only vaguely aware of the controversy surrounding its depiction, so this made for an illuminating history lesson. Haven 't played Unity yet but definitely want to see what they did with the city. r n r nA historical game sans the stabbing, ...

Comment In: [Blog - 12/19/2014 - 01:27]

This sort of thing is ...

This sort of thing is less of a problem in Europe. Only place I 've ever had to ask for a waiver on non-commercial personal projects was in the UK. The standard clause there was that they don 't own stuff you do outside of work except for game-related work ...