Christiaan Moleman's Blog
Why Sony should let players turn off Trophy notifications.
Another look at good use of animation in games.
A quick glance at some examples of how animation can be used to convey important information to the player.
Anticipation in games? Balancing a sense of weight with player control? Shadow of the Colossus seems to prove it can be done.
Christiaan Moleman's Comments
[Blog - 12/04/2013 - 06:40]
That 's totally the wrong ...
That 's totally the wrong way to look at it. You don 't need any fame whatsoever to get something useful out of twitter. Of course if you only see it as a tool for self-promotion then yeah, you 'll get crickets. It 's a two-way thing. r n r ...
[News - 11/14/2013 - 02:48]
I thought it was a ...
I thought it was a good article. I read it as a ray of light in an otherwise bleak situation especially the bit about empathy for other cultures via play , but what do I know
[Feature - 09/26/2013 - 02:00]
[News - 08/19/2013 - 04:31]
The use of live action ...
The use of live action to refer to in-game is really confusing. r n r nI think cinematics can work well to evoke atmosphere or introduce a setting, as a break or reward, and sometimes to show something that doesn 't fit the core gameplay... but more often than not ...
[News - 08/15/2013 - 03:31]
[News - 07/02/2013 - 12:24]
Maybe this is a good ...
Maybe this is a good time to point out that Uplay offers no actual service to players other than to make it more difficult to start playing... r n r nIt would be nice if when you are forced to register a game you bought somewhere else eg Steam or ...