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October 24, 2014
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Christiaan Moleman's Blog

 

I make games and animation.

 

http://www.ninjadodo.net/dodoblog/

 

Member Blogs

Posted by Christiaan Moleman on Tue, 22 Nov 2011 08:20:00 EST in Console/PC
Why Sony should let players turn off Trophy notifications.


Posted by Christiaan Moleman on Tue, 26 Oct 2010 01:15:00 EDT in Design, Art
Another look at good use of animation in games.


Posted by Christiaan Moleman on Sun, 05 Apr 2009 03:22:00 EDT in Design, Art
A quick glance at some examples of how animation can be used to convey important information to the player.


Posted by Christiaan Moleman on Thu, 19 Mar 2009 07:08:00 EDT in Design, Art
Anticipation in games? Balancing a sense of weight with player control? Shadow of the Colossus seems to prove it can be done.



Christiaan Moleman's Comments

Comment In: [News - 10/16/2014 - 12:25]

@Larry Carney r n r ...

@Larry Carney r n r n Genuinely curious, if you have so much disdain for your customers the gamers as you put it then why are you in this industry r n r nThis idea needs to be put to bed. r n r n1 Gamergate DOES NOT represent players ...

Comment In: [News - 10/15/2014 - 06:47]

@Arman Matevosyan: As long as ...

@Arman Matevosyan: As long as you continue to implicitly defend a hate group, definitely continue to not bother.

Comment In: [News - 10/15/2014 - 09:51]

Gamergate IS harassment and anyone ...

Gamergate IS harassment and anyone who continues to defend them is an embarrassment to the medium. r n r nHarassment and threats are not speech. They are crimes.

Comment In: [Blog - 10/13/2014 - 02:11]

Not to sound like a ...

Not to sound like a broken record, but fascinating stuff again. This is rapidly becoming my favourite game-related video series.

Comment In: [News - 10/11/2014 - 04:11]

@Michiel Hendriks: Agreed. It 's ...

@Michiel Hendriks: Agreed. It 's tragically predictable. Bunch of gamergoon sockpuppets, the lot of them. r n r nGamergate has NOTHING of any value to say that anyone should listen to under any circumstances. They are a repulsive hate mob and anyone who associates with them is an embarrassment to ...

Comment In: [News - 10/06/2014 - 07:10]

Even assuming identical movement, remapping ...

Even assuming identical movement, remapping animation to differently proportioned characters can be really messy. When you have a lot of interaction with environment and other characters as these games do it gets a lot more complicated if you want it to not look terrible. r n r nI believe the ...