Christiaan Moleman's Blog
I make games and animation.
Why Sony should let players turn off Trophy notifications.
Another look at good use of animation in games.
A quick glance at some examples of how animation can be used to convey important information to the player.
Anticipation in games? Balancing a sense of weight with player control? Shadow of the Colossus seems to prove it can be done.
Christiaan Moleman's Comments
[Blog - 06/19/2015 - 06:01]
It 's true that with ...
It 's true that with more titles getting distribution there has been an increase in poor quality games as well, but that can be very subjective: one person 's shovelware is another person 's diamond in the rough.
[Blog - 06/08/2015 - 02:02]
[News - 05/11/2015 - 04:00]
In mainland Europe generally speaking ...
In mainland Europe generally speaking what you do in your free time is none of your employer 's business, provided any side projects are non-commercial, and you 're not showing up to work exhausted because you were up all night working on other things. In the UK and the US ...
[Blog - 05/04/2015 - 01:51]
A lack of institutional knowledge ...
A lack of institutional knowledge can definitely hold a community back. In animation specifically in the West it used to be that if you didn 't live in either the US, France or Canada and could afford a school like CalArts, Sheridan or Gobelins there was no way to get ...
[Blog - 03/23/2015 - 12:53]
How is this even still ...
How is this even still a question A century of research has shown that crunch is unhealthy, unproductive and completely unsustainable. An evening here or there just before a deadline to fix last minute issues is one thing, but anything beyond that is self-defeating. r n r nAnyone who claims ...
[News - 03/06/2015 - 02:26]
At 31 I guess I ...
At 31 I guess I already qualify as old in game years, but I think it 's worth noting that the declaration I still work crunch hours should really NOT be a requirement for continued relevance in the games industry. Every study ever done into the effects of long hours ...