Christiaan Moleman's Blog
Why Sony should let players turn off Trophy notifications.
Another look at good use of animation in games.
A quick glance at some examples of how animation can be used to convey important information to the player.
Anticipation in games? Balancing a sense of weight with player control? Shadow of the Colossus seems to prove it can be done.
Christiaan Moleman's Comments
[News - 04/14/2014 - 11:30]
[News - 03/14/2014 - 04:59]
Not sure how you arrived ...
Not sure how you arrived at mingles, and systemies seems too cold to capture the breadth of what games can be. Yes, games are built on systems but they are not ONLY systems else we would just call them simulations . I think the key thing about game is that ...
[Feature - 03/07/2014 - 02:00]
@Sterling: I think the idea ...
@Sterling: I think the idea is you create multiple reels. If you 're applying at a games studio you need to show some mechanics walks, runs, action . r n r nI would be careful dismissing these things as just technical skills. It 's not like learning a new piece ...
[News - 02/11/2014 - 01:01]
[Blog - 01/09/2014 - 07:41]
Most common advice is given ...
Most common advice is given with good reason but it wouldn 't hurt to have a your mileage may vary on some things. I like your point about Prototype first, worry about art / music / etc later . It really depends on how important visuals and audio are to ...
[News - 12/13/2013 - 05:47]
Nathan suggests above that employers ...
Nathan suggests above that employers go elsewhere because crunch is forbidden it is not and implies that standard hours should be higher. My initial comment was a response to that. As Leszek points out research suggests the French are in fact no less productive for working fewer hours it 's ...