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2D Game Art for Programmers - Apache-style helicopter modifications
by Chris Hildenbrand on 09/19/12 05:57:00 am   Expert Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

In the last post I mentioned that it's fairly easy to modify the basics and create variations once you have the core shape down. 
 [http://www.gamasutra.com/blogs/ChrisHildenbrand/20120917/177819/2D_Game_Art_for_Programmers__Apachestyle_helicopter.php 

So as requested by some here is a modification tutorial bringing the Apache more in line with the helicopter used in the HeliAttack3 screengrab at the top of the last post. 

Instead of the usual start with a simple shape I take the helicopter from the last tutorial.


Note:
You can download it for free at the bottom of the previous post.
[http://2dgameartforprogrammers.blogspot.com.au/2012/09/apache-helicopter.html] 

 

 

Note:
Keep the guns and missiles separated when exporting your art. Add them as separate objects attached the the base shape in your game engine to allow flexible use (e.g. firing and rotation for aiming).  

 


Here are the two helicopters side by side in the scaled down size.



I hope this shed some light on how quickly you can reuse and modify vector elements and create new assets for you game or illustration needs from existing images.


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Comments


russell mckee
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This is very good because those of us who can't draw from scratch can implement these techniques and create original assets. This was done with inkscape?

Chris Hildenbrand
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Yes... It's done with inkscape - I added the tool bar on the side - and the colour codes match the panels in the step by step to show you the tools used in this panel's changes.

Gus Tomaras
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Chris,
Great tutorials!, I have to admit, the helicopter is my favorite, it reminds me of time spent playing Jane's Combat Sim AH-64D Longbow.


none
 
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