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December 22, 2014
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Chad Wagner's Blog

 

If I think back...I believe I can remember my first video game experience.  Yes, it's coming clear: a dim office, a manilla folder with an 8" floppy disc, an amber monitor and a Wang PC -- and the world of 1979 Tucson, Arizona gave way to the Great Underground Empire of Zork!  That visit to my friend's house forever altered my destiny, changed me it did.  I began learning to program immediately, and launched my lifelong hobby of video game development at the age of 8.

Now I'm a professional Software Engineer at one of the largest companies in the world, and daily applying the principles I have learned through video game development to a wide world of applications I could never have foreseen!

While late at night...in a dim office...reality, again, gives way to new worlds of my own imagining and creation, as I continue to develop games for platforms such as Xbox Live Indie Games, Palm's WebOS, and PC.

 

Chad Wagner's Comments

Comment In: [Blog - 12/09/2014 - 01:01]

I actually think this mechanism ...

I actually think this mechanism is part of why The Amazing Race works as a show and as a game. There are levels of choice involved, along with huge elements of luck - however each team is generally subjected to the same amount of random luck and events the real ...

Comment In: [Blog - 12/02/2014 - 02:07]

This brings to mind Civilization ...

This brings to mind Civilization and Alpha Centauri - two nearly identical games designed by Sid Meiers. Civilization features a fiction based strongly upon human history, events, weapons, devices, and nationalities. While Alpha Centauri, almost arbitrarily, replaced each of these with unique graphics and names that had no external associations. ...

Comment In: [Blog - 09/08/2014 - 08:43]

My concern is that XBLIG ...

My concern is that XBLIG didn 't really make any money for Microsoft, featured massive cloning and generally poor quality games mixed with gems, for sure , poor discoverability, all the while being a support and development load on the company. r n r nMicrosoft needs to be willing to ...

Comment In: [Blog - 07/08/2014 - 08:01]

Don 't forget OGRE as ...

Don 't forget OGRE as an option www.ogre3d.org - it has many of the features you mention above, integrates with PhysX and Bullet3D et al , and is open source r nMight be a good place to start when building your own at least ala Torchlight, and others .

Comment In: [News - 05/02/2014 - 04:00]

Person on the IndieGames sister ...

Person on the IndieGames sister site suggested that the name should be changed immediately...I don 't really agree, but if it were to be so it should be changed to Resistor. You know, with the whole anti-establishment culture. : r n r nSorry, had to post somewhere

Comment In: [Blog - 05/02/2014 - 04:36]

One thing I think is ...

One thing I think is interesting is that when creature designs go completely alien - they all seem the same All tentacles and spines or whatever. That 's probably why you can 't think any game that has done it - they all blend in to weirdness. Other. r n ...