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April 19, 2015
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Chad Wagner's Blog

 

If I think back...I believe I can remember my first video game experience.  Yes, it's coming clear: a dim office, a manilla folder with an 8" floppy disc, an amber monitor and a Wang PC -- and the world of 1979 Tucson, Arizona gave way to the Great Underground Empire of Zork!  That visit to my friend's house forever altered my destiny, changed me it did.  I began learning to program immediately, and launched my lifelong hobby of video game development at the age of 8.

Now I'm a professional Software Engineer at one of the largest companies in the world, and daily applying the principles I have learned through video game development to a wide world of applications I could never have foreseen!

While late at night...in a dim office...reality, again, gives way to new worlds of my own imagining and creation, as I continue to develop games for platforms such as Xbox Live Indie Games, Palm's WebOS, and PC.

 

Chad Wagner's Comments

Comment In: [News - 04/09/2015 - 02:37]

In our economy, software is ...

In our economy, software is never purchased - a license to use the software is purchased. The actual owner is free to deny you that license at any time, and you have no legal right to continue to use the software we like to think we own. r n r ...

Comment In: [Blog - 04/01/2015 - 03:04]

I like your article and ...

I like your article and your journey. I have followed a similar path - and as you said, it pretty much reduces to a State-Transition diagram which also reduces to a Turing Machine...which is certainly capable of modeling any problem that can be computed . r n r nI think ...

Comment In: [News - 04/02/2015 - 07:01]

I wonder if they have ...

I wonder if they have any plans to give something to users that have value in the system. I have several games with permanent access from the early days of the system including saved games, of course . I guess that all just evaporates. I did expect that eventually, but ...

Comment In: [Blog - 03/25/2015 - 01:12]

I love reading articles about ...

I love reading articles about this kind of design Thank you I also follow Chris Crawford pretty closely, and I am always wishing that there was more interplay between industry and him. He has certainly spent a long time working on these problems, and his findings successes and failures can ...

Comment In: [News - 02/27/2015 - 04:00]

3 points are guaranteed to ...

3 points are guaranteed to be coplanar and to share a normal . This allows calculations on a triangle to determine force along a particular vector. The points in a quad may not be coplanar and are therefore handled by splitting in to 2 triangles . r n r nIn ...

Comment In: [News - 02/24/2015 - 09:35]

At first blush, this sounds ...

At first blush, this sounds like Shadowbane. The first rethinking of the MMORPG genre immediately after the release of WoW. I will investigate further, of course. Perhaps the time is right, or they can learn from the mistakes of those developers.