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June 18, 2013
 
Red Storm Entertainment, a Ubisoft Studio
Online / Networking Engineer (Back End)
 
Airtight Games
Senior Graphics Programmer
 
Red Storm Entertainment, a Ubisoft Studio
Online / Networking Engineer (Front End)
 
Gameloft - New Orleans
Senior Online Developer
 
Trendy Entertainment
QA Lead
 
Wharton County Junior College
Instructor of Computer Science-Gaming
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Blogs

Carlo Delallana's Blog

Carlo Delallana's Comments

Comment In: The Xbox One from a service member’s perspective: Conversations I’ve had and heard on my last deployment. [Blog - 06/11/2013 - 09:05]

Don Mattrick has the perfect ...

Don Mattrick has the perfect system for you and others who cannot connect to the internet, it 's called the Xbox 360 redesign . r n r nThe fact that he would candidly suggest this inb response to Geoff Keighley 's query is mind-boggling. r n r n-C

Comment In: Candy Crush Saga's King abandons in-app advertising [News - 06/12/2013 - 10:04]

I 've always wondered about ...

I 've always wondered about the contribution ad revenue brings to a game. Thing is, an ad is basically an open invitation for a player to click out of the game. So in a way, removing ads not only streamlines the UX but also keeps the player engaged longer because ...

Comment In: PlayStation 4 hardware unveiled, priced at $399 [News - 06/10/2013 - 09:48]

Additional costs associated with QA ...

Additional costs associated with QA are definitely a factor in not supporting backwards compatibility.

Comment In: Puzzle & Dragons studio isn't taking success for granted [News - 06/10/2013 - 06:48]

I think part of it ...

I think part of it is having a much wider perspective and history in games. This is a hit-driven business where many have tried to create a repeatable formula only to see that formula get flipped upside down. Anyone with a long history in games can look at the way ...

Comment In: The Future of Game Design: 8 Predictions [Blog - 06/06/2013 - 05:25]

My other theory as to ...

My other theory as to why we see fewer legends is because game development and game design is opening itself up to more participants. It 's not as mysterious as it used to be 20 years go.

Comment In: Supercell, GungHo target mobile dominance with cross-promotions [News - 06/07/2013 - 06:58]

This is like the Voltron ...

This is like the Voltron of cross-promotions.

[More Carlo Delallana Comments]   

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