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Blogs

Carl Chavez's Blog

I am a game developer currently based in Kauai.   I have been making games and online applications for various clients' Web sites, kiosks, or CD/DVD presentations since 1996.

Carl Chavez's Comments

Comment In: Gearbox Software has acquired the Homeworld franchise [News - 04/22/2013 - 03:07]

Geez, all the negativity Is ...

Geez, all the negativity Is this Gamasutra or Blue 's News r n r n Ha, never mind I just checked Blue 's News. They 're taking this news even harder than you guys. :- r n r nBut seriously, glass houses and throwing stones and all that... it 's ...

Comment In: Centipede creator sees lack of diversity in the game industry [News - 04/19/2013 - 02:14]

You 're arguing that discrimination ...

You 're arguing that discrimination is not worse in the game industry because women are not taking games-related courses r n r nThat 's like saying that there was no discrimination against women and blacks in the early 20th century because they weren 't voting against discriminatory legislation. Neither group ...

Comment In: Emotions and Randomness - Concrete Examples from Ni No Kuni and Others [Blog - 04/09/2013 - 01:20]

Crimson Shroud was mostly well-received, ...

Crimson Shroud was mostly well-received, but a lot of people absolutely hated the second chapter, which cannot be finished without a rare, random loot drop from an uncommon, random monster. The lesson from Crimson Shroud is that a game should never have a random key drop for game progression... NEVER. ...

Comment In: Mobile (and more) Hardware Statistics [Blog - 04/08/2013 - 11:16]

Would it be possible to ...

Would it be possible to get the actual unit numbers, rather than just the percentages That would be really handy for estimating target audience sizes and calculating unit revenue from them. r n r nEven without unit numbers, getting these details is really handy Thanks a lot r n r ...

Comment In: Industry in flux: What we learned from Game Developer's 2012 Salary Survey [News - 04/04/2013 - 05:03]

I 've had close to ...

I 've had close to a 40/60 hiring rate between men and women when considering candidates by competence, even though 90 percent of the applicants are male. I think there is definitely discrimination against women all along the whole chain: education before looking for work, motivation for wanting to join ...

Comment In: How Mojang is creating a sustainable future for Minecraft [News - 03/22/2013 - 09:28]

Oh, I see what you ...

Oh, I see what you two mean. r n r nI was calculating the cost for the use case of a family or gaming group to run a computer 24/7 that runs a single server instance. r n r nYou 're both calculating the cost for the use case of ...

[More Carl Chavez Comments]   

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