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Blogs

Bryan Provencher's Blog

I'm a Project Director and VP of Development at SuperGenius.

I've been leading teams of artists since 2008, and contributed to more than a dozen titles including Tales of Monkey Island, Marvel Superhero Squad Online, Forge, and The Walking Dead.

Member Blogs

Animation is a Sport: Using Your Body as an Animation Tool  Featured Blogs
Posted by Bryan Provencher on Wed, 10 Feb 2010 07:04:00 EST in Art
A look at the physical side of animation, and how the animator's own body can be one of the best resources he or she has access to.
Read More... | 2 Comments

   

Bryan Provencher's Comments

Comment In: Q&A: Documentary aims to shed light on ugly side of video games [News - 04/29/2013 - 09:58]

Hey there Eric, r nI ...

Hey there Eric, r nI 'd like to touch on a few things you mentioned: r n r n ...how dull it is to be reminded that humans act like humans. r n r nThis doesn 't have to be dull - being confronted with our nature is a central ...

Comment In: Video: Will Wright remembers his first game, Raid on Bungeling Bay [News - 01/24/2013 - 02:05]

That Soviet space minute rocked ...

That Soviet space minute rocked my world.

Comment In: Marketers, start caring about video games, please [News - 12/04/2012 - 04:12]

With regard to this article: ...

With regard to this article: Amen. r n r nWe 've been marketing mature games to boys instead of men and women for long enough. Time to grow up.

Comment In: Disney buys LucasArts in surprise $4 billion deal [News - 10/30/2012 - 04:16]

Don 't forget the American ...

Don 't forget the American Broadcasting Company.

Comment In: Tim Schafer: Stop laying off your employees once a game is done [News - 10/23/2012 - 10:02]

After working in this industry ...

After working in this industry for a little while, it can be easy to fall into this line of thinking, and there are certainly companies that operate this way. But in my experience, exceptional artists and designers are not a dime a dozen they are needles in a haystack, and ...

Comment In: Opinion: Borderlands 2's 'Girlfriend Mode' and casual sexism [News - 08/14/2012 - 11:16]

I think this issue is ...

I think this issue is less about the product and more about attitudes/assumptions of developers. Specifically, the development community is critiquing its own behavior on a broader level. Hemingway 's comment wasn 't earth-shattering on its own, rather it tapped a well of tension that already exists. I thought Brandon ...

   

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