| Maturity, Challenge, Art and Games |
| Posted by Derek Yu on 05/22/13 09:05:00 pm
in
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| When it comes to evaluating the "maturity" of video games as an art form, what should we be thinking about? Some recent online discussions have prompted me to write a little something on this sometimes frustrating topic. |  |
| Read More... | 0 Comments |
Combat Analysis: Guacamelee  |
| Posted by Ben Ruiz on 05/22/13 07:02:00 pm
in
Design,
Indie
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| As a combat designer, I do a lot of meticulous and thorough analysis of other game's combat mechanics and systems. My most recent analysis was of Drinkbox Studio's Guacamelee on PS3 and Vita. |  |
| Read More... | 1 Comment |
Kickstarter Fu  |
| Posted by Jamie Fristrom on 05/22/13 05:58:00 pm
in
Business/Marketing,
Indie
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| Some of the strategy and tactics Jamie Fristrom used when launching the Energy Hook kickstarter. |  |
| Read More... | 0 Comments |
| Why every developer should play Aliens: Colonial Marines |
| Posted by Luis Levy on 05/22/13 05:49:00 pm
in
Design,
Console/PC
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| There is a veritable pot of gold at the end of this tragic game – if you know where to look |  |
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Coding "To The Metal" is a dangerous ideal.  |
| Posted by Simon Roth on 05/22/13 05:37:00 pm
in
Programming
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| Let's start this new console generation by ditching our bad habits and learning to love high level API's. |  |
| Read More... | 4 Comments |
| 10 PS4 Touch Pad Ideas You Can Steal |
| Posted by Benjamin Quintero on 05/22/13 05:05:00 pm
in
Design,
Console/PC
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| Here are some cheap ideas you can steal for your current/next game. Because.. Why not?! |  |
| Read More... | 3 Comments |
| Xbox One: why single-use codes are good for indie games |
| Posted by Olivio Sarikas on 05/22/13 08:23:00 pm
in
Business/Marketing,
Console/PC
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| Are single-use codes the worst idea Microsoft had so far?
Yes! It´s Zune-tastic.
But this move by Microsoft opens some great opportunities for indie game developers. |  |
| Read More... | 0 Comments |
The World of Lennus: A Game Design Analysis  |
| Posted by Zack Wood on 05/22/13 06:13:00 pm
in
Design,
Serious
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| An analysis of the game-world created by SNES cult classic "Paladin's Quest" (AKA Lennus). |  |
| Read More... | 0 Comments |
| Xbone - A Call To Arms |
| Posted by Gerald Belman on 05/22/13 05:07:00 pm
in
Console/PC,
Business/Marketing
|
| Xbox was hard enough to say. Xbox 360 was even harder. Now we've got Xbox One. But the brave men and women of the internet are fighting back. Just when you thought they were beaten, they give you: the Xbone. |  |
| Read More... | 2 Comments |
First Blog Post, in which Robin Tears His Heart Out.  |
| Posted by Robin Arnott on 05/22/13 03:42:00 pm
in
Design,
Indie
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| Putting something personal and intimate out in the world to be judged worthy or unworthy of funding was a trial of self-trust. |  |
| Read More... | 0 Comments |
Get Your Dream Job: 5 Tips to Ace Your Next Phone Interview  |
| Posted by Olga Novikova on 05/22/13 03:40:00 pm
in
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| If you’re trying to break into gaming it’s important to leverage all of your relevant experience. Here are 5 tips on how you can shine the light on the right skills, and avoid potential pitfalls during the phone interview. |  |
| Read More... | 0 Comments |
| Upcoming game festivals and competitions |
| Posted by Maryna Petrenko on 05/22/13 03:03:00 pm
in
Business/Marketing
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| Upcoming video game competitions and festivals at a glance |  |
| Read More... | 1 Comment |