Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 31, 2014
arrowPress Releases
October 31, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

What To Do When A Game Studio Isn't Responding To Your Emails
by Brice Morrison on 07/08/13 05:20:00 am   Expert Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


Photo credit: crass

This article is cross-posted from The Game Prodigy, a site for students and parents interested in careers in games. Visit for resources and a free 29-page Complete Toolkit.

Applying for jobs involves a lot of waiting. A lot. Much more than most students are prepared for.

Typically a job application process goes something like this: You find a game studio that you'd like to work at, and they have a job posting online. You write up your resume and cover letter and send it off to the email address specified, "". wait....

A day goes by...nothing.

Another day goes by...nothing. A week goes by...nothing.

So you email them again asking to follow up, and to your excitement you receive a reply! They say, "Hi, we saw this and are interested in speaking to you. We'll be in touch soon for a phone interview." So you wait...and you wait another few days...and another week...

You see where this is going. Waiting is a part of the job application process. And this is for almost any industry, not just games, and it is especially slow for graduates are are looking for their first big job.

Why is this? There are many reasons. The one that most students think of is, "Well they probably don't really want me." But this is often not the case. More likely it's that they are busy, that they forgot about it, and that it may not be particularly urgent. Even if they are interested in hiring you, it's not uncommon to have long stretches of delays in between each stage of the job application process. Many professionals are forgetful and just happen to have more pressing matters, like their game release, a company event, or issues with one of their titles.

So what can you do about it? There are few techniques that are proven to help move you through, even when the company seems to be dragging it's feet.

Communicate Your Deadlines

Make sure that studios know about any deadlines you have in your job application process. For example, you might be applying to several game studios at once, your favorite-game-studio and your not-so-favorite-studio. Your favorite-studio may be delaying in getting back to you, while your not-so-favorite-studio is saying, "Here is a job offer, please let us know within two weeks." If your favorite-studio doesn't get their act together, then you'll have to accept your not-so-favorite-studio's offer to be sure you'll have a job.

Here, you should make sure you tell your favorite studio that you only have two weeks, and if they delay then you are going to have to turn down any offers from them. Rather than being pushy this is actually very helpful to recruiters and people at game studios. It helps them understand your situation and make sure they act accordingly.

Follow Up

You want to make sure that you follow up and make sure that your information or emails didn't get lost in their inbox. This happens all the time. Game companies generate a lot of email about design ideas, engineering issues, deadlines, announcements, tons of stuff. Your contact information may have just gotten lost. So be sure to follow up with them, don't just send one note. If you don't hear back from them within a reasonable amount of time, then contact them again and just say, "Hi, I wanted to email you again and make sure this didn't get lost in your inbox. I'm still interested in this position. Thank you!"

Don't Sit Idle

Applying for a job in games is a long process involving you and many different studios. While you are waiting for a studio to get back to you, you can be out applying to other positions. Having several opportunities moving towards fruition at the same time is the best way to look around and make sure you are finding something that is worth your while and you will really connect with. Additionally you'll learn more about how the industry works, seeing different application and interview processes at different kinds of studios. Whatever you do, just don't sit around and wait for one studio to get back to you, doing nothing. Keep searching!

Focus on these three techniques and you'll close many more job offers than your peers.

Best of luck!

This article is cross-posted from The Game Prodigy, a site for students and parents interested in careers in games. Visit for resources and a free 29-page Complete Toolkit.

Related Jobs

Activision Publishing
Activision Publishing — Santa Monica, California, United States

Tools Programmer-Central Team
Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States

VFX Artist-Vicarious Visions
Magic Leap, Inc.
Magic Leap, Inc. — Wellington, New Zealand

Level Designer
Amazon — Seattle, Washington, United States

Sr. Software Development Engineer - Game Publishing


Andrew Esswein
profile image
For job seekers in the game design industry, are there any game design incubators out there that could host projects, train people, and design assets and IP.

Lauren Morton
profile image
Good advice for us recent and soon-to-be graduates. I know there was a point in time when I was afraid following up once--let alone multiple times--looked pushy and arrogant to a potential employer. Having seen the other side, "You got lost in my inbox" and "I completely forgot to get back to you" are more often the truth than they are an excuse to blow you off politely. Following up (when looking for a job in any industry) shows that you have initiative, not that you think too highly of yourself.

Mark Sanders
profile image
Good Advice, as I often felt my applications just became someones paperweight.

Damien Lavizzo
profile image
I feel like landing a gig in the gaming industry is a pretty nebulous process. Even the job descriptions are sometimes ambiguous - one company calls a "producer" someone who can program and develop games, while another company calls a "producer" someone who can corral the talent and bring everything into a unified vision. I've been trying to break in to the gaming industry and bring my wealth of ideas to the table, but without hard coding skills it's pretty much a pipe dream, though I know plenty of people who do little more than "screenwriting for games" and have zero coding ability. I'm starting to lose any hope that these ideas I have will ever get in front of gamers.

Jonathan Jennings
profile image
don't lose hope Damien especially in this day and age where working in a studio isn't necessary to get a game out to the universe. there are definitely multiple avenues, none of them easy most definitely . but nothing stopping you from bringing your games to life except for time and dedication I might argue.