indie game designer, 3D graphics technologist
[Blog - 04/03/2014 - 11:44]
Yees, buut... eh, SD... I ...
Yees, buut... eh, SD... I caaenn harrdly reed youur oppeinon without eeh viesulizinening the voiice oov the sheefty traader yeer beeutiffull avataar represeents. Knoow that yueew caan noottta uuse no JEeedi miend tricks on uus, eeh
[News - 04/04/2014 - 01:39]
[Blog - 04/02/2014 - 12:25]
I spent 1500 all expenses ...
I spent 1500 all expenses incurred to attend GDC 2002 in San Jose back in the day. I could afford it at the time. I don 't regret having done it that once, to see what it was all about, but I have not been interested in attending a GDC ...
[News - 04/04/2014 - 06:59]
[Blog - 03/28/2014 - 01:23]
The risk of focusing on ...
The risk of focusing on worldbuilding, especially as an offline process the reader will not see, is you are thematically investing in the logic of that world as a simulation. Not in the psychological effects of the writing craft upon the reader. Indeed that is where the clomping foot of ...
[Blog - 04/01/2014 - 12:45]
Heh, indies, watch out for ...
Heh, indies, watch out for people who want to mine you as a cheap and expendable resource. Good article. Wish there was a button to Like the article itself somehow.