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July 23, 2014
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Brandon Shelton's Blog

 

I’m a co-owner at Wolf Ray Studios, a 2-person indie game company in Denver, Colorado. What motivates me the most is making games that I would want to play: games that have depth but aren’t too obtuse for the average player; games with stories that know when to be shoved in the player’s face, or pulled back a bit and let the player experience for themselves. I believe that games can have both meaningful stories and engaging gameplay, and that’s what I strive for when I think about game design (though I do tend to prioritize gameplay over storytelling). I’m also really interested in Media Theory and Criticism, so I watch a lot of TV, movies, and anime/cartoons. My favorite critic right now is FILM CRIT HULK because he's awesome and smart and actually talks about pop culture.

Website: http://wolfraystudios.wordpress.com

Twitter: https://twitter.com/YangusKhan

 

Brandon Shelton's Comments

Comment In: [Blog - 07/21/2014 - 01:29]

I really like a lot ...

I really like a lot of what you said and it 's something I 've been thinking about a lot recently. It 's interesting that you mention challenge modes because I think those are greatly misused in a lot of modern games. This is kind of a tangent, but I ...

Comment In: [Blog - 07/09/2014 - 12:10]

This is only personal preference, ...

This is only personal preference, but I can t stand the amount of indie games coming out now with procedural content. It seems like everywhere you turn there s a new game coming with randomized dungeons/maps/monsters everything. I understand that it s a more compact way to handle content creation, ...

Comment In: [Blog - 07/07/2014 - 09:33]

I used to care more ...

I used to care more about achievements than I do now, but even still sometimes I will put in the effort to unlock mindless or stupid ones, depending on the game. I unlocked all the achievements for Dark Souls II because it belongs to one of my favorite series of ...

Comment In: [Blog - 07/01/2014 - 03:32]

I feel like this conversation ...

I feel like this conversation is talking about two different things. I once played a demo for a game that was Missile Command, except it added all these minor things like being able to reload specific missile turrets and choose which turret fired your next missile. Those are quality changes ...

Comment In: [News - 07/29/2013 - 03:06]

For the Too Repetitive aspect ...

For the Too Repetitive aspect I immediately thought of Ogre Battle. That series does a great job of reducing player choice because instead of forcing the player to select a command and a target from a menu for each character in a unit, it automatically decides which move to use ...