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September 2, 2015
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Brandon Shelton's Blog

 

I’m a co-owner at Wolf Ray Studios, a 2-person indie game company in Denver, Colorado. What motivates me the most is making games that I would want to play: games that have depth but aren’t too obtuse for the average player; games with stories that know when to be shoved in the player’s face, or pulled back a bit and let the player experience for themselves. I believe that games can have both meaningful stories and engaging gameplay, and that’s what I strive for when I think about game design (though I do tend to prioritize gameplay over storytelling). I’m also really interested in Media Theory and Criticism, so I watch a lot of TV, movies, and anime/cartoons. My favorite critic right now is FILM CRIT HULK because he's awesome and smart and actually talks about pop culture.

Website: http://wolfraystudios.com

Twitter: https://twitter.com/YangusKhan

 

Brandon Shelton's Comments

Comment In: [Blog - 03/12/2015 - 01:54]

This was a really good ...

This was a really good post and I 'm glad I read it. I 'm much better at Ikaruga than RS and I always knew it was because Ikaruga was a less complicated game. I think examining the threshold for when less complexity makes for less fun would be an ...

Comment In: [Blog - 02/02/2015 - 02:37]

The response our game has ...

The response our game has had on Greenlight definitely supports this assessment. It 's an RPG with pixel art so most people have written it off as yet another RPGMaker game when it most definitely is not. I think regular pixel art has reached a saturation point in indie games, ...

Comment In: [News - 09/23/2014 - 11:29]

But as an indie game ...

But as an indie game developer, there 's literally no effective way to get people to realize your game isn 't garbage. There 's just too many games being made right now, so the only way to get consumers to pay attention is through someone they consider an authority. That ...

Comment In: [News - 08/28/2014 - 01:00]

I read through all of ...

I read through all of these comments and I just wanna say I love this conversation. It 's been great and awful, but not awful in the sense of badness, awful in the sense of revealing some kind of uncomfortable horror about the universe and humanity. Like, we 're all ...

Comment In: [News - 05/15/2013 - 03:51]

I 'm glad this was ...

I 'm glad this was reposted on the front page, because I strongly disagree with it. If the problem is really how society has defined the term on our behalf, then let 's change it, not throw it away. How do we change it By simply being people that play ...

Comment In: [Blog - 07/30/2014 - 12:39]

During my one year of ...

During my one year of hermit game-making, the biggest detriment I created for myself was the idea that by hanging out with my friends and not having anything to show for my efforts, I was somehow admitting that this endeavor was a failure. So that resulted in me never wanting ...