Brandon Sheffield's Blog
Brandon is director of Necrosoft Games (follow @necrosoftgames or www.necrosoftgames.com), senior contributing editor to Gamasutra, former editor of Game Developer magazine, and advisor to multiple conferences and competitions, including GDC, CEGC, Digital Dragons, and Sense of Wonder Night at TGS. Currently working on Gunsport (among others) www.gunsport.tv.
What is this "balance" thing you people keep going on about!?
Amanita Design, makers of Samorost, Machinarium, Botanicula and others, took to a curious method to sell games in the Czech Republic: Newspaper stands.
Two days ago, we released our first "big" trailer. It got a lot of views, but a very vocal minority downvoted it, and got extremely mad about our use of pixel art. Here are some of our learnings from the experience.
Making press kits is no fun. We found that the existing software to make it easier wasn't flexible enough for us, so we created a new one, available for free, called differently.
When Xbox Live or PSN gets taken down in a DDOS attack, we all know what happens to the user experience. But what happens to developers? For us it was rather disastrous.
Gathering data on game players' interest in and knowledge of the Polish game industry.
Brandon Sheffield's Comments
[News - 04/27/2015 - 03:56]
[Blog - 02/13/2015 - 02:14]
great stuff here - another ...
great stuff here - another point on his integration of game properties, he used the main characters from Dark Savior as movie stars in Blue Stinger. see here: https://twitter.com/necrosofty/status/427953952919781376
[News - 01/30/2015 - 03:00]
whoa, have you really had ...
whoa, have you really had success with journalists as producers No offence to anyone, but I have not met many journalists with the necessary organizational skill and development knowledge to be an effective producer. It 's great that you 're willing to hire people though
[Blog - 01/28/2015 - 05:27]
but again, this is video ...
but again, this is video from our one-month prototype perhaps we just should not have done a trailer at all until our final art was ready. None of the art you see there is representative of final quality
[Blog - 01/14/2015 - 01:08]
Well, that was our intention, ...
Well, that was our intention, as per the article We like the uncluttered visual structure of dopresskit, but wanted a different backend. But our thing is public domain, so anyone could alter the look and feel if they wanted to.
[News - 12/19/2014 - 05:54]
the MVS in my arcade ...
the MVS in my arcade cabinet I generally play games on their original hardware environment where possible.