Brandon Sheffield's Blog
Brandon is director of Necrosoft Games (follow @necrosoftgames or www.necrosoftgames.com), senior contributing editor to Gamasutra, former editor of Game Developer magazine, and advisor to multiple conferences and competitions, including GDC, CEGC, Digital Dragons, and Sense of Wonder Night at TGS. Currently working on Gunsport (among others) www.gunsport.tv.
While demoing Gunsport at the Tokyo Game Show, I got some lessons from the pros.
Necrosoft Games goes to the Tokyo Game Show as an exhibitor for the first time. The results were mixed. Is it worth the trek out for your game?
The 90s schoolyard question answered by an informative video - can the Saturn do transparencies? How about its 3D capabilities!?
PlayStation Mobile ends tomorrow. Here are the games to get today.
Pseudo 3D is a bit of a lost art. How do you go about placing assets in a pseudo 3D world in the modern era? This is what we bashed our heads against.
Our new game, Oh, Deer! Alpha, came out during E3. We didn't want to get snowed under, so we took the game To The People and showed it round to folks at E3, without a booth. How did we do!?
Brandon Sheffield's Comments
[News - 10/16/2015 - 10:39]
[News - 10/14/2015 - 10:04]
This is very strange. I ...
This is very strange. I played this game at E3 2014, and it was quite far along - I don 't properly recall, but I believe they were about to go into closed Beta. That was june of 2014, almost a year and a half ago. r n r nWhat ...
[Blog - 10/13/2015 - 03:36]
like japan, for example r ...
like japan, for example r nI think my photos were technically illegal unless there 's some sort of implied consent there.
[Blog - 10/06/2015 - 01:45]
BTW your press sheet link ...
BTW your press sheet link from the top page does not work: http://hatsproductions.com/press/sheet.php p Max 20Gentlemen
[News - 10/08/2015 - 05:11]
[Blog - 10/05/2015 - 03:57]
Agreed with all that r ...
Agreed with all that r nI was gone on the day when the press came by to play and give awards, so I felt pretty lame about that - I also had absolutely no luck setting up press meetings, but I 'll work with some local devs to try to ...