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Brandon Kidwell's Blog


Game Design graduate from the University of Advancing Technology. I have a great passion to design and provide creative direction in games. I am interested in exploring ways of providing entertainment but maintaining great customer relationships and integrity.

I research game design theory and practices to better facilitate gameplay and user experience. I have worked on various tabletop and Live Action Role-playing games as well as a few indie game projects. I strive for the industry to establish better forms of education and entry-level work forms. I'm also an avid fan of fantasy and RPG genres and plan to release several RPGs in the future.

I'm always looking for people to talk with about game design and opportunities in the industry, so feel free to contact me anytime at

Portfolio Site - KGD Portfolio

Blog Site - KGD Blog


Member Blogs

Posted by Brandon Kidwell on Tue, 06 Jan 2015 01:35:00 EST in Design, Console/PC
Here are my top 5 games from 2014. These 5 are the ones that hit a spot when playing that many of the other games did not. These are my opinions, so you may not agree with them and that's ok!

Posted by Brandon Kidwell on Wed, 10 Sep 2014 01:54:00 EDT in Design, Production, Console/PC
My thoughts & opinions on Mechanic Traps. Mechanic Trap: A mechanic purposefully or accidentally designed to look beneficial to the player but doesn’t provide appropriate benefit.

Posted by Brandon Kidwell on Wed, 06 Aug 2014 01:29:00 EDT in Business/Marketing, Design, Smartphone/Tablet
Games are meant to be entertainment. Just like any other source of entertainment the goal is to provide this entertainment for a fee. Different models of payment helps different types of games...

Did you know that majority of games, especially competitive games do not support color blindness?

Posted by Brandon Kidwell on Mon, 04 Aug 2014 08:56:00 EDT in Design
Something that seems to come up over and over these days is how difficulty in games is decreasing, causing seasoned gamers to look elsewhere and involving more casual players. To an extent this is somewhat true, but I believe it is important to have games

Brandon Kidwell's Comments

Comment In: [News - 08/27/2015 - 04:00]

It can be a talent ...

It can be a talent to prepare yourself for some of these scenarios. However art and entertainment isn 't always comfortable and it isn 't meant to be. We need to know that going in, both from an employer and employee perspective/level. try to look for studios/games that tailor to ...

Comment In: [Blog - 08/17/2015 - 02:01]

You should take your words ...

You should take your words of encouragement and focus on helping other African Americans get into the industry. It is a lot of hard work but that will be the starting point. I 'm not African American and I didn 't grow up with the same experiences as you so ...

Comment In: [News - 08/14/2015 - 12:26]

While I have nothing against ...

While I have nothing against interactive stories I still don 't understand why these are considered games. Not out of a vicious I don 't think these are games, but an actual desire for an answer of why. Most often I 'm met with opinions that are biased to one ...

Comment In: [Blog - 08/11/2015 - 01:53]

The article is a great ...

The article is a great discussion starter and look on the subject but how do you handle readability between experienced players and new players. For example I could be an expert at moba games and the readability of ambient dialogue and effects allows me to gauge what my opponent is ...

Comment In: [News - 08/10/2015 - 03:51]

Said in the first sentence ...

Said in the first sentence Big Budget. When you work on something with all your might and the end result is sub-par because you just didn 't have the money to get more resources it 's hard to justify doing that a second time. Most indie game developers with a ...

Comment In: [Blog - 07/20/2014 - 07:48]

Excellent article. Thank you both. ...

Excellent article. Thank you both.