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Brandon Kidwell's Blog


Game Design graduate from the University of Advancing Technology. I have a great passion to design and provide creative direction in games. I am interested in exploring ways of providing entertainment but maintaining great customer relationships and integrity.

I research game design theory and practices to better facilitate gameplay and user experience. I have worked on various tabletop and Live Action Role-playing games as well as a few indie game projects. I strive for the industry to establish better forms of education and entry-level work forms. I'm also an avid fan of fantasy and RPG genres and plan to release several RPGs in the future.

I'm always looking for people to talk with about game design and opportunities in the industry, so feel free to contact me anytime at

Portfolio Site - KGD Portfolio

Blog Site - KGD Blog


Member Blogs

Posted by Brandon Kidwell on Tue, 06 Jan 2015 01:35:00 EST in Design, Console/PC
Here are my top 5 games from 2014. These 5 are the ones that hit a spot when playing that many of the other games did not. These are my opinions, so you may not agree with them and that's ok!

Posted by Brandon Kidwell on Wed, 10 Sep 2014 01:54:00 EDT in Design, Production, Console/PC
My thoughts & opinions on Mechanic Traps. Mechanic Trap: A mechanic purposefully or accidentally designed to look beneficial to the player but doesn’t provide appropriate benefit.

Posted by Brandon Kidwell on Wed, 06 Aug 2014 01:29:00 EDT in Business/Marketing, Design, Smartphone/Tablet
Games are meant to be entertainment. Just like any other source of entertainment the goal is to provide this entertainment for a fee. Different models of payment helps different types of games...

Did you know that majority of games, especially competitive games do not support color blindness?

Posted by Brandon Kidwell on Mon, 04 Aug 2014 08:56:00 EDT in Design
Something that seems to come up over and over these days is how difficulty in games is decreasing, causing seasoned gamers to look elsewhere and involving more casual players. To an extent this is somewhat true, but I believe it is important to have games

Brandon Kidwell's Comments

Comment In: [Blog - 01/25/2016 - 01:48]

It seems like a logical ...

It seems like a logical next step once you have had several years of experience in the industry. You will either remain at the studio assuming it remains successful or you will venture into open water. You seem to dislike the constraint of a corporate environment regardless of size your ...

Comment In: [Blog - 05/20/2015 - 02:13]

Man all these old posts ...

Man all these old posts resurfacing. I think it 's good that we are looking at armor realistically, but we need to remember that it can be fun to design armor, practical or not. I don 't mind if an outfit is lacking in coverage, but that outfit needs to ...

Comment In: [Blog - 12/04/2015 - 01:14]

Great read, waiting for part ...

Great read, waiting for part 2

Comment In: [Blog - 12/03/2015 - 06:12]

You really had me when ...

You really had me when discussing crunch time and how enforced open office spaces are bad. I felt that I was about to read something beneficial, but then it turned into another women and minorities are not treated properly and accepted into the industry. r n r nFor example, you ...

Comment In: [Blog - 12/01/2015 - 01:41]

I agree with everything you ...

I agree with everything you have written, and to some degree it reflects a lot of my own thoughts. The last point hit me the hardest because that has always been my experience. Both with players and other developers and it has not been easy to convey the importance. I ...

Comment In: [News - 11/23/2015 - 04:02]

Great article. When time and ...

Great article. When time and resources allow I believe having mini-games is a boon. I find that mini-games in the MMO scene are the most supportive as they can provide even more content at little cost in comparison to expansions. Games like Lord of the Rings Online came close but ...