Brandon Kidwell's Blog
Game Design graduate from the University of Advancing Technology. I have a great passion to design and provide creative direction in games. I am interested in exploring ways of providing entertainment but maintaining great customer relationships and integrity.
I research game design theory and practices to better facilitate gameplay and user experience. I have worked on various tabletop and Live Action Role-playing games as well as a few indie game projects. I strive for the industry to establish better forms of education and entry-level work forms. I'm also an avid fan of fantasy and RPG genres and plan to release several RPGs in the future.
I'm always looking for people to talk with about game design and opportunities in the industry, so feel free to contact me anytime at firstname.lastname@example.org.
Portfolio Site - KGD Portfolio
Blog Site - KGD Blog
My thoughts & opinions on Mechanic Traps.
Mechanic Trap: A mechanic purposefully or accidentally designed to look beneficial to the player but doesn’t provide appropriate benefit.
Games are meant to be entertainment. Just like any other source of entertainment the goal is to provide this entertainment for a fee. Different models of payment helps different types of games...
Did you know that majority of games, especially competitive games do not support color blindness?
Something that seems to come up over and over these days is how difficulty in games is decreasing, causing seasoned gamers to look elsewhere and involving more casual players. To an extent this is somewhat true, but I believe it is important to have games
Brief overview on how the industry is splintered into "what is" and "what is not" a game designer. I touch briefly on all the major positions and how they can be viewed.
I am not a fan of "wait points" in certain games, but in others it can add value to the games engagement. My examples of this topic will use Skyrim and its options to advance time by "waiting" or "sleeping."
Brandon Kidwell's Comments
[Blog - 09/10/2014 - 01:54]
Perhaps that is a better ...
Perhaps that is a better name but I believe the article title does not say Avoiding Mechanical Traps. I can see where the confusion comes from though. r n r nAs for your second paragraph see the above post of mine. r n r nFor your third paragraph I wasn ...
[Blog - 09/10/2014 - 09:40]
It is only difficult if ...
It is only difficult if the player is controlling several characters at once. However look at games like League of Legends which feature different characters that have very different resource management.
[Blog - 09/05/2014 - 03:37]
Sometimes it depends on where ...
Sometimes it depends on where you live and the work ethic of the people you meet. I live in the midwest and my surrounding area is not into making games. The people I have found are interested in making games but will either not dedicate to the task or they ...
[News - 09/05/2014 - 05:30]
I agree that Esports are ...
I agree that Esports are not sports. An Esport is an Esport, because it is electronic and therefore not categorized as a sport. That is my opinion and honestly it makes sense. r n r n However I believe an Esport is just as important as a Sport.
[Blog - 08/25/2014 - 05:09]
Nothing is inherently original anymore. ...
Nothing is inherently original anymore. It 's about telling the story from a different perspective or adding in something that wasn 't there before. It 's all about perception.
[Blog - 12/16/2013 - 08:09]
I have to disagree. While ...
I have to disagree. While reading and doing research outside of playing a game is necessary and useful I believe playing games, especially in the genre you are developing for is important. Some people do learn differently but a lot of what shows up in an article can overshadow many ...