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Why Are You Making Games?
by Ben Serviss on 04/25/13 09:15:00 am   Expert Blogs   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

This article originally appeared on dashjump.com.

Why Make Games?
The exciting process of game development in action. Photo: Q-Games

Why should anybody care about your game? Ask the seasoned game designer this, and he’ll describe an enticing feature set, an innovative game mechanic or some other combination of reasons why players would be interested.

Playtesting the game in question, you find yourself lost to the point of asking for help. What doesn’t seem clear? he’ll ask. Was the ‘go this way’ arrow not big enough? Were you still fighting in this area and not ready to move on yet? What do you think the game is asking you to do? What are you thinking now?  While understanding motivation is a crucial skill in game design, creators often forget its most important use - to examine their own reasons for making games in the first place.

Understanding motivation is a crucial skill in game design. Without a solid sense of why players act the way they do, you would have no way of creating systems to bring about interactions to meet a desired outcome (aka game design). Yet this skill is almost always outwardly focused – asking “How can we get the player to do X?” – and rarely focused inward.

“Surely there is some reason you are going through all the trouble of trying to design great games.” –Jesse Schell, The Art of Game Design

In Jesse Schell’s seminal book, The Art of Game Design, he emphasizes the need to understand your own motivation in making games.

The Art of Game Design
Jesse Schell's The Art of Game Design.

Until we do this, Schell argues, our conscious and subconscious motivations may be acting independently of each other, leading us down conflicting paths and muddying our games, despite our best efforts to bring to life what we think is our grand, unified vision.

“To make sure you are working toward your one true purpose, ask yourself the only question that matters: why am I doing this?” –Jesse Schell, The Art of Game Design

When I recently finished Schell's book, I turned this question over in my mind, reaching back to when my love of games first formed: as a kid.

I remembered how much I hated the boredom of school, the terror of bullies, and the frustration of not being able to produce anything that the world would value. Games were an antidote of sorts – exploring Hyrule, Shadow Moses and countless other realms, I could contribute something of great value to the world. Boredom was eviscerated. Bullies were nowhere to be found.

Remembering this moment when the value of games became clear made my motivation for making them clear: to ease the pain of existence. And while that may come across as melodramatic (“So why are you making a physics-based puzzler?” “Why, to ease the pain of existence, my good man!”), it remains a personal truth for me.

"Until Junior High School, I was a lonely geeky kid growing up and video games kept me company. Now I'm paying back the favor and keeping other lonely geek kids company." –James Seetal, Playmatics

Your secret reason for making games can be anything – from deep and meaningful to lighthearted and unconventional – as long as it is something that you recognize as being fundamentally accurate about why you have chosen to make game development your life’s work.

“For the fan mail. If I ever build something that generated thousands of fan mail letters, saying I'd helped them, I'd be happy.” –Josh Whitkin

Great – So Who Cares?

Game development in action
Photo: PS3Code

So why does this matter? More than just crafting a pithy saying you can put up on a post-it and forget, understanding your reason for making games suddenly grants you an invaluable compass you can use in all of your game (and game career)-related decisions in three dimensions of escalating scale: internalproject and career.

“Game design is one of the most difficult challenges imaginable. It is frustrating, baffling, complex, and the most rewarding thing I have ever done.” –Josh Raab, Wind Catcher Games

Internal Reasons: You’ve answered the question. Great! On the other hand, maybe this was your initial motivation, long ago. Does this still hold true? Is there a stronger, more compelling motivation that’s since surpassed it?

Burnout is pretty common in game development, so if suddenly your reason for being here seems less like a truth and more like a cruel joke, recognizing that this is happening can act as an early warning system. If you find yourself becoming disillusioned, get yourself out of the trenches for a much-needed break before you damage (or ruin) your love of games.

“A. Because I can't see myself doing anything else B. It is the medium that I feel is the most capable of my personal expression. C. Because there are very few people like me and my crew making games.” –Shawn A. Allen, A New Challenger Awaits

Project Reasons: Does your current project align with your motivation for making games? If not, can the project be adjusted to incorporate both its original goal and your personal motivation? If this isn’t possible, it’s critical to realize this and make your next step consciously.

First, stop trying to force the project to be something that it’s not. Next, either wait for the project to end and try again with the next one, or start your own after-hours project that’s more in line with your personal motivation. Of course, if the next project has the same problem, it’s time to evaluate more long-term solutions.

"Freedom - freedom to discover, explore, solve, learn, engage."
Andrew Grapsas, Sojo Studios

Career Reasons: Is your career on track to fulfilling your personal motivation? If your projects are consistently misaligned with it, perhaps it’s time to go indie? On the other hand, if you’re an indie and you’ve grown apart from your initial motivation, maybe it’s time for something else?

The big question here is: Is your current career trajectory moving you toward fulfilling your motivation – or away from it?

Iterative Soul Searching

Like prototyping and development, your personal motivation is an iterative process. People change and mature as they age; and far from a betrayal of your younger ideals, it’s something to be celebrated and handled with care.

Keeping tabs on your own reasons for doing this crazy thing – you get to make games, for god’s sake! – is paramount to staying enthused, creative, and productive while living a life that fulfills your deepest inner purpose.

Ben Serviss is a freelance game designer working in commercial, social, educational and indie games. Follow him on Twitter at @benserviss.


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Comments


Jonathan Jennings
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This is actually really insightful Ben I don't think from a career standpoint I had ever considered what my primary motivations were in game development besides the love of making games and with that said that could explain why I remember certain projects with more affection regardless of the development process instead of others. It's definitely something to consider but something I haven't thought about before,thanks for making re-evaluate my career path.

Jonathan Lapkoff
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Of course there are many why's as for what each designer wishes to share with his or her gamers; the same goes for events that maybe through one way or the other opened the door to gaming as a way to express creativity that other mediums just do not offer. If I may be so bold, if you(reading this comment) had to narrow it down to a single memory; what made you want to become a designer?

Ryan Leonski
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I actually read this quote earlier but on the Deck of Lenses by Jesse Schell which is card 100, "Why am I doing this?" it asks. It's the easiest and hardest thing for me to answer at the moment. I've been working on my game for a long time now and I've never seen a "full" release of a game so I'm discouraged, especially since I have high ambition. But (<- keyword there) I don't want to stop. I enjoy working on this game, especially since it's really starting to come together to look like one.

So why do I do this? I guess for a few reasons:

1. I love video games(Obviously).
2. I want the attention
3. I love creating worlds and systems
4. I want to change the world we live in for the better through my creative endeavors with video games.

Pretty lofty and ambitious but hey I love it.

Taylor Radigan
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The Indie Development process is something that thousands of gamers dream of doing each year. The idea of seeing other gamers view your game and enjoy it is what drives us to create these independent titles. Along with that, we want to do something we love. I made a Kickstarter game that I want people to be aware of because the last 8 months have been dedicated to creating it and now that I am able to show it off, it is a good feeling. http://kck.st/17eM487

Ernest Kissiedu
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Please, Please, Please read the book Start With Why by Simon Sinek, it links in strongly with what you've touched upon in this article, about understanding purpose and cause in what you are doing.

His talk on Starting With Why

http://www.youtube.com/watch?v=u4ZoJKF_VuA

Ben Serviss
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Nice, thanks for the rec Ernest!

Michael van Drempt
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Well, since this seems to be the place for answering the question: Because I want to play my game. It doesn't exist yet, so I guess that means I have to make it myself.


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