Axel Cholewa's Blog
Intentional game maker who hopes that programming skills and a bit of a creative spark are enough to make a first game.
Players want to learn game mechanics. The question is how to teach them.
I present a short idea on how to implement betrayal into single player and, more importantly, co-op games.
While in most RPGs players level up their skills with experience points, GTA: San Andreas already featured an alternative.
Minor and major changes I'd like to see in the next big fantasy game.
In tradition with Eric Schwartz's and Ted Brown's blog posts about Skyrim's user interface, here's a small comment on what Kingdoms of Amalur: Reckoning has to say on that matter.
Axel Cholewa's Comments
[Blog - 02/04/2014 - 02:38]
[News - 01/21/2014 - 08:08]
[News - 01/22/2014 - 03:41]
Among Nintendo 's hardware, the ...
Among Nintendo 's hardware, the 3DS is competing against mobile, and while not as successful as hoped, it still does well. I don 't see why mobile would fix their problems. r n r nMaybe handheld only would be an option, but abondoning hardware altogether doesn 't seem a solution ...
[News - 01/17/2014 - 04:05]
@Emmanuel: I agree. The Wii ...
@Emmanuel: I agree. The Wii U doesn 't even come with a remote r n r nAmong all the things they did wrong, they should 've added a remote to the deluxe SKU and push the asymmetric couch multi player component. MS and Sony are about online multiplayer, Nintendo is ...
[Blog - 12/21/2013 - 01:42]
I disagree. On iOS, it ...
I disagree. On iOS, it is really nice, because the Home button does only that. On Xbox 360 though I the Home menu does lots of things, among them quit the game. r n r nPlus, if a player chooses to exit a game from inside a game, the game ...
[News - 12/03/2013 - 06:37]