Armando Marini's Blog
Independent Game Industry Consultant. Contract consultant with the Business Development bank of Canada. Formerly with Electronic Arts and Ubisoft. Personal Twitter @armandoajmarini. Tumblr alifecalledchaos.tumblr.com
I took for granted that what I understood as the fundamentals of entertainment were obvious to everyone. I was so wrong. So, in this piece, I'm going to lay it out in black and white.
A few years ago, I predicted the death of the console as we know it. Today, I'm buying my suit for the funeral.
With all the talk about Cloud Gaming and the future of games, I thought I'd weigh in on the topic with what I foresee in the coming years.
*Note, this was written before the Sony purchase of Gaikai, which changes everything.
A rule of thumb is a great way to help in the decision making process. Games development is a complex process and some simple phases can help make the process along. In this post, I discuss a pair of my favorites.
When there are tough choices to make, a rule of thumb is always great to fall back on. I want to share with you one that I have used for many years and it has never steered me wrong.
Using some deep thinking and philosophy to help clarify the murky world of creative choices in game design. The cost benefit analysis and the Sorites paradox are forever linked in the process of game creation.
Armando Marini's Comments
[News - 12/05/2013 - 03:53]
[News - 09/26/2013 - 12:51]
Thinking a game will sell ...
Thinking a game will sell more than a 2 million is very risky. Eidos was being very ambitious with the budget on Tomb Raider. No matter how good it looked, it didn 't show anything that made it a must buy. That isn 't a failure of consoles. It 's ...
[News - 05/07/2013 - 01:57]
[News - 01/23/2013 - 03:39]
[News - 07/10/2012 - 10:21]
I don 't fully understand ...
I don 't fully understand the allure yet. How will it be less expensive to develop for it If it 's a console, it needs to have console quality content. The expense of that is not in the dev kits, it 's in the manpower needed to produce the content ...
[Blog - 07/02/2012 - 11:02]
IMHO, the most likely immediate ...
IMHO, the most likely immediate implementation is to make it the next step in remote play, turning each Playstation into it 's own dedicated hub for each user. Most users would be fairly close to their home most days making it fairly feasible to play your games on any device ...