Interested in visual arts, music, movies, games, business, leadership, investment, and technology. Dream, deliver, inspire!
[Blog - 06/27/2013 - 06:12]
[Blog - 06/19/2013 - 12:41]
[News - 06/20/2013 - 08:32]
[Blog - 06/17/2013 - 02:05]
Nice work on the engine, ...
Nice work on the engine, for me it seems like it focuses on 2D platformer. I have a question about the tutorial example, does the frame rate drops to 30 fps or you set it to 30 fps using setTimeout/custom limiter
[Blog - 01/25/2013 - 05:26]
Nice article I totally agree ...
Nice article I totally agree with this one as I myself is currently applying it. For example, the mythical man-month can only happen if I increase the size of one department, but not the whole team on a project. I can add more people on arts/animations department as required but ...
[Blog - 01/06/2013 - 08:13]
Nice article. Only about the ...
Nice article. Only about the cutscenes, as a player, it was its convention since the first Resident Evil to give the intense/anticipation of doing things, just like the first 2 doors on Resident Evil 1 where there are dogs unexpectedly trying to enter the door. Maybe in Resident Evil 6 ...