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Andrew Traviss's Blog

 
 

Andrew Traviss's Comments

Comment In: [Blog - 09/09/2013 - 12:00]

I don 't really think ...

I don 't really think Assassin 's Creed actually suffers from a misuse of the 3 act structure the game is almost entirely mechanical and exploration based, with some short stories thrown in for good measure. Those short stories slowly reveal a larger narrative, sure, but it 's not really ...

Comment In: [News - 08/28/2013 - 01:00]

Yeah, I would rather that ...

Yeah, I would rather that Adobe just keep moving Flash forward so I don 't have to go learn a bunch of new candidate technologies that are still catching up just because one of them will eventually surpass Flash at the current rate of progression.

Comment In: [News - 07/26/2013 - 04:47]

I don 't think AAA ...

I don 't think AAA has anything to do with the divide. Megaman was equivalent to AAA in its day, even if we didn 't use that terminology at the time. It 's a divide between fans of Capcom 's older, fading AAA franchises vs fans of Capcom 's new ...

Comment In: [News - 07/22/2013 - 04:42]

I 'm most excited that ...

I 'm most excited that the Star Control franchise is going to a company that might actually use the damn thing.

Comment In: [Blog - 07/02/2013 - 03:40]

I 've personally downloaded a ...

I 've personally downloaded a ton of free games that I absolutely hated. All the download chart proves is that people will download something if it doesn 't cost them anything to do so. It demonstrates nothing about their likes and dislikes.

Comment In: [Blog - 06/03/2013 - 11:50]

This other blog post is ...

This other blog post is somewhat tangential, but it touches on what makes this important. r n r nwww.gamasutra.com/blogs/TynanSylvester/20130602/193462/The Simulation Dream.php r n r nThe player 's mental model of the game does not include the game designer. If they encounter restrictions or limitations, they are going to blame something ...