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Andrew Spearin's Blog   Expert Blogs


Creative Director and Co-Founder of Insurgency, by New World Interactive.


Expert Blogs

Posted by Andrew Spearin on Mon, 21 Sep 2015 02:00:00 EDT in Design, Indie
A glimpse into the iterative design process, from community request to implementation and iteration based upon playtesting, while striving to create an innovative compass for Insurgency.

Posted by Andrew Spearin on Tue, 23 Sep 2014 02:46:00 EDT in Business/Marketing, Production, Console/PC, Indie, Social/Online
Hard numbers on how Steam's changes are noticeably working for this indie developer.

Posted by Andrew Spearin on Wed, 02 Mar 2011 08:00:00 EST in Design
Identifying the iPad 2's impact for gaming.

Posted by Andrew Spearin on Tue, 12 Jan 2010 07:30:00 EST in Design
In 'The Auteur Forum: Mechner and Chahi on Inspiration,' I recognize a provocative perspective to accept outside experience as more beneficial when it comes to designing games than experience gathered on the inside. I decided to share my personal example.

Posted by Andrew Spearin on Tue, 10 Nov 2009 02:00:00 EST in Design, Production, Art
A photo story of the highly anticipated Call of Duty: Modern Warfare 2 midnight release in Toronto, Canada.

Posted by Andrew Spearin on Sun, 08 Nov 2009 11:27:00 EST in Design
The convergence, acceptance, and treatment of games by the mainstream media shifts from being a novelty of the Tech section, into the Arts.

Andrew Spearin's Comments

Comment In: [News - 05/01/2015 - 07:17]

If Insurgency could accept payment ...

If Insurgency could accept payment as a HL2 total conversion in 2007, my life would have been entirely different. We wouldn 't have had to raise high six-figure private investment and spend 2 years rebuilding the game from scratch to release it commercially six years later. We also likely could ...

Comment In: [News - 04/27/2015 - 07:23]

Thanks for the definition My ...

Thanks for the definition My point is Valve and Bethesda attempted to shift the established market from the top-down, rather than shifting consumer expectations from the bottom up. That 's not how disruptive innovation happens. They thought it was ripe for change, and it clearly is not... yet.

Comment In: [News - 04/27/2015 - 01:56]

The concerns and criticisms are ...

The concerns and criticisms are directed at Valve, when they should have been aimed at Bethesda for making the choices. Of course, Steam is ultimately responsible for the reveal and communicating how Workshop works. They just failed to articulate to the general public that the Workshop terms are specific to ...

Comment In: [News - 04/23/2015 - 04:00]

Love this game... and keep ...

Love this game... and keep going back to it, even after GTA V released. It definitely filled a gaping hole for the genre. Always nice to see the comparatively 'little guy ' gaining attention by making a great game, and not necessarily bought by a marketing budget. r n r ...

Comment In: [News - 09/26/2014 - 01:21]

Agreed. Curators account for 5.16 ...

Agreed. Curators account for 5.16 of impressions and 0.88 of visits for my game in the past two days. Discovery Queue is what 's driving both data points the most overall.

Comment In: [Blog - 09/23/2014 - 02:46]

I did mention in the ...

I did mention in the blog about being on 138,000 wishlists and how that will help with estimating results for the next sale. Definitely aware how discounts are what consumers are looking for.