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Andrew Spearin's Blog   Expert Blogs

 

Creative Director and Co-Founder of Insurgency, by New World Interactive.

 

Expert Blogs

Posted by Andrew Spearin on Tue, 23 Sep 2014 02:46:00 EDT in Business/Marketing, Production, Console/PC, Indie, Social/Online
Hard numbers on how Steam's changes are noticeably working for this indie developer.


Posted by Andrew Spearin on Wed, 02 Mar 2011 08:00:00 EST in Design
Identifying the iPad 2's impact for gaming.


Posted by Andrew Spearin on Tue, 12 Jan 2010 07:30:00 EST in Design
In 'The Auteur Forum: Mechner and Chahi on Inspiration,' I recognize a provocative perspective to accept outside experience as more beneficial when it comes to designing games than experience gathered on the inside. I decided to share my personal example.


Posted by Andrew Spearin on Tue, 10 Nov 2009 02:00:00 EST in Design, Production, Art
A photo story of the highly anticipated Call of Duty: Modern Warfare 2 midnight release in Toronto, Canada.


Posted by Andrew Spearin on Sun, 08 Nov 2009 11:27:00 EST in Design
The convergence, acceptance, and treatment of games by the mainstream media shifts from being a novelty of the Tech section, into the Arts.



Andrew Spearin's Comments

Comment In: [News - 09/26/2014 - 01:21]

Agreed. Curators account for 5.16 ...

Agreed. Curators account for 5.16 of impressions and 0.88 of visits for my game in the past two days. Discovery Queue is what 's driving both data points the most overall.

Comment In: [Blog - 09/23/2014 - 02:46]

I did mention in the ...

I did mention in the blog about being on 138,000 wishlists and how that will help with estimating results for the next sale. Definitely aware how discounts are what consumers are looking for.

Comment In: [News - 09/22/2014 - 07:00]

Kind of surprised with all ...

Kind of surprised with all the speculation on impact these changes will make for developers. My game saw positive results literally over night.

Comment In: [Blog - 05/05/2014 - 06:03]

Perhaps there needs to be ...

Perhaps there needs to be greater recognition for games that actually have emerged from the process stronger, rather than focusing attention on the ones that either die on the vine or sell over a 1,000,000 copies. r n r nIt 's a viable business and development model that when it ...

Comment In: [News - 03/19/2014 - 12:38]

Let 's hope this spreads ...

Let 's hope this spreads to the other engine licensees.

Comment In: [Blog - 07/31/2013 - 07:07]

Thanks for sharing your insights, ...

Thanks for sharing your insights, Charlie Your efforts have certainly been an inspiration for Insurgency to take the Early Access route.