Andrew Spearin's Blog
Creative Director and Co-Founder of Insurgency, by New World Interactive.
Hard numbers on how Steam's changes are noticeably working for this indie developer.
Identifying the iPad 2's impact for gaming.
In 'The Auteur Forum: Mechner and Chahi on Inspiration,' I recognize a provocative perspective to accept outside experience as more beneficial when it comes to designing games than experience gathered on the inside. I decided to share my personal example.
A photo story of the highly anticipated Call of Duty: Modern Warfare 2 midnight release in Toronto, Canada.
The convergence, acceptance, and treatment of games by the mainstream media shifts from being a novelty of the Tech section, into the Arts.
Andrew Spearin's Comments
[News - 09/26/2014 - 01:21]
Agreed. Curators account for 5.16 ...
Agreed. Curators account for 5.16 of impressions and 0.88 of visits for my game in the past two days. Discovery Queue is what 's driving both data points the most overall.
[Blog - 09/23/2014 - 02:46]
I did mention in the ...
I did mention in the blog about being on 138,000 wishlists and how that will help with estimating results for the next sale. Definitely aware how discounts are what consumers are looking for.
[News - 09/22/2014 - 07:00]
Kind of surprised with all ...
Kind of surprised with all the speculation on impact these changes will make for developers. My game saw positive results literally over night.
[Blog - 05/05/2014 - 06:03]
Perhaps there needs to be ...
Perhaps there needs to be greater recognition for games that actually have emerged from the process stronger, rather than focusing attention on the ones that either die on the vine or sell over a 1,000,000 copies. r n r nIt 's a viable business and development model that when it ...
[News - 03/19/2014 - 12:38]
[Blog - 07/31/2013 - 07:07]