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Andrew Spearin's Blog


By day, I am redefining digital products for Canada's largest newspaper chain.

By night, I am the Community Manager for Insurgency, by New World Interactive.


Member Blogs

Posted by Andrew Spearin on Wed, 02 Mar 2011 08:00:00 EST in Design
Identifying the iPad 2's impact for gaming.

Posted by Andrew Spearin on Tue, 12 Jan 2010 07:30:00 EST in Design
In 'The Auteur Forum: Mechner and Chahi on Inspiration,' I recognize a provocative perspective to accept outside experience as more beneficial when it comes to designing games than experience gathered on the inside. I decided to share my personal example.

Posted by Andrew Spearin on Tue, 10 Nov 2009 02:00:00 EST in Design, Production, Art
A photo story of the highly anticipated Call of Duty: Modern Warfare 2 midnight release in Toronto, Canada.

Posted by Andrew Spearin on Sun, 08 Nov 2009 11:27:00 EST in Design
The convergence, acceptance, and treatment of games by the mainstream media shifts from being a novelty of the Tech section, into the Arts.

Andrew Spearin's Comments

Comment In: [Blog - 05/05/2014 - 06:03]

Perhaps there needs to be ...

Perhaps there needs to be greater recognition for games that actually have emerged from the process stronger, rather than focusing attention on the ones that either die on the vine or sell over a 1,000,000 copies. r n r nIt 's a viable business and development model that when it ...

Comment In: [News - 03/19/2014 - 12:38]

Let 's hope this spreads ...

Let 's hope this spreads to the other engine licensees.

Comment In: [Blog - 07/31/2013 - 07:07]

Thanks for sharing your insights, ...

Thanks for sharing your insights, Charlie Your efforts have certainly been an inspiration for Insurgency to take the Early Access route.

Comment In: [News - 07/04/2013 - 06:59]

This is exciting news. Twitch ...

This is exciting news. Twitch is rapidly opening up accessibility to spectate games, and we 'll see how design can turn spectating itself into a... game. Dota 2 may be a start, but with the recent Twitch SDK and API release combined with this new Steam integration - other games ...

Comment In: [Blog - 05/16/2013 - 06:50]

Jonathon, thank you for the ...

Jonathon, thank you for the sentiments We certainly are walking the line when it comes to advertising to a broader audience while we 're in the Early Access stage. As Jeremy mentioned, we will increase promotion once we hit Beta and feel that the gameplay is in the sweet spot ...

Comment In: [News - 02/02/2011 - 08:31]

The fundamentals of what Call ...

The fundamentals of what Call of Duty is hasn t changed for years -- and it would be a mistake to mess that winning formula up in any way. Sticking to a formula is... innovation Consumers are not required to accept an image that a publisher is thrusting towards them. ...