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Andrew Pellerano's Blog


I design and program cross platform free to play games.  Currently working on Puzzle Fuzz.


My profile has to be at least 100 characters in length.


Member Blogs

Posted by Andrew Pellerano on Wed, 20 May 2015 02:13:00 EDT in Business/Marketing, Console/PC
Bloodstained's Kickstarter is more about marketing than funding. Are the advantages of Kickstarter too much for publishers to ignore and will this become the new way games are greenlit?

Posted by Andrew Pellerano on Mon, 16 Jun 2014 10:51:00 EDT in Design, Console/PC, Indie
Game options can be dangerous when they provide too much control to your player base. It gives them the tools they need to subvert your design intentions.

Posted by Andrew Pellerano on Mon, 31 Mar 2014 09:49:00 EDT in Business/Marketing, Design, Indie, Smartphone/Tablet
Why is game cloning on the rise? Commodity game designs continue to be released as stand-alone games without the proper clone protection. In this article we'll talk about what it means to be a commodity game design and what to do if you've made one.

Posted by Andrew Pellerano on Tue, 17 Sep 2013 12:35:00 EDT in Business/Marketing, Design, Console/PC, Social/Online
First we'll dispel the most common League of Legends misconception and then go into detail on all the things they're doing right. If you want to know how to properly use LoL's monetization model, keep reading.

Andrew Pellerano's Comments

Comment In: [Blog - 04/17/2015 - 07:48]

I love being able to ...

I love being able to pick a character without worrying about the moveset and competitive implications. r n r nIn towerfall I play the cyan archer almost entirely because when you teabag with him Matt 's programmed in a little jingle bell noise. He 's put a lot of detail ...

Comment In: [Blog - 02/23/2015 - 12:25]

I must have bought this ...

I must have bought this game five times trying to give away copies to friends so I 'd have someone to play with

Comment In: [Blog - 02/13/2015 - 02:02]

Standard interview procedure for landing ...

Standard interview procedure for landing a direct attack is to phrase it as sourced from an unaccountable entity. r n r n There 's a group on the internet that theorizes you are a pathological liar, what would you say to those people r n r nAnd, hopefully, you have ...

Comment In: [Blog - 12/11/2014 - 01:46]

You could also point out ...

You could also point out the emotional ransom Peggle Blast tries to employ by making the cancel button say Give Up instead of Don 't Purchase. r n r n Oh, you don 't want to buy from us Well then you must be a QUITTER r n r nThis ...

Comment In: [Blog - 11/05/2014 - 07:04]

It 's important to note ...

It 's important to note that this was the laughter of people with neutral or worse views on video games having their stereotypes confirmed. It was a mocking laughter. r n r nConan is actually a good game reviewer for this reason. He exists outside the bubble and can really ...

Comment In: [News - 11/04/2014 - 04:07]

Games are businesses, so someone ...

Games are businesses, so someone has to use the word 'monetize ' during development. Why are designers so unwilling to wield it If we don 't, someone else will. And they might not have the design sensibilities you have. And they 'll probably be your boss. r n r nI ...