Andrew Pellerano's Blog
I design and program cross platform free to play games.
My profile has to be at least 100 characters in length.
Game options can be dangerous when they provide too much control to your player base. It gives them the tools they need to subvert your design intentions.
Why is game cloning on the rise? Commodity game designs continue to be released as stand-alone games without the proper clone protection. In this article we'll talk about what it means to be a commodity game design and what to do if you've made one.
First we'll dispel the most common League of Legends misconception and then go into detail on all the things they're doing right. If you want to know how to properly use LoL's monetization model, keep reading.
Andrew Pellerano's Comments
[Blog - 02/23/2015 - 12:25]
I must have bought this ...
I must have bought this game five times trying to give away copies to friends so I 'd have someone to play with
[Blog - 02/13/2015 - 02:02]
Standard interview procedure for landing ...
Standard interview procedure for landing a direct attack is to phrase it as sourced from an unaccountable entity. r n r n There 's a group on the internet that theorizes you are a pathological liar, what would you say to those people r n r nAnd, hopefully, you have ...
[Blog - 12/11/2014 - 01:46]
You could also point out ...
You could also point out the emotional ransom Peggle Blast tries to employ by making the cancel button say Give Up instead of Don 't Purchase. r n r n Oh, you don 't want to buy from us Well then you must be a QUITTER r n r nThis ...
[Blog - 11/05/2014 - 07:04]
It 's important to note ...
It 's important to note that this was the laughter of people with neutral or worse views on video games having their stereotypes confirmed. It was a mocking laughter. r n r nConan is actually a good game reviewer for this reason. He exists outside the bubble and can really ...
[News - 11/04/2014 - 04:07]
Games are businesses, so someone ...
Games are businesses, so someone has to use the word 'monetize ' during development. Why are designers so unwilling to wield it If we don 't, someone else will. And they might not have the design sensibilities you have. And they 'll probably be your boss. r n r nI ...
[News - 11/03/2014 - 08:20]