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September 18, 2014
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Andreas Ronning's Blog

 

I'm Andreas. I have a day job as a programmer doing presentation software for exhibitions. By night I'm a game developer and musician. Sleep is for chumps.

Bother me on Twitter if you like.

 

Member Blogs

Judging by the major press conferences of E32014, E3 can't die off soon enough.


Posted by Andreas Ronning on Sun, 06 Apr 2014 10:34:00 EDT in Design, Console/PC
A love note to the wonderful back-breaking pressure of being Simon Belmont.


On how Free 2 Play game design is poisoning the relationship of trust between designer and player.


Posted by Andreas Ronning on Wed, 22 Jan 2014 07:31:00 EST in Programming
An inebriated, italics-laden ramble about stagnation with experience.


Posted by Andreas Ronning on Tue, 25 Jun 2013 06:50:00 EDT in Design
Why can't I just shut my face and enjoy The Last Of Us?


Posted by Andreas Ronning on Sun, 26 May 2013 05:50:00 EDT in Design, Programming
I've been struggling with my feelings regarding game jam culture, or more specifically the culture of "create many games, quickly".



Andreas Ronning's Comments

Comment In: [News - 06/10/2014 - 02:19]

The Wii had a significantly ...

The Wii had a significantly better lineup than the Gamecube, and for a gimmick it sure made for a consistent lineup of stuff that was at least weird , and Metroid Prime 3 and Red Steel 2 the most tactile FPSes I 've yet to play on a console.

Comment In: [Blog - 03/18/2014 - 12:26]

Excellent post. I 've been ...

Excellent post. I 've been pretty much a complete convert for the past few years, after drunkenly meeting Nicolas Cannasse and being given the pitch on how you could write an AIR app and its native extensions with the same codebase. Jumped all my Flash dev over to Haxe instantly ...

Comment In: [Blog - 02/25/2014 - 11:07]

I kind of want to ...

I kind of want to make a public confession booth for devs. Today I spent 8 hours altering the backend for a game editor before throwing it at the users and calling it a day, biting my nails all the way home. Because I know what I did may not ...

Comment In: [Blog - 02/03/2014 - 06:57]

There is a core beauty ...

There is a core beauty to the role of the toy maker in society. r n r nBuilding toys around the extraction of money perverts that beauty. r n r nCall it what you will, I think it 's pretty ugly if not evil, and I have no issue calling ...

Comment In: [News - 08/22/2013 - 09:48]

I 'm sorry but everything ...

I 'm sorry but everything about this thing sounds like non-gamer investors without a firm grasp of where the actual wind is blowing, believing there is a cash cow to be milked. You couldn 't pay me to have one of these things in my house. Smartphones as controllers Are ...

Comment In: [News - 08/23/2013 - 10:43]

He 's right and wrong. ...

He 's right and wrong. This echoes the Lucasarts/Sierra philosophical divide around adventure games with fail states. But it applies rather weakly to games with action elements. Having endlessly diverging narrative paths based on analog fail states seem just as poor and inelegant design as the center-piece loop of games ...