Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 24, 2014
arrowPress Releases
July 24, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Amir Sharar's Blog

 

Self-proclaimed "creative force that drives this industry", Amir Sharar is a jack of all trades, master of none. A musician, graphic artist, level designer and game designer with no formal training, Amir is most well known for his "fun quantifier" that is able to measure how fun a game is. That said, he is not very well known. A recent University graduate with a Bachelor's degree in Computer Science with a focus on Software Engineering and a Minor in Business Management, Amir's experience in the gaming industry is limited to writing Videogame Reviews for a major Canadian City Newspaper. Despite the lack of experience, he feels that posting on videogame messageboards since the mid-90s qualifies him as an expert on the industry and has given him the necessary know-how to comment on anything videogame related.

 

Member Blogs

Posted by Amir Sharar on Fri, 26 Feb 2010 12:05:00 EST in Design
This prophetic message board post details how 2D games can benefit from next gen hardware. Graphics are one thing, but analog buttons, surround sound, online capabilities, and HDTVs can mean 2D games can grow beyond their 16-bit counterparts.



Amir Sharar's Comments

Comment In: [Blog - 03/27/2014 - 09:17]

Uncanny I recently made purchases ...

Uncanny I recently made purchases on the UAS using the exact same thought process. I also factored in, as Greg Scheel alluded to, evaluation of similar products and the product itself. r n r nAnother thing I factored was the amount of estimated time it would take to learn these ...

Comment In: [News - 12/09/2013 - 08:25]

I mentioned this on Twitter, ...

I mentioned this on Twitter, this news was actually made very public nearly a decade ago. r n r nFrom early 2004: r nhttp://news.cnet.com/2100-1028-5172948.html r n r n Legal experts said the 85-page filing includes language that could be interpreted as forcing companies to build back doors into everything from ...

Comment In: [News - 10/29/2013 - 07:48]

Out of all the FPS ...

Out of all the FPS games announced this seemed the most interesting, making this a smart move. Like Dead Rising 3 another quality title , purchasing exclusivity for 3rd party titles is a great way to generate interest during your launch period. r n r nBut if MS wants exclusives ...

Comment In: [News - 10/18/2013 - 02:08]

I wonder if it came ...

I wonder if it came down to the matter of it not comparing favourably to Forza 5 in a visual sense, especially if Sony wants to stress the idea that their console is superior in terms of hardware. r n r nWhile Driveclub may have more going on in terms ...

Comment In: [News - 08/16/2013 - 12:50]

Apple did claim that 5 ...

Apple did claim that 5 billion was paid out to developers last year. http://venturebeat.com/2013/06/10/apple-wwdc-numbers-app-store-retail-developers-and-more/ r n r nNow I believe could be wrong, can 't find link they also stated at WWDC that 70 of that revenue was generated from games. Interestingly MS echoed a similar number at the Build ...

Comment In: [News - 07/15/2013 - 05:25]

Fantastic article, I was meaning ...

Fantastic article, I was meaning to reply the day it went up but posting from my Smartphone is, well, thinking about it has me squirming in trepidation. r n r nI just wanted to add something I 've learned. I 've been a PR guy for University Clubs interfacing with ...