Amir Barak's Blog
What's to say? I write code, drink coffee, play with my kids and generally try to enjoy life as much as I can. Started programming with BASIC on my C64, moved on to Pascal, Cobol (who the heck remembers that thing?) and onwards to C, C++ and nowadays mostly C#.
In which I complain about children and components.
In which we get to see the end result of our locking mechanism and I get to write more code.
In which I share my ideas on the importance of locking transform data in Unity during scene editing and begin setting the stage (heh) for a transform locking system.
Where we take a gander at customizing the texture import process somewhat to make it easier to control.
In which we generate some actual project files for Visual Studio consumption, put all the pieces together and I finally finish writing about this crazy ride of a build process. Onwards! To greener pastures!
In which we look at some XML code, hope we don't catch MSBuild moon-fever and I promise to stop using parenthesis so much.
Amir Barak's Comments
[Blog - 08/28/2014 - 01:34]
[Blog - 08/28/2014 - 07:57]
Let me make it clear ...
Let me make it clear then. I 'm talking about the fact that for the last few days if not more there 's been a huge sort of backlash against the whole idea of the word gamer . Where in fact that word has nothing to do with anything. The ...
[News - 08/29/2014 - 05:12]
By the way to all ...
By the way to all the writers who just jumped on the bandwagon to write against 'gamers ' -- point number 4 is specifically for you.
[News - 08/28/2014 - 01:00]
I 'm a gamer. Been ...
I 'm a gamer. Been a gamer since I was 5. Will be a gamer 'till I die. Proud to call myself a gamer. And nothing you 've done or said so far has convinced me you actually understand how language works or why the term 'gamer ' is the ...
[News - 08/15/2014 - 02:31]
[Blog - 08/10/2014 - 04:14]
I try to avoid syntactic ...
I try to avoid syntactic sugar when I can and I find it weird to have a fake member method. A method which can 't touch the object 's hidden data for example - not that I 'm a big proponent of having private data in components anyways I think ...