What's to say? I write code, drink coffee, play with my kids and generally try to enjoy life as much as I can. Started programming with BASIC on my C64, moved on to Pascal, Cobol (who the heck remembers that thing?) and onwards to C, C++ and nowadays mostly C#.
You can check out my other blogs; here and here.
Follow me up on twitter @dissonance_core
And the game I'm currently working on: Buck
Where I explain how I reset the scene view of my Unity scenes to easily fit my 2D projects' requirements.
In which I describe a fairly simple and mostly useless (but still fun) way of measuring coding progress.
In which I detail a simple but useful utility to convert string representations of a bitmask into a bitmask value.
In which I complain about children and components.
In which we get to see the end result of our locking mechanism and I get to write more code.
In which I share my ideas on the importance of locking transform data in Unity during scene editing and begin setting the stage (heh) for a transform locking system.
[News - 08/28/2014 - 01:00]
When shame is all you ...
When shame is all you do shame is all you see. And, well, at the moment you kind of make me sad more than anything. r n r nYou need to grow up this idea that shame is a powerful force for change by employing social fear is toxic. More ...
[Blog - 05/20/2015 - 02:13]
When we can engage on ...
When we can engage on gender subjects in an adult fashion then yes articles would become informative rather than belittling. As it stands we 're stuck at juvenile stabs such as: r n If you want to design a character who 's a fashion victim to the extent that she ...
[News - 05/07/2015 - 09:46]
Thanks Scott for not only ...
Thanks Scott for not only addressing all points in my post but also rebutting them in such concise and relevant manner. I 'm sure glad you didn 't just make a meaningless statement to cover the fact you 've nothing of value to add to the conversation. Which, to be ...
[Blog - 05/07/2015 - 02:30]
Instead of setting up on ...
Instead of setting up on giant open space what about using the room to set up specialized smaller spaces like a cubicle but for 4 - 6 people so it 's easy to see out looking over but still self contained
[News - 05/05/2015 - 04:02]
Biggest issue I have with ...
Biggest issue I have with the game is the camera 's distance orthographic size makes playing it as a console game rather harder than it should although very comfortable for PC gaming .
[Blog - 05/04/2015 - 01:51]
Great idea I 'm just ...
Great idea I 'm just getting into a point with one of my projects which requires the exact same system. So kudos for the wealth of ideas you just gave me :D