What's to say? I write code, drink coffee, play with my kids and generally try to enjoy life as much as I can. Started programming with BASIC on my C64, moved on to Pascal, Cobol (who the heck remembers that thing?) and onwards to C, C++ and nowadays mostly C#.
In which I describe a fairly simple and mostly useless (but still fun) way of measuring coding progress.
In which I detail a simple but useful utility to convert string representations of a bitmask into a bitmask value.
In which I complain about children and components.
In which we get to see the end result of our locking mechanism and I get to write more code.
In which I share my ideas on the importance of locking transform data in Unity during scene editing and begin setting the stage (heh) for a transform locking system.
Where we take a gander at customizing the texture import process somewhat to make it easier to control.
[News - 12/15/2014 - 03:58]
Apologies, was less a you ...
Apologies, was less a you specific towards you Michael and a more generalized YOU towards some of the more prominent detractors of this game and others . I tend to do that as my wife keeps pointing out whenever I use you in a sentence and I don 't really ...
[News - 08/28/2014 - 01:00]
I wasn 't referring to ...
I wasn 't referring to the list itself although it 's amusing that you 'd jump to that conclusion but to the actual calls by several people, Ernest Adams amongst them, to use it as a blacklisting tool. r n r nWhy do you think programmers don 't understand the ...
[News - 12/16/2014 - 04:04]
The problem starts with a ...
The problem starts with a holier-than-thou vocal minority yelling at people playing games for escapism and fun that they are bad people for doing so. r n r n r nProving once again that games should be inclusive only for those they approve of.
[News - 12/15/2014 - 04:01]
[Blog - 12/16/2014 - 01:24]
Charging 20 for your elegant ...
Charging 20 for your elegant 90 minute art piece might trick skeptical people into buying their first indie game, but it hurts the chances of their ever buying a second one. r nMade my day :D
[News - 12/11/2014 - 05:23]
I 'd also like to ...
I 'd also like to add Larian Studios for releasing an absolute gem of a game in the form of Divinity: Original Sin. One of the few and best successful Kickstarter campaigns to finish a game so far .