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Amir Barak's Blog

 

What's to say? I write code, drink coffee, play with my kids and generally try to enjoy life as much as I can. Started programming with BASIC on my C64, moved on to Pascal, Cobol (who the heck remembers that thing?) and onwards to C, C++ and nowadays mostly C#.

 

Member Blogs

Posted by Amir Barak on Wed, 10 Sep 2014 07:35:00 EDT in Programming, Console/PC, Indie
In which I detail a simple but useful utility to convert string representations of a bitmask into a bitmask value.


Posted by Amir Barak on Sun, 10 Aug 2014 04:14:00 EDT in Programming, Console/PC, Indie
In which I complain about children and components.


Posted by Amir Barak on Sun, 01 Jun 2014 04:59:00 EDT in Programming, Console/PC, Indie
In which we get to see the end result of our locking mechanism and I get to write more code.


Posted by Amir Barak on Sun, 25 May 2014 05:11:00 EDT in Programming, Console/PC, Indie
In which I share my ideas on the importance of locking transform data in Unity during scene editing and begin setting the stage (heh) for a transform locking system.


Posted by Amir Barak on Mon, 19 May 2014 10:02:00 EDT in Programming, Console/PC, Indie
Where we take a gander at customizing the texture import process somewhat to make it easier to control.


Posted by Amir Barak on Mon, 12 May 2014 03:26:00 EDT in Programming, Console/PC, Indie
In which we generate some actual project files for Visual Studio consumption, put all the pieces together and I finally finish writing about this crazy ride of a build process. Onwards! To greener pastures!



Amir Barak's Comments

Comment In: [Blog - 09/18/2014 - 02:56]

Keep a proper diet. lt ...

Keep a proper diet. lt --- most important thing, like, ever. r nDrink lots of water. r nGo out and exercise. r nHave a life outside of your job crunch advocates, I 'm a-lookin ' at you .

Comment In: [News - 09/22/2014 - 03:47]

I think in many ways ...

I think in many ways it 's going to be VR PC and AR Consoles further down the line. r n r nI used to think Kinect-like controls would work for VR but I think they better suit AR. For a full VR experience we need technology to override our ...

Comment In: [News - 09/22/2014 - 04:39]

We started Spacebase with an ...

We started Spacebase with an open ended-production plan, hoping that it would find similar success and therefore funding to the alpha-funded games that inspired it, he explains. r n--- marketing told us this could be the next Minecraft so we tried to ride the wave. And when they discovered it ...

Comment In: [News - 08/28/2014 - 01:00]

Hey Rebecca, did you know ...

Hey Rebecca, did you know that 100 of sexist, misogynistic, toxic, violent games are made by game developers Maybe you should think twice before associating yourself with such a group r n r n r nOn another note wow... r n r n Hi, actual AAA developer here r nWho ...

Comment In: [Blog - 09/12/2014 - 08:44]

Hexagons are pretty great. For ...

Hexagons are pretty great. For another really in-depth view you can check out the Red Blob Games website: r nhttp://www.redblobgames.com/ r n r n r nOh, and for some REAL hexagon love check out: r nhttp://hexnet.org/

Comment In: [Blog - 09/08/2014 - 08:43]

Luckily the MonoGame team picked ...

Luckily the MonoGame team picked up the slack.