What's to say? I write code, drink coffee, play with my kids and generally try to enjoy life as much as I can. Started programming with BASIC on my C64, moved on to Pascal, Cobol (who the heck remembers that thing?) and onwards to C, C++ and nowadays mostly C#.
You can check out my other blogs; here and here.
Follow me up on twitter @dissonance_core
And the game I'm currently working on: Buck
Where I explain how I reset the scene view of my Unity scenes to easily fit my 2D projects' requirements.
In which I describe a fairly simple and mostly useless (but still fun) way of measuring coding progress.
In which I detail a simple but useful utility to convert string representations of a bitmask into a bitmask value.
In which I complain about children and components.
In which we get to see the end result of our locking mechanism and I get to write more code.
In which I share my ideas on the importance of locking transform data in Unity during scene editing and begin setting the stage (heh) for a transform locking system.
[News - 08/28/2014 - 01:00]
Shaming is never the right ...
Shaming is never the right solution. Ever. It creates an atmosphere of, well, shame. Again, we 're 7 months down the line now and SHAMING HASN 'T WORKED. Maybe, I dunno, you should 've realized that shaming is a toxic reaction which BREEDS MORE TOXICITY. r n r nI don ...
[Blog - 02/13/2015 - 02:02]
But we need the media ...
But we need the media 's help to actually express these issues to gamers why vilify one developer but praise another for the same issues
[Blog - 02/11/2015 - 03:39]
So what advice would you ...
So what advice would you give a female-only dev team r n r n r nAnd it 's corollary how successful would you assume a female-only team would be
[Blog - 02/11/2015 - 03:34]
As Lou just linked research ...
As Lou just linked research the idea behind the Entity.Component.System paradigm. A good source for that is also the T-Machine blog. r nhttp://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/
[Blog - 02/05/2015 - 01:26]
[News - 02/03/2015 - 04:13]
I also think that if ...
I also think that if you are going to make tutorial 'levels ' make them optional. Don 't force players to go through these things if they don 't want to. I thought Chair 's Shadow Complex was really neat with a very simple approach to the tutorials.