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Blogs

Alexander Jhin's Blog

Member Blogs

A Better Way to Learn How to Program  Featured Blogs
Posted by Alexander Jhin on Fri, 02 Sep 2011 02:12:00 EDT in Design, Serious
Using game design principles, we can make learning how to code a lot more compelling.
Read More... | 17 Comments

De-Gamify Games  Featured Blogs
Posted by Alexander Jhin on Mon, 11 Jul 2011 04:40:00 EDT in Design, Serious
If gamification is evil aren't video games evil, too? An analysis of how gamification is only a harmless tool, how it can be successfully ditched, and how acknowledging this can make games better.
Read More... | 3 Comments

Black Ops: Silencing the Whiners, Boring Everyone Else  Featured Blogs
Posted by Alexander Jhin on Wed, 10 Nov 2010 05:14:00 EST in Design
With Black Ops competitive multiplayer, Treyarch's design decisions heal Call of Duty by ruining it.
Read More... | 17 Comments

3D Glasses: 11x Overhype  Featured Blogs
Posted by Alexander Jhin on Thu, 25 Mar 2010 07:19:00 EDT in Art
A scientific exploration of the trivial benefits of 3D glasses.
Read More... | 7 Comments

   

Alexander Jhin's Comments

Comment In: The Design Landscape [Blog - 03/11/2013 - 02:53]

Awesome article I really like ...

Awesome article I really like the conceptual framework of applying hill climbing algorithms to game design. And it 's all very well explained. r n r nOne aspect that 's glossed over is that a good designer can GUESS which directions peaks are in and jump in those directions. It ...

Comment In: Beyond 'Wither' & Supercompensation in Games [Blog - 03/04/2013 - 06:21]

Not game related, but thanks ...

Not game related, but thanks for the link on how to workout better It 's a very good read. I hate it when people mention something else that becomes the basis of their thinking without linking to the original article

Comment In: Reflections on XNA [Feature - 02/05/2013 - 04:00]

Moving from DX to MDX ...

Moving from DX to MDX to XNA felt like discovering fire and the lever. And now, back to the stone age of DX...

Comment In: Some advice on Global Game Jam 2013 [Blog - 01/24/2013 - 08:53]

The two strategies that helped ...

The two strategies that helped my team most: 1 Keep the game very simple and very content light. 2 Sleep. Without sleep, you 'll end up wasting a lot of time writing incoherent code that must be re-written.

Comment In: What You Need to Know About Breaking into the Arab Market [Feature - 12/10/2012 - 04:00]

Punish not the people whose ...

Punish not the people whose governments screw them over. Does pulling your game affect the Saudi government No. Does pulling your game affect the Saudi people those being hurt by the government Yes r n r nAdditionally, how do people even know you pulled the game in protest I know ...

Comment In: Making 12 games in 12 months [Blog - 12/10/2012 - 02:50]

I disagree with the other ...

I disagree with the other commenters. I think writing a bunch of small time-boxed games DOES teach someone how to be a finisher. It forces the creator to focus on what 's important: a playable game. r n r nI sometimes wish the commercial game development industry would work more ...

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