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Alexander Jhin's Blog

 
 

Member Blogs

Posted by Alexander Jhin on Fri, 02 Sep 2011 02:12:00 EDT in Design, Serious
Using game design principles, we can make learning how to code a lot more compelling.


Posted by Alexander Jhin on Mon, 11 Jul 2011 04:40:00 EDT in Design, Serious
If gamification is evil aren't video games evil, too? An analysis of how gamification is only a harmless tool, how it can be successfully ditched, and how acknowledging this can make games better.


Posted by Alexander Jhin on Wed, 10 Nov 2010 05:14:00 EST in Design
With Black Ops competitive multiplayer, Treyarch's design decisions heal Call of Duty by ruining it.


Posted by Alexander Jhin on Thu, 25 Mar 2010 07:19:00 EDT in Art
A scientific exploration of the trivial benefits of 3D glasses.



Alexander Jhin's Comments

Comment In: [News - 03/31/2014 - 03:37]

Simple and clean are easy ...

Simple and clean are easy to clone. r n r nUnique art and music are harder and illegal to clone. r n r nPrice and platform matter. r n r nName matters Threes vs 2048. Which name do you like better, have an easier time remembering r n r nAt ...

Comment In: [Blog - 03/31/2014 - 03:21]

In general, there are two ...

In general, there are two ways to deal with situations like this: boycott or protest while staying involved. r n r nEach approach has differing effects: Boycotts usually end the situation and it 's only through supplemental reporting that anyone knows about it the press. Usually, the audience who learns ...

Comment In: [Blog - 03/19/2014 - 04:50]

I would argue no. The ...

I would argue no. The simple test for chance is to run the same inputs multiple times and get different outcomes. But this generally doesn 't apply to multiplayer games, where same inputs will lead to different outputs because the opponent is doing something different.

Comment In: [Blog - 03/14/2014 - 12:29]

Nice article. Thanks. Anyone notice ...

Nice article. Thanks. Anyone notice the color palettes are mostly all very bright Except Everybody is Hero.

Comment In: [Blog - 03/11/2014 - 06:32]

Switching to enum does provide ...

Switching to enum does provide some nice compile time type safety. To do this, change the TT to generate an enum and create a helper static function to replace GameObject.FindByTag sadly, we can 't create a static extension, which would be awesome here, because C doesn 't allow it. r ...

Comment In: [Blog - 03/10/2014 - 05:44]

Someone else posted this NPR ...

Someone else posted this NPR story about a researcher who created multiple realities or zeitgeists for popular music by having teens listen to music then decide what they liked they could see what everyone else was listening to, which made certain songs more popular just by the fact that their ...