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Alexander Jhin's Blog

 
 

Member Blogs

Posted by Alexander Jhin on Fri, 02 Sep 2011 02:12:00 EDT in Design, Serious
Using game design principles, we can make learning how to code a lot more compelling.


Posted by Alexander Jhin on Mon, 11 Jul 2011 04:40:00 EDT in Design, Serious
If gamification is evil aren't video games evil, too? An analysis of how gamification is only a harmless tool, how it can be successfully ditched, and how acknowledging this can make games better.


Posted by Alexander Jhin on Wed, 10 Nov 2010 05:14:00 EST in Design
With Black Ops competitive multiplayer, Treyarch's design decisions heal Call of Duty by ruining it.


Posted by Alexander Jhin on Thu, 25 Mar 2010 07:19:00 EDT in Art
A scientific exploration of the trivial benefits of 3D glasses.



Alexander Jhin's Comments

Comment In: [News - 06/30/2014 - 01:08]

A shooter answers a lot ...

A shooter answers a lot of questions for you: the main mechanic is you have this gun, you have weapons, you have enemies, you have conflict coming at you. Shooting, as a mechanic, is extremely compelling both in video games and in real life. Humans have an inborn pointing instincts ...

Comment In: [Blog - 06/14/2014 - 08:11]

Thanks for this article. The ...

Thanks for this article. The differences may appear small, but they 're very important for simple games that a player repeats dozens of times in one sitting. I played a repeatable game recently where the Retry button was far from home position for my fingers. I realized my hand was ...

Comment In: [News - 06/11/2014 - 05:15]

This is a societal problem: ...

This is a societal problem: Why do news agencies say, They went into the village and killed residents, INCLUDING WOMEN AND CHILDREN. What, are women and children not residents Is it somehow worse to murder women than it is to murder men Isn 't murder bad, full stop Does it ...

Comment In: [News - 03/31/2014 - 03:37]

Simple and clean are easy ...

Simple and clean are easy to clone. r n r nUnique art and music are harder and illegal to clone. r n r nPrice and platform matter. r n r nName matters Threes vs 2048. Which name do you like better, have an easier time remembering r n r nAt ...

Comment In: [Blog - 03/31/2014 - 03:21]

In general, there are two ...

In general, there are two ways to deal with situations like this: boycott or protest while staying involved. r n r nEach approach has differing effects: Boycotts usually end the situation and it 's only through supplemental reporting that anyone knows about it the press. Usually, the audience who learns ...

Comment In: [Blog - 03/19/2014 - 04:50]

I would argue no. The ...

I would argue no. The simple test for chance is to run the same inputs multiple times and get different outcomes. But this generally doesn 't apply to multiplayer games, where same inputs will lead to different outputs because the opponent is doing something different.