Alexander Jhin's Blog
Using game design principles, we can make learning how to code a lot more compelling.
If gamification is evil aren't video games evil, too? An analysis of how gamification is only a harmless tool, how it can be successfully ditched, and how acknowledging this can make games better.
With Black Ops competitive multiplayer, Treyarch's design decisions heal Call of Duty by ruining it.
A scientific exploration of the trivial benefits of 3D glasses.
Alexander Jhin's Comments
[Blog - 02/23/2015 - 12:25]
When I was cleaning out ...
When I was cleaning out my closest, I gave away the vast majority of my old, boxed games. I only kept titles I had worked on. However, I couldn 't bring myself to give away Moonbase Commander... I just liked it too much. It wasn 't a game that I ...
[Blog - 01/21/2015 - 12:37]
[Feature - 08/20/2009 - 05:15]
From All Signs Point to ...
From All Signs Point to No No : Wouldn 't packing the controller ID into the void cause an invalid free Didn 't the author mention that whatever the void pointer was pointing at would be free 'd automatically by the even system Wouldn 't that lead to the system ...
[Blog - 10/30/2014 - 03:49]
Sometimes the minority POV requires ...
Sometimes the minority POV requires extra advocacy to overcome a society 's or group 's status quo thinking. I could cite many different examples from slavery to gay rights to marijuana legalization where the minority voice was forced to make a strong stand in order to break society 's inertia. ...
[Blog - 12/15/2014 - 02:21]
Frozen Free Fall violates skeuomorphism ...
Frozen Free Fall violates skeuomorphism because their interface mimics something that isn 't naturally interactive A snow flake doesn 't beg to be pushed like a button, unless you 're Scrooge. Ba-humbug r n r nStep one to skeuomorphism is to mimic something that is already naturally similar to what ...
[Blog - 12/08/2014 - 01:44]