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October 23, 2014
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Alex Nichiporchik's Blog

 

CEO at tinyBuild -- an indie game development and publishing company, known for No Time To Explain and SpeedRunners

 

Member Blogs

Posted by Alex Nichiporchik on Mon, 22 Sep 2014 08:21:00 EDT in Business/Marketing, Production, Console/PC, Indie
In light of recent Early Access events, let's discuss crowdfunded game development and how to approach it


Posted by Alex Nichiporchik on Tue, 16 Sep 2014 07:07:00 EDT in Design, Console/PC
Let's take a look at Destiny and how we could fix it


Posted by Alex Nichiporchik on Fri, 05 Sep 2014 07:53:00 EDT in Business/Marketing, Console/PC, Indie
Let's do PAX Prime we said, it's going to be fun we said. Chronological post-mortem of 10 days of PAX Prime Insanity and ethernet cables.


Posted by Alex Nichiporchik on Mon, 09 Jun 2014 12:07:00 EDT in Business/Marketing, Console/PC, Indie
It's strange how spending 2 hours hunting people in Rust can inspire you to write a blog article. I'd like to discuss how awesome Early Access games are and what I'd like to see.


Posted by Alex Nichiporchik on Tue, 03 Jun 2014 10:02:00 EDT in Design, Production, Console/PC, Indie
We made an update to SpeedRunners which made new players feel much more welcomed in the game, and ticked off a group of loyal players. What now?


Posted by Alex Nichiporchik on Thu, 03 Apr 2014 04:27:00 EDT in Production
This post is not what you expect. It's a little post mortem of using our GDC time in a mall to upload a build to Amazon with one chance of passing QA.



Alex Nichiporchik's Comments

Comment In: [News - 10/22/2014 - 12:49]

I had the pleasure of ...

I had the pleasure of meeting David during DevGAMM Moscow last May, and he does strike me like the crazy entrepreneur you 'd expect building a company from scratch. r n r nBut I 'll be in the minority here supporting John as CEO. I 've chatted with him a ...

Comment In: [Blog - 10/07/2014 - 11:43]

Can 't disagree more with ...

Can 't disagree more with everything in this article r n r nThe time you waste on researching the Youtubers, the effort you put into the PMs, going back and forth, is so much bigger in comparison with just giving a key. If someone is claiming to be a Youtuber, ...

Comment In: [News - 09/24/2014 - 03:33]

I love the idea of ...

I love the idea of a local multiplayer game where the VR headset puts one of the people outside of the area

Comment In: [News - 09/22/2014 - 04:39]

While I have enormous amounts ...

While I have enormous amounts of respect for Tim and the whole team at DoubleFine, this fiasco gave me de ja vu towards Brutal Legend. r n r nNot the lawsuit and all that, but the actual design part of it. Brutal Legend looked fantastic, had incredible production values, and ...

Comment In: [Blog - 09/18/2014 - 11:01]

Just issue a DMCA takedown ...

Just issue a DMCA takedown and focus the energy on solving a problem, not stating how angry you are. r n r nYou 're not sharing any practical advice on how to solve the situation. This happens every day to hundreds of developers. r n r nUseful links for these ...

Comment In: [News - 09/10/2014 - 09:14]

Curious about the wordplay here. ...

Curious about the wordplay here. Does it mean they made their money back on day 1 Because retailers, digital distribution partners -- all of them take a cut, so your actual revenue is lower than the shipped rev r n r nWill deep dive into their next financial report