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Alex Nichiporchik's Blog


CEO at tinyBuild -- an indie game development and publishing company, known for No Time To Explain and SpeedRunners


Member Blogs

Posted by Alex Nichiporchik on Thu, 03 Apr 2014 04:27:00 EDT in Production
This post is not what you expect. It's a little post mortem of using our GDC time in a mall to upload a build to Amazon with one chance of passing QA.

Posted by Alex Nichiporchik on Wed, 26 Mar 2014 01:08:00 EDT in Business/Marketing, Console/PC, Indie
This year was the first time we showcased at GDC, here is a post-mortem. Broken monitors, missing USB ports, and lots of standing around

Posted by Alex Nichiporchik on Fri, 14 Mar 2014 05:48:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
JetGetters finally launched on Kickstarter, and as one of the rewards, we included all of our games in the form of a bundle or a season pass. Here's an analysis of how the rewards work, with insane value at $51.

Posted by Alex Nichiporchik on Wed, 12 Mar 2014 10:00:00 EDT in Design, Programming, Production, Art, Console/PC, Indie
You'd think since Unity is so easy, porting your game from Flash would be super fast. That's not necessarily true, but it's still a good choice. Here are top 5 things we learned.

Posted by Alex Nichiporchik on Mon, 24 Feb 2014 11:45:00 EST in Audio, Design
SpeedRunners presents an interesting challenge in terms of music, since it's designed to have two very different gameplay phases during matches, and a build up period that can be interrupted at any given time.

Posted by Alex Nichiporchik on Tue, 18 Feb 2014 05:30:00 EST in Design, Production
December 8th, 2013. Ukraine, Kiev. Riots are in full swing, the Lenin statue just got taken down. I'm standing in front of 800 game developers, with a shot of tequila in my hand, and more full shots on the table. This is Game Lynch at DevGAMM.

Alex Nichiporchik's Comments

Comment In: [News - 04/22/2014 - 09:29]

facepalms ...


Comment In: [News - 04/21/2014 - 03:26]

So happy for these guys. ...

So happy for these guys. It 's like the joke that the whole internet went along with, just like Surgeon Simulator. But they actually managed to squeeze in some content and lots of easter eggs into what should really be a prototype. r n r nInteresting times we live in

Comment In: [News - 04/16/2014 - 03:36]

Love it We 're doing ...

Love it We 're doing something similar with tinyBuild, where we have our own in-house studio and publish 3rd party indie games.

Comment In: [Blog - 03/26/2014 - 01:08]

Definitely We 're doing big ...

Definitely We 're doing big banners at PAX

Comment In: [News - 03/13/2014 - 04:05]

Seriously, what the hell is ...

Seriously, what the hell is going on. Did we reach a bubble in the games industry, where AAA costs too much, and studios like PopCap are unable to make an effective transition

Comment In: [Blog - 03/12/2014 - 10:00]

It 's how the editor ...

It 's how the editor imports all the JSON data. You edit the data and can easily edit the tiles right there