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Alex Nichiporchik's Blog   Expert Blogs

 

CEO at tinyBuild -- an indie game development and publishing company, known for No Time To Explain and SpeedRunners

We started out as two guys working from our bedrooms with the dream of making video games. Read the story of how that morphed into an indie game development & publishing company with offices in the Netherlands and Seattle. 

Follow us @tinyBuild

 

Expert Blogs

Posted by Alex Nichiporchik on Tue, 23 Jun 2015 11:03:00 EDT in Console/PC, Indie
Aside from accidentally stumbling into a Korean brothel, we learned some valuable things about E3 last week


Posted by Alex Nichiporchik on Tue, 02 Jun 2015 01:30:00 EDT in Business/Marketing, Programming, Console/PC, Indie
Last month I hosted possibly the most glorious trainwreck of a panel at a game convention - Game Lynch.


Posted by Alex Nichiporchik on Thu, 12 Mar 2015 01:54:00 EDT in Business/Marketing, Design, Production, Indie
Recovering from PAX East, I realized that I feel most fulfilled and energized after consumer events, and it's actually very beneficial for tinyBuild. Here's a deep dive as to why.


Posted by Alex Nichiporchik on Mon, 23 Feb 2015 12:25:00 EST in Design, Console/PC, Indie
Multiplayer survival games are insanely fun, but they seem to share very common issues which I'm hoping to digest in this article


Posted by Alex Nichiporchik on Wed, 18 Feb 2015 01:18:00 EST in Business/Marketing, Console/PC, Indie
What I learned after years of talking with investors about video games and investing into game companies. A subjective, personal experience post.


Posted by Alex Nichiporchik on Thu, 29 Jan 2015 02:06:00 EST in Business/Marketing, Console/PC, Indie
An in-depth look at what it was like to have a 600sq ft booth with 9 different games during PAX South - with only a handful of people, and while staying in a very high crime-rate area, includes loads of vlogs.



Alex Nichiporchik's Comments

Comment In: [Blog - 05/27/2015 - 01:13]

This is a touching story, ...

This is a touching story, and I wish you all the best r n r nI do think most of the issues described here are common things in business. Coming from creative backgrounds the team just wasn 't ready to deal with the stress, the friction, and the day to ...

Comment In: [Blog - 04/14/2015 - 01:49]

Just the term user acquisition ...

Just the term user acquisition makes me twitch r n r nIt 's like we are buying cattle and trying to maximize yield from it. How much traffic would you like We have the best kind r n r nReports about Supercell spending 400m on marketing are one of the ...

Comment In: [News - 04/15/2015 - 04:34]

We have a game in ...

We have a game in the 1 Family Games spot now and this change is great. r n r nThey got their review guidelines very strict, and indeed sometimes they 'll give you a dumb excuse for rejecting an application. I 'm still happy that Google Play is being cleaned ...

Comment In: [News - 04/08/2015 - 04:16]

I can 't help but ...

I can 't help but imagine the horrible position Don was in as CEO of a public company that grew too fast on a market that bubbled, and was expected to fix everything. r n r nShareholders on one side, acquired companies on the other, Pincus putting pressure all over. ...

Comment In: [News - 04/08/2015 - 02:33]

Am I the only one ...

Am I the only one that thinks Hardline is a great and fun game

Comment In: [Blog - 03/18/2015 - 01:54]

I spent so much time ...

I spent so much time running around the showfloor, making sure that the tinyBuild hanging logo would be visible from as many angles as possible adjusting the height . Worth it r n r nFantastic write-up as always. Glad the QR codes worked out for you :