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Alex Nichiporchik's Blog   Expert Blogs

 

CEO at tinyBuild -- an indie game development and publishing company, known for No Time To Explain and SpeedRunners

We started out as two guys working from our bedrooms with the dream of making video games. Read the story of how that morphed into an indie game development & publishing company with offices in the Netherlands and Seattle. 

Follow us @tinyBuild

 

Expert Blogs

Posted by Alex Nichiporchik on Thu, 12 Mar 2015 01:54:00 EDT in Business/Marketing, Design, Production, Indie
Recovering from PAX East, I realized that I feel most fulfilled and energized after consumer events, and it's actually very beneficial for tinyBuild. Here's a deep dive as to why.


Posted by Alex Nichiporchik on Mon, 23 Feb 2015 12:25:00 EST in Design, Console/PC, Indie
Multiplayer survival games are insanely fun, but they seem to share very common issues which I'm hoping to digest in this article


Posted by Alex Nichiporchik on Wed, 18 Feb 2015 01:18:00 EST in Business/Marketing, Console/PC, Indie
What I learned after years of talking with investors about video games and investing into game companies. A subjective, personal experience post.


Posted by Alex Nichiporchik on Thu, 29 Jan 2015 02:06:00 EST in Business/Marketing, Console/PC, Indie
An in-depth look at what it was like to have a 600sq ft booth with 9 different games during PAX South - with only a handful of people, and while staying in a very high crime-rate area, includes loads of vlogs.


Posted by Alex Nichiporchik on Mon, 22 Sep 2014 08:21:00 EDT in Business/Marketing, Production, Console/PC, Indie
In light of recent Early Access events, let's discuss crowdfunded game development and how to approach it


Posted by Alex Nichiporchik on Tue, 16 Sep 2014 07:07:00 EDT in Design, Console/PC
Let's take a look at Destiny and how we could fix it



Alex Nichiporchik's Comments

Comment In: [Blog - 03/18/2015 - 01:54]

I spent so much time ...

I spent so much time running around the showfloor, making sure that the tinyBuild hanging logo would be visible from as many angles as possible adjusting the height . Worth it r n r nFantastic write-up as always. Glad the QR codes worked out for you :

Comment In: [News - 03/19/2015 - 03:05]

Has Konami done anything successful ...

Has Konami done anything successful recently outside of Metal Gear r n r nIt seemed like the last two generations of consoles it 's just been all about Kojima 's brainchild. r n r nTheir list of released games across all platforms is huge, but it 's a lot of ...

Comment In: [News - 03/18/2015 - 03:42]

This sucks so much : ...

This sucks so much : r n r nI was under the impression they were doing super well. r n r nWhat was the investor deal then Not equity, but some sort of loan with high interest rates Why not negotiate for equity, so that the investor would share the ...

Comment In: [Blog - 02/20/2015 - 01:01]

I think the main issue ...

I think the main issue with GDC PAX East this year is that if you fly out on Thursday evening, you land on Friday morning with no setup time whatsoever r n r nI was chatting with a few people who wanted to do exactly that - setup on Friday ...

Comment In: [Blog - 02/20/2015 - 06:19]

Relevant: r n r nWhen ...

Relevant: r n r nWhen I approached you about getting the Goat into SpeedRunners, it was a dumb joke in the office that what if we just get a 3d model of a goat, and put him onto the central gravity bone of The Falcon character, without animating r n ...

Comment In: [News - 02/18/2015 - 07:23]

Miniclip was the bomb a ...

Miniclip was the bomb a few years ago, one of the flash sites that successfully built hit mobile titles r n r nWhat recent successes did they have