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Alan Youngblood's Blog   Expert Blogs

 

Alan Youngblood is from Raleigh NC in the U.S. Previously he has founded and done art, marketing and business at Mighty Rabbit Studios and Matreya Studios. He is very proud of his own credited work producing Mighty Rabbit's title Saturday Morning RPG and even more proud of the work the rest of the team has accomplished following his career move to IT. He spends his day-job time working in the related but different IT industry where he has worked at Global Knowledge Training as a network administrator. He is currently working on a few game projects - character art for Nic Allen's mobile action/rpg game, continued work on Tandem - a project from #GGJ14, and his own personal project which is a poker game that brings the human elements of the card game into the digital realm.

In his school days he studied communication|media and art + design at North Carolina State University. He continues to teach himself many things from C# coding to drawing anatomy to the science to emotions and facial expressions.

A few of Alan's favorite games: MechWarrior Online, Final Fantasy VII, Xenogears, Metal Gear Solid 3, Okami, Super Metroid, Megaman Series, Descent II, Starcraft, Deus Ex:HR, Einhander, Smash Bros Melee, Metroid Prime Series.

Outside of gaming, Alan enjoys playing music and singing. Guitar is his main instrument but he plays bass, keyboard, and dabbles with other instruments. He also enjoys listening and/or dancing to a wide variety of styles of music.  Alan enjoys traveling to new places and ACC sports, particularly the Wolfpack.  He's a big advocate for quality of life and improving the human condition for anyone that is human.

 

Expert Blogs

Posted by Alan Youngblood on Tue, 12 Jul 2011 03:02:00 EDT in Business/Marketing, Design, Console/PC
A love letter to Nintendo and Square-Enix that reads more like a "Dear John" letter. I cover the issues of honesty and focus in marketing and designing JRPGs to appeal to new (changed) audiences.


Physics meets marketing and has a lucrative lovechild. When to impede and when to laissez-faire when marketing. I'm down to get the friction on!


Posted by Alan Youngblood on Thu, 23 Sep 2010 04:12:00 EDT in Business/Marketing, Production
We all knew 08's favorite media cliche was bull. Let's take a look at what's better. If you use agile production with a lumbering confused giant, it's not agile anymore. But there is a way...


Posted by Alan Youngblood on Thu, 04 Mar 2010 11:41:00 EST in Art
A look back at Final Fantasy VII's huge impact in cinematic appeal. And I'm not even talking about the pre-rendered cut-scenes! Also, I examine Resident Evil for similar appeal.


Posted by Alan Youngblood on Mon, 08 Feb 2010 02:56:00 EST in Production
Yo-ho, a pirates' life for all your customers! Why you may already be encouraging piracy with your business practices!


Posted by Alan Youngblood on Mon, 25 Jan 2010 04:39:00 EST in Production
Why big publishers are doing what indies should be doing, and indies are doing what big publishers should be doing. Alan weighs in on the Kotick Doctrine and why productions are all mixed up.



Alan Youngblood's Comments

Comment In: [Blog - 08/28/2014 - 08:37]

Good perspective here, Dominic. There ...

Good perspective here, Dominic. There 's certainly shifts in at least sub-sets of game audiences that want to play and have less time/attention than we may have at other points in life. I know because even without having kids - just having a day job that I 'm committed to ...

Comment In: [News - 04/03/2014 - 03:48]

It does feel like we ...

It does feel like we 're going back to our roots. - This is what I was hoping for the past decade as I saw Epic diverging from who they were. I remember about a decade ago buying UT 2003 and 2004, for the games, but mostly for the engine. ...

Comment In: [News - 03/04/2014 - 06:35]

Congrats Autodesk, you have managed ...

Congrats Autodesk, you have managed to slowly euthanize the best thing that 3D CGI had. I hope you aren 't in the business of selling 3D CGI tools...oh...wait.

Comment In: [News - 01/31/2014 - 05:41]

This is why we can ...

This is why we can 't have good things. I 'll admit the game is flawed, but in a lovable and forgivable way. I enjoyed Dishonored too, so I 'm not going to critique it too much. I found jumping in with no expectations that Remember Me was a fantastic ...

Comment In: [News - 08/13/2013 - 12:22]

This is exactly what the ...

This is exactly what the JRPG genre needed --- great skilled, passionate developers from all over the world banding together to make a JRPG that focuses on good writing, solid gameplay, and appealing art/music. Win

Comment In: [Feature - 08/09/2013 - 01:16]

I 'm actually surprised there ...

I 'm actually surprised there aren 't more RPGs and story-based games coming out of the indie scene. I suppose it 's because content-heavy games are so difficult to make. lt - This hits the nail on the head. r n r nAfter starting two studios around RPG-esque games and ...