Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 1, 2015
arrowPress Releases
August 1, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Alan Youngblood's Blog   Expert Blogs

 

Alan Youngblood is from Raleigh NC in the U.S. Previously he has founded and done art, marketing and business at Mighty Rabbit Studios and Matreya Studios. He is very proud of his own credited work producing Mighty Rabbit's title Saturday Morning RPG and even more proud of the work the rest of the team has accomplished following his career move to IT. He spends his day-job time working in the related but different IT industry where he has worked at Global Knowledge Training as a network administrator. He is currently working on a few game projects - character art for Nic Allen's mobile action/rpg game, continued work on Tandem - a project from #GGJ14, and his own personal project which is a poker game that brings the human elements of the card game into the digital realm.

In his school days he studied communication|media and art + design at North Carolina State University. He continues to teach himself many things from C# coding to drawing anatomy to the science to emotions and facial expressions.

A few of Alan's favorite games: MechWarrior Online, Final Fantasy VII, Xenogears, Metal Gear Solid 3, Okami, Super Metroid, Megaman Series, Descent II, Starcraft, Deus Ex:HR, Einhander, Smash Bros Melee, Metroid Prime Series.

Outside of gaming, Alan enjoys playing music and singing. Guitar is his main instrument but he plays bass, keyboard, and dabbles with other instruments. He also enjoys listening and/or dancing to a wide variety of styles of music.  Alan enjoys traveling to new places and ACC sports, particularly the Wolfpack.  He's a big advocate for quality of life and improving the human condition for anyone that is human.

 

Expert Blogs

Posted by Alan Youngblood on Tue, 12 Jul 2011 03:02:00 EDT in Business/Marketing, Design, Console/PC
A love letter to Nintendo and Square-Enix that reads more like a "Dear John" letter. I cover the issues of honesty and focus in marketing and designing JRPGs to appeal to new (changed) audiences.


Physics meets marketing and has a lucrative lovechild. When to impede and when to laissez-faire when marketing. I'm down to get the friction on!


Posted by Alan Youngblood on Thu, 23 Sep 2010 04:12:00 EDT in Business/Marketing, Production
We all knew 08's favorite media cliche was bull. Let's take a look at what's better. If you use agile production with a lumbering confused giant, it's not agile anymore. But there is a way...


Posted by Alan Youngblood on Thu, 04 Mar 2010 11:41:00 EST in Art
A look back at Final Fantasy VII's huge impact in cinematic appeal. And I'm not even talking about the pre-rendered cut-scenes! Also, I examine Resident Evil for similar appeal.


Posted by Alan Youngblood on Mon, 08 Feb 2010 02:56:00 EST in Production
Yo-ho, a pirates' life for all your customers! Why you may already be encouraging piracy with your business practices!


Posted by Alan Youngblood on Mon, 25 Jan 2010 04:39:00 EST in Production
Why big publishers are doing what indies should be doing, and indies are doing what big publishers should be doing. Alan weighs in on the Kotick Doctrine and why productions are all mixed up.



Alan Youngblood's Comments

Comment In: [News - 03/03/2015 - 07:48]

Having worked in the first ...

Having worked in the first Source engine, I 'm intrigued by this and would like to know more details about all of it. First, for the record, it was free to use and develop on in the past provided you had a licensed copy of HL2 or The Orange Box. ...

Comment In: [News - 02/12/2015 - 06:05]

Front page view in Appstore ...

Front page view in Appstore on my iPad mini today and the day when this was posted contains at least 4 games with guns on the app icon: Iron Force, Random Heroes, Deus Ex: The Fall, and Call of Duty: Strike Team. r n r nIron Force is a tank, ...

Comment In: [News - 01/23/2015 - 07:10]

Since we 're limiting ourselves ...

Since we 're limiting ourselves to just one game and doing recent ones, I 've got to chip in Deus Ex Human Revolution Director 's Cut. Why It dared to be only single player narrative driven when all other AAA titles seemed like they had to be multiplayer and did ...

Comment In: [Blog - 01/14/2015 - 09:22]

While we 're at it, ...

While we 're at it, can we critique the use of new as a brand name not an adjective/modifier And I know we already got on Nintendo for naming its current home console Wii U, but I 'm just saying that those uninformed mass market customers are most certainly very ...

Comment In: [Blog - 08/28/2014 - 08:37]

Good perspective here, Dominic. There ...

Good perspective here, Dominic. There 's certainly shifts in at least sub-sets of game audiences that want to play and have less time/attention than we may have at other points in life. I know because even without having kids - just having a day job that I 'm committed to ...

Comment In: [News - 04/03/2014 - 03:48]

It does feel like we ...

It does feel like we 're going back to our roots. - This is what I was hoping for the past decade as I saw Epic diverging from who they were. I remember about a decade ago buying UT 2003 and 2004, for the games, but mostly for the engine. ...