Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 31, 2015
arrowPress Releases
January 31, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Alan Wilson's Blog   Expert Blogs

Old fart and Vice-President of Tripwire Interactive. Partly responsible for Red Orchestra: Combined Arms, Red Orchestra: Ostfront 41-45, Killing Floor and the upcoming Red Orchestra: Heroes of Stalingrad. Also an evil leftie, responsible for all the Socialist evils of the world. By American standards, a baby-eating Marxist - by European standards, a centrist Capitalist. Just goes to prove that everything is relative.

Expert Blogs

With a rapid-fire succession of layoffs and closures in the industry recently, this seems to be a relevant question. Are people an "Asset" or are they just "Consumables"? Many of us don't like the answer - and it isn't even sound business.

Posted by Alan Wilson on Fri, 08 Jan 2010 12:00:00 EST in
Over the last few days, we have had a large number of responses to our job postings here on Gamasutra. There are some great potential employees in the pile. But some of you... LISTEN to this rant, please!

Posted by Alan Wilson on Fri, 23 Oct 2009 10:49:00 EDT in
A view from an indie developer on some of the issues raised around price of games, DLC and finding "other ways" to dig cash out of games.

Posted by Alan Wilson on Sun, 11 Oct 2009 09:21:00 EDT in Production
In response to a batch of questions/debate busy derailing another post

Alan Wilson's Comments

Comment In: [Blog - 01/13/2015 - 07:48]

Now, I may be overly ...

Now, I may be overly affected by mob hysteria, but this blog post seems to be just a touch disingenuous. In much the same way that Pol Pot was just a touch psychotic. r n r nI 've never played The War Z, or its alt-form, Infestation. Those who have ...

Comment In: [Blog - 10/22/2014 - 03:19]

Hey Scott - useful piece. ...

Hey Scott - useful piece. All of this stuff is a huge learning curve and far too few people even have the faintest idea where to start. You 've got some great pointers in there. Glad you found it useful :

Comment In: [Blog - 09/30/2014 - 01:46]

Interesting article, for many reasons. ...

Interesting article, for many reasons. But one of the key reasons: the realization that most people learn the very hard way - striking out on your as a freelancer is one thing creating a business is quite another. And don 't under-estimate the huge stress on yourself AND those around ...

Comment In: [Blog - 07/02/2014 - 07:26]

Well, we Tripwire Interactive spent ...

Well, we Tripwire Interactive spent 0.00 marketing our first title - Red Orchestra: Ostfront 41-45. We also spent 0.00 marketing Killing Floor when we launched it. Between those two we 've sold something like 4 million units. r n r nNow, to be fair, that was cash outlay. Yes, it ...

Comment In: [News - 05/02/2014 - 10:14]

1. Nice timing. Throw out ...

1. Nice timing. Throw out most of one studio, wait a week or two, then announce a new title somewhere else. r n r n2. Looks moderately pretty - and really dull. And generic.

Comment In: [News - 04/14/2014 - 12:36]

The tax credit has multiple ...

The tax credit has multiple benefits all round. For us Tripwire , as Georgia tax payers, it reduces our tax burden in the state. Any excess in the tax credits we can sell. That both reduces our costs some and gives us extra capital so that we can grow faster. ...