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Alan Wilson's Blog   Expert Blogs

 

Old fart and Vice-President of Tripwire Interactive. Partly responsible for Red Orchestra: Combined Arms, Red Orchestra: Ostfront 41-45, Killing Floor, Red Orchestra: Heroes of Stalingrad (PC Gamer Game of the Year 2011), Rising Storm (PC Gamer Game of the Year 2013) and the upcoming Killing Floor: Calamity for mobile platforms - and Killing Floor 2 for PC and PS4.

Also an evil leftie, responsible for all the Socialist evils of the world. By American standards, a baby-eating Marxist - by European standards, a centrist Capitalist. Just goes to prove that everything is relative.

 

Expert Blogs

Posted by Alan Wilson on Thu, 12 Feb 2015 01:29:00 EST in Business/Marketing, Console/PC
Ah, it must be that time of year again. Another set of layoffs and another corporate-speak "statement" that utterly ignores the fact that your (now-ex) employees are being treated with zero respect and care. So I'm going to rant about it.


With a rapid-fire succession of layoffs and closures in the industry recently, this seems to be a relevant question. Are people an "Asset" or are they just "Consumables"? Many of us don't like the answer - and it isn't even sound business.


Posted by Alan Wilson on Fri, 08 Jan 2010 12:00:00 EST in
Over the last few days, we have had a large number of responses to our job postings here on Gamasutra. There are some great potential employees in the pile. But some of you... LISTEN to this rant, please!


Posted by Alan Wilson on Fri, 23 Oct 2009 10:49:00 EDT in
A view from an indie developer on some of the issues raised around price of games, DLC and finding "other ways" to dig cash out of games.


Posted by Alan Wilson on Sun, 11 Oct 2009 09:21:00 EDT in Production
In response to a batch of questions/debate busy derailing another post



Alan Wilson's Comments

Comment In: [News - 08/26/2015 - 08:54]

While I generally hate these ...

While I generally hate these statements, I 'll have to admit that I am glad the CEO stepped up to admit that it is because of a mistake - over-reaching in some areas. While I am sure that is small consolation to those losing their jobs, at least there is ...

Comment In: [Blog - 08/20/2015 - 12:52]

Our alpha builds aren 't ...

Our alpha builds aren 't bug-free. But we don 't ask people to pay us for them, either. We ask people to pay us for an Early Access build which is largely bug-free, so that we can get feedback on the gameplay, balance and direction. And not ask people to ...

Comment In: [News - 07/08/2015 - 02:55]

I 'm flattered, I think... ...

I 'm flattered, I think... maybe it can become the go-to rant in these situations Of course, it would be good if we didn 't have to...

Comment In: [News - 06/08/2015 - 04:08]

Valve 's eyes only - ...

Valve 's eyes only - there is currently no mechanism for the info to get back to us - that I know of :

Comment In: [News - 04/16/2015 - 05:03]

Its another of those awful ...

Its another of those awful corporate statements again...

Comment In: [Blog - 02/12/2015 - 01:29]

Yup, David, I 'm inclined ...

Yup, David, I 'm inclined to agree with you there. I have a suspicion that there is something similar going on at Daybreak - but that is only rank speculation on my part