Adam Saltsman's Blog
I accidentally besieged Laralyn McWilliams w my thoughts on pomodoro technique / timeboxing on twitter earlier today before realizing probably a blog post would be a better way to do this. So here is that blog post!
An interview with indie game maker Steph Thirion, to celebrate the release of Eliss Infinity 1.1 on iOS and Android.
My "philosophy of art and craft", and how it affects what I decide to make, and when...
Lately I've heard a lot of people sort of grumping about the fact that sometimes rational people discuss the same things as trolls. I wanted to explore this idea that ignoring trolls is good/bad.
Some quick thoughts on the making and selling of commercial games, working with distributors, and doing marketing/pr as a small company/solo artist.
In addition to financial conflict-of-interest and our own preferences, the attitudes of our fans and followers, and the design of social media itself, also create obstacles for the spread of new and innovative designs.
Adam Saltsman's Comments
[Blog - 08/07/2013 - 12:02]
[Blog - 05/24/2013 - 01:57]
yea i think big games ...
yea i think big games and big companies have this problem a lot. one of my favorite games of the last 5 years, VANQUISH, i completely ignored for the first couple of years it was out. what a waste
[Blog - 06/01/2013 - 04:02]
yea i was tweeting about ...
yea i was tweeting about something similar the other day... it 's really hard to draw black and white lines between all criticism and all trolling, but suffice it to say that these things are all true: r n r n1 - you can get positive comments that are trolling ...
[Blog - 01/31/2013 - 12:27]
It filled up slightly faster ...
It filled up slightly faster than we anticipated o O if y 'all are local and interested in attending, though, if you RSVP anyways it will help us a lot to gauge demand on doing a followup session at the end of the month
[News - 03/27/2012 - 03:39]
Also if you have time ...
Also if you have time to elaborate on this paragraph I would love to hear more: r n r n I think the focus on Zynga is two-pronged: it 's a pushback against non-traditional 'gamers ' entering the gaming sphere, and the emergence of free-to-play as a business model. Zynga ...
[Blog - 02/26/2012 - 11:35]
From the article: r n ...
From the article: r n r n I feel like I should also say, don 't use 'good ' games with bad intros to justify not putting much effort into the intro of your game. It happens every time I bring this up, Well XXX gave me a very bad ...