Adam Bishop's Blog
Adam is the creator of the independent experimental game Time Flows, But Does Not Return and has taken part in the Experimental Gameplay Project. He has previously worked in the game industry in Montreal, but is now a programmer in another industry. While his formal education is in the history of 20th century international relations, he has been making games in some form or other (board games, card games, video games) for most of his life and it's a field he'll continue to be a part of. He currently has multiple projects in the works, which may make all of them less likely to ever see the light of day. If you want to get in touch with him, you can reach him at firstname.lastname@example.org.
"Don't bother," she said.
Want to start making video games but don't know where to start? I've got a few suggestions.
Developers build a trust with players over the course of a game. Don't betray it for the sake of a "shocking" plot twist.
Digital sales aren't just affecting which games I play, they're affecting how I play them too.
An account of the constant sexual harassment I've witnessed in this industry and why gamers need to stop feeding into it.
Why the concept of "replay value" typically misses the point.
Adam Bishop's Comments
[News - 04/17/2014 - 06:56]
I recently saw one retailer ...
I recently saw one retailer Target selling the Xbone for 50 off with a copy of Forza and a year of Xbox Live. I 've never seen anything similar with the PS4. Also, Sony raised the price of the PS4 in Canada by 50 while Microsoft hasn 't made the ...
[News - 04/16/2014 - 06:54]
If I 'm reading this ...
If I 'm reading this right, that means the PS4 is selling twice as quickly as the PS3 did in its first 6 months on the market: r n r nhttps://www.scei.co.jp/corporate/data/bizdataps3 sale e.html
[Blog - 04/03/2014 - 11:44]
Yes, but I 've never ...
Yes, but I 've never heard anyone argue that Amazon ought to stop stocking books that they don 't promote.
[Blog - 03/24/2014 - 01:23]
There 's so much complaining ...
There 's so much complaining in the game industry about discoverability and how it 's someone else 's problem to market your game for you. I don 't hear this in any other industry. There are tons of authors who are thrilled at the opportunities that being able to self-publish ...
[News - 03/19/2014 - 10:25]
Papers, Please was my own ...
Papers, Please was my own personal game of the year in 2013. It 's great to see Pope getting recognition for the great work he 's done.
[News - 03/17/2014 - 07:09]
I hope one day we ...
I hope one day we 'll stop talking about what 's good for games as though they 're one monolithic entity. What 's good for one game isn 't good for another. What one audience appreciates, another audience is bored by. Developers should adopt the plot structure, mechanics, UI, and ...