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Adam Bishop's Blog


Adam is the creator of the independent experimental game Time Flows, But Does Not Return and has taken part in the Experimental Gameplay Project.

He's also the author of the political noir fantasy novel The Disillusioners.

Adam has previously worked for a large game developer in Montreal, but is now a programmer in another industry. While his formal education is in the history of 20th century international relations, he has been making games in some form or other (board games, card games, video games) for most of his life and it's a field he'll continue to be a part of.  He currently has multiple projects in the works, which may make all of them less likely to ever see the light of day.


Member Blogs

Posted by Adam Bishop on Fri, 12 Oct 2012 03:20:00 EDT in Design, Console/PC
"Don't bother," she said.

Posted by Adam Bishop on Thu, 09 Aug 2012 06:05:00 EDT in Design, Programming, Console/PC, Indie
Want to start making video games but don't know where to start? I've got a few suggestions.

Posted by Adam Bishop on Sat, 17 Mar 2012 04:21:00 EDT in Design, Console/PC
Developers build a trust with players over the course of a game. Don't betray it for the sake of a "shocking" plot twist.

Posted by Adam Bishop on Sun, 01 Jan 2012 03:12:00 EST in Design, Production, Indie
Digital sales aren't just affecting which games I play, they're affecting how I play them too.

Posted by Adam Bishop on Sat, 16 Oct 2010 01:21:00 EDT in
An account of the constant sexual harassment I've witnessed in this industry and why gamers need to stop feeding into it.

Posted by Adam Bishop on Wed, 06 Oct 2010 02:04:00 EDT in Design
Why the concept of "replay value" typically misses the point.

Adam Bishop's Comments

Comment In: [News - 06/08/2015 - 04:08]

it would seem that most ...

it would seem that most people prefer having money in their pocket to supporting developers who they 've never met. r n r nWhy would it seem that way EA has offered refunds for quite a while through Origin, has that resulted in a deluge of players trying to game ...

Comment In: [Blog - 06/04/2015 - 04:56]

The idea that developers are ...

The idea that developers are going to change their game design based on the two hour rule is based on an unstated assumption that is completely unsupported - that there 's going to be a massive spike in game returns, large enough to throw the whole ecosystem out of balance. ...

Comment In: [Blog - 05/28/2015 - 01:32]

I agree with Kenneth, I ...

I agree with Kenneth, I think Myst has fantastic puzzle design.

Comment In: [News - 05/29/2015 - 02:30]

BioSchlock ...


Comment In: [Blog - 05/20/2015 - 02:13]

I don 't understand why ...

I don 't understand why you believe anyone is trying to coerce developers into doing anything. No one accuses Mythbusters of trying to coerce movie studios into making certain kinds of films comparing fiction to reality can be fun, it doesn 't need to be read as some grand statement ...

Comment In: [News - 05/19/2015 - 05:10]

The rudeness in this post ...

The rudeness in this post is uncalled for. If you actually read the article you did read the linked article before commenting on it, right it goes into detail about the costs of developing games and how to manage expectations around that reality, which seems pretty relevant to the average ...