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Adam Bishop's Blog


Adam is the creator of the independent experimental game Time Flows, But Does Not Return and has taken part in the Experimental Gameplay Project.

He's also the author of the political noir fantasy novel The Disillusioners.

Adam has previously worked for a large game developer in Montreal, but is now a programmer in another industry. While his formal education is in the history of 20th century international relations, he has been making games in some form or other (board games, card games, video games) for most of his life and it's a field he'll continue to be a part of.  He currently has multiple projects in the works, which may make all of them less likely to ever see the light of day.


Member Blogs

Posted by Adam Bishop on Fri, 12 Oct 2012 03:20:00 EDT in Design, Console/PC
"Don't bother," she said.

Posted by Adam Bishop on Thu, 09 Aug 2012 06:05:00 EDT in Design, Programming, Console/PC, Indie
Want to start making video games but don't know where to start? I've got a few suggestions.

Posted by Adam Bishop on Sat, 17 Mar 2012 04:21:00 EDT in Design, Console/PC
Developers build a trust with players over the course of a game. Don't betray it for the sake of a "shocking" plot twist.

Posted by Adam Bishop on Sun, 01 Jan 2012 03:12:00 EST in Design, Production, Indie
Digital sales aren't just affecting which games I play, they're affecting how I play them too.

Posted by Adam Bishop on Sat, 16 Oct 2010 01:21:00 EDT in
An account of the constant sexual harassment I've witnessed in this industry and why gamers need to stop feeding into it.

Posted by Adam Bishop on Wed, 06 Oct 2010 02:04:00 EDT in Design
Why the concept of "replay value" typically misses the point.

Adam Bishop's Comments

Comment In: [News - 10/09/2015 - 05:07]

This seems like a lawsuit ...

This seems like a lawsuit waiting to happen. The Framerate Police group tracks something that 's more or less objective: what framerate a game runs at. If a game is locked to 30 FPS, it 's locked to 30 FPS. But what does or does not count as a scam ...

Comment In: [Blog - 09/17/2015 - 02:04]

I suspect Alexandre is right. ...

I suspect Alexandre is right. Whatever amount of luck is involved in a developer 's first success is probably significantly lessened for subsequent successes for exactly the reasons you 've mentioned.

Comment In: [News - 09/11/2015 - 04:54]

It is difficult for me ...

It is difficult for me to imagine that a board game Kickstarter that raised 68 more than its initial goal was unable to fulfill its rewards for any reason other than malpractice. Presumably the game was already designed, and with a board game the costs are relatively fixed unlike a ...

Comment In: [Blog - 09/08/2015 - 01:36]

Data isn 't really objective ...

Data isn 't really objective in the sense that most people intend it to mean. Data is always subject to the biases of the people who set out to collect or use it. What data to collect, how to collect it, why to collect it, how to interpret it . ...

Comment In: [Blog - 09/08/2015 - 01:36]

@Wes r n r n ...

@Wes r n r n I don 't know why it worked would writing a blog about it add any value to the community here but, if two ignorant newbies can do it, it can 't be too similar to the lottery. r n r nIs there sarcasm here that ...

Comment In: [Blog - 08/20/2015 - 12:57]

I 'd rather have a ...

I 'd rather have a comments section full of empathy, if that 's what the person wants or needs at the time.