Adam Bishop's Blog
Adam is the creator of the independent experimental game Time Flows, But Does Not Return and has taken part in the Experimental Gameplay Project.
He's also the author of the political noir fantasy novel The Disillusioners.
Adam has previously worked for a large game developer in Montreal, but is now a programmer in another industry. While his formal education is in the history of 20th century international relations, he has been making games in some form or other (board games, card games, video games) for most of his life and it's a field he'll continue to be a part of. He currently has multiple projects in the works, which may make all of them less likely to ever see the light of day.
"Don't bother," she said.
Want to start making video games but don't know where to start? I've got a few suggestions.
Developers build a trust with players over the course of a game. Don't betray it for the sake of a "shocking" plot twist.
Digital sales aren't just affecting which games I play, they're affecting how I play them too.
An account of the constant sexual harassment I've witnessed in this industry and why gamers need to stop feeding into it.
Why the concept of "replay value" typically misses the point.
Adam Bishop's Comments
[Blog - 07/24/2015 - 06:24]
To use The Walking Dead ...
To use The Walking Dead games as examples, they certainly have mechanics. There are first-person shooter-style action sequences, there are quick-time events which I hate, but they 're still gameplay , there are adventure game style puzzles. There 's also the key mechanic of the game, which is modifying the ...
[Blog - 07/09/2015 - 02:22]
[Blog - 06/30/2015 - 01:28]
Have you played any of ...
Have you played any of the Lego games Lego: Lord of the Rings, Lego: Star Wars, etc. I feel like they might provide the kind of experience you 're looking for. The Lego games do a better job than anything else I 've found of providing a co-op experience that ...
[News - 06/08/2015 - 04:08]
it would seem that most ...
it would seem that most people prefer having money in their pocket to supporting developers who they 've never met. r n r nWhy would it seem that way EA has offered refunds for quite a while through Origin, has that resulted in a deluge of players trying to game ...
[Blog - 06/04/2015 - 04:56]
The idea that developers are ...
The idea that developers are going to change their game design based on the two hour rule is based on an unstated assumption that is completely unsupported - that there 's going to be a massive spike in game returns, large enough to throw the whole ecosystem out of balance. ...
[Blog - 05/28/2015 - 01:32]