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Adam Bishop's Blog


Adam is the creator of the independent experimental game Time Flows, But Does Not Return and has taken part in the Experimental Gameplay Project. He has previously worked in the game industry in Montreal, but is now a programmer in another industry. While his formal education is in the history of 20th century international relations, he has been making games in some form or other (board games, card games, video games) for most of his life and it's a field he'll continue to be a part of.  He currently has multiple projects in the works, which may make all of them less likely to ever see the light of day. If you want to get in touch with him, you can reach him at


Member Blogs

Posted by Adam Bishop on Fri, 12 Oct 2012 03:20:00 EDT in Design, Console/PC
"Don't bother," she said.

Posted by Adam Bishop on Thu, 09 Aug 2012 06:05:00 EDT in Design, Programming, Console/PC, Indie
Want to start making video games but don't know where to start? I've got a few suggestions.

Posted by Adam Bishop on Sat, 17 Mar 2012 04:21:00 EDT in Design, Console/PC
Developers build a trust with players over the course of a game. Don't betray it for the sake of a "shocking" plot twist.

Posted by Adam Bishop on Sun, 01 Jan 2012 03:12:00 EST in Design, Production, Indie
Digital sales aren't just affecting which games I play, they're affecting how I play them too.

Posted by Adam Bishop on Sat, 16 Oct 2010 01:21:00 EDT in
An account of the constant sexual harassment I've witnessed in this industry and why gamers need to stop feeding into it.

Posted by Adam Bishop on Wed, 06 Oct 2010 02:04:00 EDT in Design
Why the concept of "replay value" typically misses the point.

Adam Bishop's Comments

Comment In: [Blog - 09/29/2014 - 02:07]

Sure, but there is no ...

Sure, but there is no research whatsoever that indicates the damsel in distress trope is influencing people in any way whatsoever. r n r nNo one believes the damsel in distress trope is somehow single-handedly shaping people 's minds. It 's a small part of a complicated process that contributes ...

Comment In: [News - 09/26/2014 - 01:21]

I think Nathan 's point, ...

I think Nathan 's point, which I agree with, is how much do we expect user behaviour to change in only a week I wouldn 't assume that the effect that curators are having now is the same effect they 'll have in six months. Steam has millions of users, ...

Comment In: [News - 09/19/2014 - 07:33]

A big part of evaluating ...

A big part of evaluating a Kickstarter pitch for me is Do I think this team can complete what they 've proposed So far every KS project I 've backed has released a finished product or is well on the way to doing so. If you 're judicious in what ...

Comment In: [News - 09/15/2014 - 09:09]

I 'd love to know ...

I 'd love to know how Microsoft has figured they 'll make money on this acquisition. Generally if you want to make money from lightning in a bottle, you 've got to get in at the pre-bottle stage. r n r nAs for Notch, it 's amazing to me how ...

Comment In: [Blog - 09/10/2014 - 09:40]

This is actually something I ...

This is actually something I dislike about the recent Mario RPGs on the DS. It feels like they 've replaced the tactical decision-making of most JRPGs with a bunch of button-mashing minigames.

Comment In: [News - 09/05/2014 - 05:30]

I 'm not making any ...

I 'm not making any judgement about either athlete 's appearance or marketability, but here are the of hits from a couple of Google News searches: r n r n Maria Sharapova - 35,600 r n Serena Williams - 5.24 million