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April 19, 2014
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Aaron San Filippo's Blog   Expert Blogs

 

Aaron spent 7 years at Raven software in Middleton, WI, working on such titles as Singularity, Marvel:Ultimate Alliance, and Call of Duty: Modern Warfare 3.

In April of 2012, he left the AAA scene to join his brother, Forest San Filippo in founding Flippfly, where they're creating games for PC and mobile. You can follow him on Twitter here.

 

Expert Blogs

A discussion of the changing landscape in games, and what it means for Indie developers in 2014 and beyond.


We launched Race The Sun one month ago via our website and the Humble sales Widget, and a professional PR campaign. Here is a summary of our experience. Spoiler: Distribution platforms like Steam seem critical for commercial success.


Posted by Aaron San Filippo on Wed, 15 May 2013 10:21:00 EDT in
Niche games are struggling on Greenlight. Here's an idea for giving them a fighting chance.


Posted by Aaron San Filippo on Fri, 18 Jan 2013 12:55:00 EST in Design, Indie
In this series, I interview notable fellow game developers, in hope that we can glean lessons from their success.


Posted by Aaron San Filippo on Wed, 09 Jan 2013 09:59:00 EST in Business/Marketing, Indie
Presenting Two PR lessons we've learned, which can be boiled down to one thing: it's about the game.


Posted by Aaron San Filippo on Fri, 15 Jun 2012 03:49:00 EDT in Business/Marketing, Production, Indie
After 7 years in AAA, I reflect on lessons learned, and discuss how I believe this experience will help in my new life as an indie developer in a two-man studio.



Aaron San Filippo's Comments

Comment In: [News - 03/10/2014 - 11:11]

So, who 's up for ...

So, who 's up for a Wolfram game jam :

Comment In: [Blog - 03/07/2014 - 11:11]

Wait - so you actually ...

Wait - so you actually think that Ryan 's strategy was: r n r n1. Spend time making an app that would be rejected by Apple r n2. Make a post about it on a developer blog, stirring up controversy. r n3. Profit r n r nMakes good sense to ...

Comment In: [Blog - 02/28/2014 - 11:31]

The crux of the matter ...

The crux of the matter seems to be that consumers feel like they 're being misled about the true cost of some of these apps. r n r nI think the solution here is informing consumers better, not regulating. I agree it would set a very bad precedent to do ...

Comment In: [Blog - 02/01/2014 - 11:46]

This is great, thanks r ...

This is great, thanks r n r nOne question - from a linux illiterate: What 's the best way to view/access log files via ssh r nOr alternatively, is it possible to setup a network file share to make it super easy to access my game log

Comment In: [News - 01/24/2014 - 03:57]

Interesting Did this game ever ...

Interesting Did this game ever see the light of day commercially

Comment In: [Blog - 01/10/2014 - 05:45]

Hey Dominic, thanks for the ...

Hey Dominic, thanks for the comment r nThis data actually sounds really interesting and I 'd personally love to see it turned into a full blog post explaining what some of these numbers mean.