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Aaron Isaksen's Blog
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Aaron Isaksen is Co-founder of AppAbove Games LLC (appabovegames.com), a mobile games developer since 2003, and a Partner of Indie Fund (indie-fund.com), which aims to support the growth of games as a medium by helping indie developers get financially independent and stay financially independent.
AppAbove Games launched Chip Chain (chip-chain.com), available for free on iOS, on November 8th, 2012. AppAbove Games also has a successful business designing and selling games for feature phones.
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Expert Blogs
Piracy Tracking for In-App Purchases  |
| Posted by Aaron Isaksen on Thu, 13 Dec 2012 02:04:00 EST in
Indie,
Smartphone/Tablet,
Social/Online,
Business/Marketing
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| We take a look at piracy in our Free-to-play iOS game Chip Chain, using analytics to figure out which users are most likely to be pirating our in-app purchases. The main techniques are comparing against daily sales receipts and time-to-purchase metrics. |
| Read More... | 9 Comments |
The Importance of Tracking by Country  |
| Posted by Aaron Isaksen on Wed, 28 Nov 2012 10:38:00 EST in
Production,
Indie,
Business/Marketing,
Smartphone/Tablet,
Social/Online
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| When tracking, each country acts very differently. It's essential that you track which country a user comes from, or else your data can easily be corrupted. We compare some results from China and the US for our recently launched iOS game Chip Chain. |
| Read More... | 5 Comments |
How We Selected our Mobile Analytics Package For 'Chip Chain'  |
| Posted by Aaron Isaksen on Mon, 19 Nov 2012 10:56:00 EST in
Programming,
Indie,
Business/Marketing,
Smartphone/Tablet,
Social/Online
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| Many companies provide mobile analytics. Our most important features were Low cost, Revenue tracking, Real time, post data collection analysis, and easy to view the data. We ended up using Flurry and our own custom tracker using Amazon SimpleDB. |
| Read More... | 5 Comments |
An Introduction to My Indie Free-to-play / In-app Purchase / Analytics Blog  |
| Posted by Aaron Isaksen on Tue, 13 Nov 2012 02:23:00 EST in
Business/Marketing,
Smartphone/Tablet,
Indie,
Social/Online,
Design
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| I decided to start a blog on Gamasutra to discuss what we are learning about in-app purchases, free to play games, and analytics, while we are doing it for Chip Chain. Hopefully we can help other indies who are thinking about IAP or free-to-play games. |
| Read More... | 2 Comments |
Aaron Isaksen's Comments
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Comment In: Piracy Tracking for In-App Purchases [Blog - 12/13/2012 - 02:04]
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We haven 't launched on ... We haven 't launched on Android yet, but plan to early next year. Why would fragmentation impact piracy rates |
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Comment In: The Importance of Tracking by Country [Blog - 11/28/2012 - 10:38]
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Haven 't used any sophisticated ... Haven 't used any sophisticated data mining software. Would you recommend something |
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Comment In: How We Selected our Mobile Analytics Package For 'Chip Chain' [Blog - 11/19/2012 - 10:56]
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I did look at Google ... I did look at Google Analytics, but they had something in their Terms of Service that said you could only do up to 10 million Hits per month per account , which we thought would be too low for our usage. I didn 't want to get in a situation ... |
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Comment In: Lessons Learned from Localizing Canabalt [Blog - 01/17/2012 - 01:28]
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Hi Adam...just now dealing with ... Hi Adam...just now dealing with bulk uploading of achievements. I wrote a little script using Fake http://fakeapp.com/ which makes it very easy to automate Safari. I just dump my achievement database out in to a format thats easy to parse with javascript, and then loop while automating the clicking of ... |
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