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A S's Blog

 

I work in search. No, not that one. Not that one either. Wow you knew about that one? I'm impressed, but no not even that one.

I don't work on it, but I think the Apache Solr project is pretty cool. You should check it out.

 

A S's Comments

Comment In: [News - 06/11/2013 - 06:07]

Sounds very similar to DE:HR, ...

Sounds very similar to DE:HR, no

Comment In: [Blog - 05/26/2013 - 05:50]

Hi Andreas, thanks for your ...

Hi Andreas, thanks for your reply. r n r nThis wasn 't meant personally in a sense, but you can hopefully understand why I would feel that a post on the required elements of game development should come from someone who has developed games. In that way I am not ...

Comment In: [News - 05/22/2013 - 11:30]

Indies are lucky Sony and ...

Indies are lucky Sony and Nintendo are being as friendly as they are. r n r nThe fundamental problem is who owns the platforms and the problems. If your indie game f s up and wrecks system data or something on a PC, it 's the game makers and end ...

Comment In: [News - 05/06/2013 - 03:37]

Your post unwittingly reveals why ...

Your post unwittingly reveals why this is such an issue. r n r nI.e. if there had been a majority male developers and they said there is no theme to the speakers I doubt you would even have questioned it. Not saying anything against you, but basically female developer is ...

Comment In: [News - 04/24/2013 - 05:42]

People with flash licenses can ...

People with flash licenses can still use them and deploy, just new developers can 't buy flash licenses. Anyone coming to dev from now can use webplayer, legacy devs can still export to flash, I fail to see a problem.

Comment In: [Feature - 04/18/2013 - 04:05]

Probably cost benefit. Basically Mono ...

Probably cost benefit. Basically Mono provides almost everything you could want from XNA without MS having to invest anything, and now Unity can target w8 as well as xbox, all they are doing is competing with free variants that are just as good as their own products. Given that context, ...