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April 27, 2015
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Posted by Cassandra Khaw on 04/24/15 01:43:00 pm in Business/Marketing, Serious, Indie
Southeast Asian micropublisher Ysbryd Games recently took to PAX East for their first exhibition ever. Here is what they've learned from that week of insanity, new friends, and oh-my-gawd-whys.

Posted by Robert Zubek on 04/24/15 01:43:00 pm in Design, Console/PC, Indie, Smartphone/Tablet
Here's how we balanced our last game using a simple model built in MS Excel.

Posted by Keith Burgun on 04/23/15 06:17:00 pm in Design, Serious, Indie
There's been a lot of discussion about how to prevent toxic behavior in players of online competitive games. Today I'd like to suggest a different approach.

Posted by Randy OConnor on 04/23/15 06:17:00 pm in Design, Art
What lasts? Will our games last? Do the connections we make in life last? What do we seek in our creative pursuits?

Posted by Kris Graft on 04/23/15 04:33:00 pm in
You've been thinking a lot about narrative in games, so you talked to a game for a bit.

Posted by Robert Fearon on 04/21/15 03:55:00 pm in Business/Marketing, Production, Console/PC, Indie
On the differences between how people perceive game development and the costs and realities, via a recent article on Double Fine.

Posted by Erik Waananen on 04/24/15 04:05:00 pm in Business/Marketing, Production, Console/PC
A modder shares his thoughts on the recent controversy surrounding Valve's announcement to provide storefronts for mods through Steam Workshop.

Posted by Harry Mack on 04/24/15 01:43:00 pm in Art, Indie
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on music for a younger audience.

Game lawyer Zachary Strebeck takes a look at the attribution requirements for some stock content sites and offers some insight into finding out what your responsibilities are when using royalty-free content.

Posted by Dan Felder on 04/24/15 01:43:00 pm in Design, Indie
The words "post-mortem" have never been so appropriate.

Posted by Taro Omiya on 04/24/15 01:43:00 pm in Art, Console/PC, Indie
So a lot of praises has been made about the graphics in our Ludum Dare game, Star Driller Ultra. How did we make such beautiful graphics in a short amount of time? Well, actually, itís a lot easier than you think.

Posted by Robert Jackson on 04/24/15 01:38:00 pm in Design, Smartphone/Tablet
The Apple Watch will push smartwatches into the mainstream and make them a viable new gaming platform. But inherent platform limitations will require developers to re-think game design, I call it "micro-gaming".