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September 18, 2018
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  Blog: Bloom's taxonomy of game reviews
image Reviews often spend too much time describing and not a lot of time analysing. This is a discussion of how the use of Bloom's Taxonomy can help address this by systemizing the act of reviewing.
Creating the satisfying 'swoosh' effect in Super Lucky's Tale
image Hot on the...tail...of the recent Steam launch of Super Lucky's Tale, game dev Michael Voeller shares exactly how he created the game's satisfying "swoosh" effect.
  Video: Rapid prototyping for Titanfall 2's single-player mode
image In this GDC 2018 talk, Respawn Entertainment's Christopher Dionne explains a rapid-prototyping technique that helped the studio quickly build levels in Titanfall 2's single-player mode.
  Deus Ex director Warren Spector shares how to find personal success in the industry
image Deus Ex director Warren Spector delivered a keynote about developer success at the Midwest Game Developers Conference, which the Wisconsin Game Alliance has uploaded to their YouTube channel.
  Obituary: Game industry veteran Gene Mauro
image In addition to the impactful work Mauro did as founder of CEG, he co-founded Myelin Media, a video game publishing company that would go on to release titles on PC and console in over 50 countries.
1 Australian study warns of link between loot boxes and problem gambling
image "These results support the position of academics who claim that loot boxes are psychologically akin to gambling," reads a statement shared along with the findings published by the committee today.
  Get a job: Phosphor Studios is hiring a Sr. Engine Programmer
image Phosphor is seeking an experienced engine programmer to join a new game team in Chicago, Illinois.
  XRDC speaker Q&A: Lucas Toohey and the metrics VR developers need right now
image We talked to XRDC speaker Lucas Toohey, who will be presenting a talk on useful metrics in VR at XRDC 2018.
5 Don't Miss: A look at what makes Kirby's Epic Yarn work so well
image Zack Wood takes a critical look at Nintendo and Good-Feel's Wii platformer Kirby's Epic Yarn, exploring how its cohesive fabric-based worldview sets it apart from other games.
  Washington State and 15 countries team up over video game gambling concerns
image The squad of sixteen regulators has signed a declaration over growing concerns with the overlap between gambling and video games through things like loot boxes and skin betting.
  Blog: Evolving classic RTS interactions for VR - Part 2
image Here's how we approached the challenge of letting players interact with their units when developing a virtual reality real-time strategy title.
1 Disney shuts down Star Wars: Rivals following soft launch
image The game has already been removed from online marketplaces as it awaits full shutdown next month.
2 Blog: Object design for web-based games
image Many strong developers building their first web-based game quickly discover that constructing items is not an easy task. This post might help.
  Check out the pitch documents for the original Pokemon games
image The documents offer some interesting insights into the formative days of the now globally recognized franchise, including concept art, sprite designs, and map layouts.
1 Assassin's Creed III creative director explains how he'd update the remaster
image For starters, he'd incorporate some of the optional side-missions into the main narrative, primarily because they help present a more well-rounded view of protagonist Connor.
1 Blog: Why I love physics-based games
image Independent video game developer Peter Stock explores how and why physics can provide enduringly fun gameplay.
Game Design Deep Dive: Creating Falcon Age's feathered companion
image Let’s do a deep dive of the design of the falcon, animation and rig setup, AI and navigation, feather tech, and raptor sounds.
  Video: The iterative programming pipeline of Far Cry 4
image In this 2015 GDC talk, Ubisoft Montreal's Remi Quenin discusses game-changing improvements applied to the programming pipeline of Far Cry 4.
  Long-running game dev interview series Don't Die now available in audio form
image Interviews with game developers from the series Don't Die have been converted as audio and uploaded to YouTube, featuring discussions with individuals from experimental indies to triple-A vets.
  Weekly Jobs Roundup: Cryptic Studios, The Game Band, and more are hiring!
image Whether you're just starting out, looking for something new, or just seeing what's out there, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
  Assassin's Creed for Switch adopts pay-as-you-play pricing in Japan
image Assassin's Creed Odyssey is coming to the Switch in Japan as a "Cloud Edition".
  Less than 2 years in, VR game I Expect You To Die surpasses $3M revenue
image Schell Games’ I Expect You To Die has officially brought in $3 million since its late 2016 launch, with the majority of that sum being earned in the last year alone.
  XRDC speaker Q&A: Chris O'Connor and using VR in the auto biz
image Zerolight's Chris O'Connor explains how the automotive industry is taking advantage of virtual reality technology in this Q&A for his upcoming XRDC talk.
6 Don't Miss: The strange, unresolved conflict in Animal Crossing
image In this classic 2013 feature Ian Bogost explores how, through the years, Animal Crossing's overall themes remain constant: the strange, unresolved conflict between consumption and naturalism.
3 Nintendo requires online subscription to purchase Switch NES controller
image Sale of the wireless NES controllers recently announced for the Switch is limited to one per Nintendo account as well.

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1 Committing career suicide, telling true stories about game development
by Larry Charles
Why I left my AAA game development job and what about that experience forced my hand to start Game...
  Kliuless? Gaming Industry ICYMI #3
by Kenneth Liu
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including...
  Video Game Deep Cuts: Destiny Forsaken, Remake Uncredited
by Simon Carless
This week's highlights include a look at Destiny 2's Forsaken expansion, an investigation of how...
2 How video game localization works and how much it costs in 2018
by Nikolay Bondarenko
What is localization? How about right processes and costs? Which tools work well and which languages...
  Bloom's Taxonomy of Game Reviews
by Michael Heron
Reviews often spend too much time describing and not a lot of time analysing. This is a discussion...

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arrowPress Releases
Porting To Consoles: Gotchas And Things To Consider
image Matthias Maschek recalls the difficulties his team faced during its first console port, proposing solutions to common issues that surface during the process.
50 Things I Learned From Working In The Games Industry
image Following up on a previous feature, Utrecht School of the Arts graduate Steven Honders lists 50 crucial lessons he learned while working in the games industry.
20 Student Game Marketing Tips
image Indie Wolverine's Logan Williams offers up effective marketing tips for independent developers, helping you spread the word about your project at little or no cost.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Sunrise Animation Studios
Sunrise Animation Studios We are specialized in providing digital art services to the video game and animation industries.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Mad Marker Studios
Mad Marker Studios

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