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November 12, 2018
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  Blog: Designing a data model
image In this post I wanted to take a look at the rationale and design goals behind the data model we use at The Machinery.
  Google Play announces Games for Change design challenge finalists
image Google Play launched the competition back in March to promote gender diversity by inspiring young women as players and game makers. 
1 Blog: In-depth game design on Space Frontier 2
image In this blog post, indie game developer Olin Olmstead takes a detailed look at the game mechanics underlying Space Frontier 2.
  Mouse and keyboard support arriving on Xbox One this week
image Microsoft is bringing mouse and keyboard support to the Xbox One on November 14, after initially announcing the move back in September.
  Video Game Deep Cuts: A Quiet Man, With Trivial Credits
image This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right.
2 Obsidian, inXile acquired by Microsoft Studios
image Microsoft has announced the acquisition of RPG-centric studios Obsidian and inXile Entertainment, as part of a host of announcements at its X08 event in Mexico.
6 Video: An apology for Roger Ebert
image Loom creator Brian Moriarty takes the stage at GDC 2011 to deliver a thoughtful defense of critic Roger Ebert's industry-stirring sentiment that 'video games can never be art.'
  Watch Lucas Pope discuss the making of Return of the Obra Dinn
image Watch game developer Lucas Pope discuss the making of Return of the Obra Dinn.
6 Sony’s PlayStation Classic is powered by the open-source emulator PCSX
image Sony has opted to license a long-running open-source PlayStation emulator, PCSX, to power the games on its upcoming plug-n-play PlayStation Classic system. 
4 Don't Miss: The untold story of Lumines: Electronic Symphony
image Producer James Mielke (formerly of developer Q Entertainment) walks through early concepts for the game, outlines production difficulties -- including in-progress screens and video.
3 Blog: My time at Telltale Games
image I worked QA at Telltale games during Tales from the Borderlands, Game of Thrones, and Minecraft. I was a regular QA tester, and it was my first job in the industry.
  Lord of the Rings Online returns to its 2007 roots with official 'Legendary Server'
image Lord of the Rings Online has opened up a 'Legendary Server' that rolls the modern version of the game back (in some ways) to match the world offered way back in 2007 when the game first launched.
3 Nintendo is ending video streaming support on the Wii
image The change sees support for all video streaming applications, including Netflix, cut from Nintendo’s 2006 console. 
  Strategy guide publisher Prima Games is shutting down
image The shutdown comes as a result of what parent company DK described as a “significant decline” in its video game business.
  HTC targeting businesses as Vive Focus headset launches worldwide
image HTC's standalone Vive Focus virtual reality headset, which initially launched in China, has now been rolled out worldwide. 
  Blog: Designing an intelligent AI for Conflict0: Revolution
image This post looks at how we created an engaging artificial intelligence in our last turn-based strategy title, Conflict0: Revolution.
  German government to establish $57 million games fund
image The German government will establish a €50 million ($56.7 million) games fund to help drive the country's creative industry.
  Blog: The making of Cinderella VR
image A dev diary for Cinderella VR, in which we discuss choosing a concept, planning, learning VR & Unity, making mini-games, 2D art, animation, and much more.
  Going the Distance: Building a game - and community - over six years
image Gamasutra spoke with Jordan Hemenway, creative director at Distance developers Refract, about how the studio took racing in new directions, and built a community over several years.
  Video: AI and animation in Assassin's Creed: Brotherhood
image In this GDC 2011 session, Ubisoft's Nicolas Barbeau and Aleissia Laidacker discuss the AI and animation powering the virtual population of Rome in Assassin's Creed: Brotherhood.
  Activision Blizzard's revenues falter after Destiny 2 DLC 'underperformed'
image The company's third quarter results were better-than-expected despite a decrease in total revenue and player engagement, as well as unexpectedly weak sales of Destiny 2: Forsaken.
1 Game extension platform Overwolf nabs $16M in funding
image Overwolf, an open platform designed to help developers create extensions for video games, has raised $16 million for its applications and services in a funding round led by Intel Capital.
  Get a job: Wargaming Chicago-Baltimore is looking for a Senior UI Engineer
image Wargaming is after a dev to design and implement new UI tools and processes, work closely with the UX team to ensure the best possible end-user experience, more as a member of its team in Chicago.
  Opinion: Return of the Obra Dinn is a work of art
image Katherine Cross examines Lucas Pope's Return of the Obra Dinn, "a mystery that makes a grand and intricate game out of deduction, whose minimal inputs still manage to cohere into syphonic play."
  Fortnite hits 8.3M concurrent players
image Epic Games' Fortnite has reportedly reached 8.3 million concurrent players worldwide after finally making its debut in South Korea earlier this week. 

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  Create better game settings options (handy checklist)
by Kevin Giguere
Because our games don't always get the in-depth testing we require, menus and settings often don't...
  Adaptive Music with Elias – Tutorial Series – Part 1
by Dale Crowley
Adaptive music has come a long way in the past several years with custom middleware solutions like...
  [Post Mortem - 1 year later]: I managed to ship 6000 copies to stay in business
by Constantin Bacioiu
One year ago I failed to ship 700 units to stay in business. Now I'm working on my next game after...
  Video Game Deep Cuts: A Quiet Man, With Trivial Credits
by Simon Carless
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's...
1 Le Flambeau: A successful recipe to stir up our local game developer community
by Guillaume Boucher-Vidal
It can be difficult to invigorate a local community of game developers, but the benefits to a...

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arrowPress Releases
9 Things I Learned About Game Jams As An Outsider
image Nida Ahmad offers a non-developer's perspective on game jams, emphasizing structural factors that newcomer designers might otherwise overlook.
Game Design Challenge: Just In Time
image Can you design a game that features time travel as a central gameplay mechanic? Put your skills to the test in our latest Game Design Challenge!
Brewing Meaningful UX In Coffee Talk
image Student developer Adlan Arvyanda Ramly discusses the interface design techniques he refined during his internship as a UX and UI consultant at Toge Productions.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Sunrisez Entertainment
Sunrisez Entertainment We are specialized in providing digital art services to the video game and animation industries.
Mad Marker Studios
Mad Marker Studios
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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