Xbox One is Microsoft's biggest play for living room domination
Microsoft's successor to the Xbox 360, the Xbox One, is being positioned as an "all-in-one" console combining multimedia consumption with cloud computing and a packed-in Kinect 2.0.
Opinion: Xbox One is a desperate prayer to stop time
Microsoft used words like "groundbreaking," "innovative" and "immersive" countless times as it unveiled the Xbox One, but Leigh Alexander argues that all we saw a disconnected prayer to stop time.
Indies on Xbone: Where's the beef?
No matter what you've read about the newly-unveiled Xbox One, I'll wager you haven't seen much mention of the role of indie developers on the new console.
'If you're backwards compatible, you're really backwards.'
Don Mattrick, head of Microsoft's interactive entertainment business, dismisses the idea of backwards compatibility for the Xbox One in an interview.
How do we preserve our games if technology won't?
In a 1999 edition of GD Mag, IGDA co-founder Ernest Adams laments the state of games preservation and calls for a more permanent record of the industry's accomplishments.
See some amazing new graphical techniques, in action
SIGGRAPH 2013's Technical Papers preview trailer has arrived, showcasing new techniques in dynamic lighting, 3D hair modeling, snow, and more.
The problem with investors and game developers
Charles Huang couldn't get investors interested in RedOctane when Guitar Hero
was about to blow up. Has the success of Supercell or Puzzle & Dragons
The quest for good platformer mechanics
This post takes in the evolution of the platformer genre's mechanics and control -- arriving at an exploration of the "critical ideas" that make Super Mario Bros.
Ex-Valve VR expert, robotics specialist join Oculus Rift team
Robotics researcher Steve LaValle and Valve VR veteran Tom Forsyth have collaborated with Oculus on the Rift before. Now Oculus announces both have joined its development team in an official capacity.
Postmortem: Roblox Mobile
The popular Lego-like kids' virtual world needed a great mobile app and needed it fast
-- and this feature-length post covers what went right and wrong in its four-month dev cycle.
XBLA dropped for Xbox One, all games lumped together
With the Xbox One, the Xbox Marketplace will no longer offer a distinction between retail, Arcade and Xbox Live Indie Games -- instead, all titles will be available under the same banner.
A 2D shooter tutorial in Unity
Making competitive games more fair, more fun
Designer Keith Burgun argues that rubber band systems and randomness thrown in to level the playing field undermine the fun of competitive games. It's time to learn to love handicapping.
Using HTML5 for dynamic educational games
HTML5 developer Przemyslaw Szczepaniak considers the possibilities for using the platform for dynamic educational games to be used on tablets and smartphones in classroom settings.
Unity's mobile licenses are now free
Unity Technologies, the company behind the popular Unity game development engine, today announced that it has made its basic mobile tools completely free to independent developers.
Crytek reveals Ryse, CryEngine 3 for Xbox One
Kinect support will not be mandatory for Xbox One games
Although Microsoft has confirmed that the Xbox One will not work without Kinect attached, the company says that it is not mandatory for developers to integrate Kinect functionality into their games.
EA is working on Wii U games after all
"We are building titles for the Nintendo console, but not anywhere near as many as we are for PS or Xbox." - Electronic Arts CFO Blake Jorgensen says that EA is
making games for the Wii U after all.
Xbox One isn't always-on, but it will require a regular connection
Xbox One players will not have to maintain a constant internet connection for single-player games, but they will have to connect once a day to keep playing at all, says Microsoft.
Xbox One's preowned games strategy involves a single-use code
Installing a used game on your Xbox One will not require a fee, says Microsoft corporate vice president Phil Harrison. At least, not exactly.
Xbox One designers talk shop about the console's architecture
In an Xbox One recap panel, Larry "Major Nelson" Hryb and a collection of tech specialists expanded on the hardware and software capabilities for the upcoming console.
Get a job: Be an Art Director for Unfinished Swan dev Giant Sparrow
developer Giant Swan seeks an Art Director for "setting the visual direction, managing and giving feedback to our artist and animator, and working with our graphics programmer" on its upcoming title.
Game devs ask: What will Xbox One do for indies?
Microsoft unveiled the Xbox One today at its company headquarters in Redmond, Wash. We took to Twitter before, during and after the big unveiling.
Tutorial: Making 2D games with Unity
2D will never die, and if you're looking for a way to replicate a classic feel in the popular 3D engine, look no further than this post by Josh Sutphin (Warhawk
GDC Europe adds Assassin's Creed III, Daglow, Epic level design talks
GDC Europe 2013 has added an Assassin's Creed III
design keynote, luminary Don Daglow on the 'treasures and traps' of next-gen, and Epic's James Brown on empowering the player in storytelling.