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  Rovio admits it's not seeing fast enough growth, plans to lay off 16% of staff
image Angry Birds studio Rovio today stated that it is looking to simplify its organization, and may cut up to 130 people from its workforce as part of that process.
  The science of eSports performance
image PhD researcher Amine Issa studied pro League of Legends players to find out what makes them tick -- and shares the fruits of his labor with Gamasutra's readers in this post.
  Star Citizen hits $55 million, and 280 devs, as funding rolls on
image "I sometimes get asked why continue to raise money. Haven’t you already raised enough to make the game? The answer is that Star Citizen isn’t a normal game."
24 Posing as YouTubers, scammers got Steam keys from me and sold them
image "So, as it turned out, roughly 70% of the keys we had given out were taken under false pretenses, or to use a more direct term, stolen. It left us asking ourselves: Were we really so blind and naive?"
1 Humble Bundle debuts curated storefronts with Yogscast partnership
image Getting your game covered by a Yogscast YouTuber now nets you placement in a new curated storefront as the Humble Store expands its purview to encompass partner stores.
  Get a job: Telltale is hiring a Tools Engineer
image The folks who made The Wolf Among Us seek an experienced Qt engineer to work on Telltale's suite of graphical user interface tools at its studio in San Rafael, California.
4 Don't Miss: Game artist tips from Rockstar's former art director Exclusive
image Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
7 Report: Tencent trumps EA, Sony and Apple in terms of game revenue
image A new market research report further reinforces the notion that free-to-play and mobile game firms are competing with (and, at least in Tencent's case, eclipsing) traditional AAA game companies.
1 Video Postmortem: Making a truly sci-fi game in MirrorMoon EP
image What does it really mean to make a "sci-fi" game? Santa Ragione's Pietro Righi Riva explores the question while giving a postmortem talk about his game MirrorMoon EP during GDC Europe 2014.
9 Blog: Solving a problem I never had - the new Steam curation
image A critical look at Steam's new curation system, with some suggestions on how it could be improved: "curation, in its current state, benefits developers far more than actual Steam users."
2 When a game misses its release window by four years Exclusive
image Back in the summer of 2010, I covered an intriguing music-based shooter called Substream on Four years later, Bradley's email address popped up in my inbox again, complete with a new trailer for the game.
1 GDC 2015 is now open for registration!
image The time has come to sign up for the largest and longest-running worldwide event for game developers: Game Developers Conference 2015 is now open for registration!
3 Hugo, the 90s interactive TV show, is making a comeback on mobile
image If you were a kid in the 90s, you may remember Hugo the Troll, one of the very first interactive TV shows. The company behind the franchise has been making a move on mobile recently, and has now secured $4 million in a round of funding.
1 Synchronizing gameplay and animation with music
image "Humans learn that when we see and hear things happening concurrently we can try to draw an association. So when it comes to syncing up music and game events, timing is extremely important."
5 Making fast-paced multiplayer networked games is hard
image A practical guide to making internet play work -- the challenges and the solutions -- from an indie who wants to see more online indie games.
10 Blog: 5 things I learned from XCOM
image A list of lessons learned over months play, including "pump so much theme into your game that it cracks and bleeds theme blood all over the player."
22 A guide to breaking away and striking out on your own
image How Ethan Levy went from EA to success on his own: "There are a few critical lessons to learn if you are accustomed to having a steady income stream and a team of people whose mere presence holds you accountable."
2 Don't Miss: Gamasutra's new podcast, Talking Devs - Desert Golfing
image This is the first in a new podcast series from Gamasutra, called Talking Devs. The pilot episodes sees Bennett Foddy and Douglas Wilson discussing Desert Golfing on mobile.
7 Four hackers indicted for breaking into Valve and Microsoft servers
image Besides allegedly stealing Gears of War 3 game code, they also hacked into U.S. Army networks and stole training software for Apache helicopter pilots -- data worth, in total, over $100 million.
1 Find out how to make games for a YouTube audience, at GDC Next 2014
image GDC Next 2014 featuring ADC has two new talks to announce today: One about the keys to making a a game that goes viral; another about cross-platform games for the web and mobile.
  Fire Hose Games' accelerator program aims to offer indies what they need
image Indie Megabooth co-founder Eitan Glinert has launched a program to help out small developers: an incubator, modeled after those in the tech world, and located at his Boston-based studio, Fire Hose Games.
8 Has the new Steam clenched the holy grail of digital distribution?
image "I for one cautiously welcome our NewSteam overlords," writes Defender's Quest developer Lars Doucet, in this look at what the new Steam Discovery landscape has wrought.
5 Is Portal 2 a better brain-training game than brain-training games?
image A recent study from Florida State psychology researchers pit two kinds of games against one another to see which is actually “better” for your brain: "entertainment" games or "brain-training" games.
5 52,000 buildings, 60 frames per second
image Solving the problem: "If you don't set hard coded limits, someone will play until they find another one -- memory, CPU, GPU, you name it."
  On the back of mobile success, InnoGames opens new studio
image The Hamburg-based studio, best known for making browser games, has an iPad hit -- and now expands to Dusseldorf to beef up its mobile offerings.

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  3D Printing for Game Characters (and more)
by Jeff Yates
This blog covers insights on 3D printing (of game characters and other 3D content), based on my...
24 How to get every game on STEAM for free
by Leszek Lisowski
Have you ever wondered why after replying for 10 or 20 STEAM key requests from video-bloggers, you...
  Indie Game Marketing Guide Part 1 - How to create Landing Pages
by Marios Mouratidis
You made a game? You must make a landing page. Easy as that. In this first article in a series of...
5 Is it really that hard to give away $20k to game developers?
by Merrilea Mayo
The perils and pitfalls of giving money to game developers.
  Interview: Angry Birds Stella Lead on Gender Balance
by Pascal Clarysse
Since the infamous cut from Assassin’s Creed Unity at E3, there’s been a growing debate about the...

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arrowPress Releases
October 2, 2014
PR Newswire
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Games Press
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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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The three mistakes every game developer should avoid when starting out
image Zachary Strebeck addresses three major mistakes that developers often make when starting their careers, and offers advice on how you can avoid making them.
How to Hack Your Way to a Better Job Building Games
image Looking to move up in the games industry? HackerRank CEO and co-founder Vivek Ravisankar puts you on the path to success with these simple steps.
Results from Game Design Challenge: Poetry in Motion
image Game Career Guide's readers wax poetic with prose-inspired game concepts submitted for our latest Game Design Challenge.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCG’s exclusive industry content is a great tool for those who wish to plan their profession in the game industry.