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September 2, 2015
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September 2, 2015
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1 The game design scrapheap
image "So Ive stopped working on my previous game and added it to the game design scrapheap which grows bigger by the year."
  Guiding principles from a Far Cry 4 artist
image Now promoted to a senior level at Ubisoft Toronto, Far Cry 4 modeler Jobye Karmaker offers up his "guiding principles" for building game art on that project.
  Get a job: Red 5 Studios is hiring a Lead UI Programmer
image Firefall developer Red 5 Studios is looking for an experienced UI coder to join the team at the studios' Irvine, CA offices and work with the programming team to improve the game's front-end.
  Bringing a 2D puzzler to VR in Fantastic Contraption for Vive
image The developers of Fantastic Contraption explain what they learned about best practices for VR development when they ported their simple 2D puzzle game into a 3D experience for Vive.
  Video: How to minimize simulation sickness in your VR games
image Don't make your players sick! At GDC Europe, researcher Ben-Lewis Evans shares design guidelines VR and non-VR developers can follow to reduce the risk of simulation sickness from their games.
  Investors pour over $11M into mobile game livestreaming firm Mobcrush
image Mobile game livestreaming startup Mobcrush has raised over $11 million from investors in a recent round of funding after launching a beta version of its platform on iOS and Mac OSX.
  Unreal Engine 4.9 update improves DX12 and VR motion controller support
image Epic Games rolled out the latest version of its engine this week, and the full Unreal Engine 4.9 update spans everything from expanded VR headset and mobile platform features to experimental DirectX12 support.
6 Don't Miss: What Metal Gear Solid 4 taught us about war economies Exclusive
image Writer Zoran Iovanovici examines Metal Gear Solid 4's polarizing relationship with the military-industrial complex and the war economy in this classic 2010 feature.
  Nintendo opens a digital download store on Amazon in the West
image This week Nintendo launched an Amazon storefront that allows customers to directly purchase codes for digital versions of (mostly first-party, for the moment) Wii U and 3DS games.
1 Making VR games reminds Infinity Ward expats of PS1 game dev glory days Exclusive
image Reload Studios CEO James Chung chats with Gamasutra about what the L.A.-based studio staffed by former Call of Duty devs has learned about making virtual reality FPS games that don't make people sick.
1 Ninjas are helping me do my job
image "My schedule is 99% full most days. Im constantly in meetings to approve features or game content, and its becoming clear that Im not spending enough time with my own team."
8 Tracking the huge decline in GameStop's new software sales
image "New software sales -- the fuel for GameStop's core used software business -- are already declining and have been doing so for the past three years."
1 U.S. mobile industry revenue about to be overtaken by China
image Niko Partners' 2015 Chinese Mobile Gaming report has predicted that, by the end of 2015, the Chinese mobile games market will have surpassed that of the US in terms of revenue.
5 Walking in someone else's shoes
image Warren Spector: "Games can let you walk in someone else's shoes. Not watch someone else unlike you, or read about someone not like you, but to become someone not like you, at least for a little while."
1 Here are the Steam games that sold over 1 million copies in 2015
image Sergey Galyonkin, founder of Steam stat tracker, Steam Spy, has revealed that, so far, only six Steam titles have sold over 1 million copies in 2015.
  Valve now selling all four Mad Max movies on Steam
image In an unusual bit of cross-promotion, Steam is now selling high-definition digital copies of all four Mad Max movies alongside Avalanche Studio's new Max Max video game.
2 Creating the cosmic soundscape of Nova-111
image "I did the music and sound effects for it over the course of roughly three years and I am super proud of what has been accomplished during that time."
1 Beating Dark Souls? Hard. Designing 'Twitch Plays Dark Souls?' SUPER hard.
image Masochists rejoice! Someone turned the punishingly difficult Dark Souls into the even more challenging crowdplay experience Twitch Plays Dark Souls. He tells us how he made it playable.
1 Looking back at Disastr_Blastr's dev: Two years as a solo indie
image "Here you have it -- all the best thoughts and observations I could scrape together from 2+ years of solo indie development. I hope some of you out there find this useful."
3 Sales of unearthed Atari games from New Mexico dump generate over $100k
image E.T.: The Extra-Terrestrial and other carts that were buried in a desert landfill turned out to be worth hundreds of thousands of dollars.
  Oculus Rift SDK gets performance boost: 'Direct Driver Mode' unlocked
image Latency is the enemy of virtual reality development, and Oculus has convinced both AMD and Nvidia to collaborate on a new mode that offers more horsepower.
1 Smartwatch games heat up, as dev Everywear nabs $2.25m in funding
image Runeblade, billed as "the first fantasy adventure on a smartwatch" according to its devs, must have impressed someone: The company closed a big funding round.
  Get a job: Vrse seeks a Mobile Developer with Unity experience
image L.A.-based VR startup VRSE is looking for someone with Unity experience to work on the team that designs, implements, and maintains its mobile platform for virtual reality content.
5 Why Apple banned chart-topping game Monster Strike from the App Store
image Mixi's game has consistently ranked at the top of the iOS charts in Japan -- it's #2 right now. So why did Apple take it down over the weekend?
  Video: Crafting procedurally-generated levels for Shattered Planet
image Tanya Short of Kitfox Games shares some advice on procedurally generating levels as part of her GDC 2015 Game Design Case Study on Kitfox's spacefaring survival roguelike Shattered Planet.

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3 Why we built our own tech for our indie game Future Unfolding
by Andreas Zecher
We often hear two things from people who see Future Unfolding for the first time: 1) They are...
  This We Believe - a design tool for creating different games
by Alex Fleetwood
It's increasingly important to create games that stand out with original mechanics and features....
  How a shark attack defined product positioning
by Aidan Minter
Product Positioning is one of the most important aspects of games marketing to a prospective...
3 YouTube Gaming is stripping out video descriptions
by Lena LeRay
There's been a problem with game promotion and YouTube for a while, one that is only going to get...
  My Guiding Art Principles - Retrospective on work from Far Cry 4 & Splinter Cell: Blacklist
by Jobye Karmaker
Through the development of Splinter Cell: Blacklist & Far Cry 4, I realized I've developed some...

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arrowPress Releases
September 2, 2015
PR Newswire
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Games Press
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Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The worlds leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!

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Seriously Underestimating Serious Games
image Kevin Morris offers a postmortem analysis of a student-led serious games project sponsored by the psychological department at Southern Methodist University.
Results from Game Design Challenge: Insect Invasion
image In these winning entries for our latest Game Design Challenge, Game Career Guide's readers craft game concepts in which players control insects in an oversized world.
Four Memory Problems to Watch Out for in Game Development
image Loon Games Studio's Aditya Kulkarni outlines some common memory problems that trip up fledgling developers, and explains how you can avoid them.