Get a job: MMORPG-focused Goblinworks is hiring a Programmer
Tabletop RPG fans with MMO game dev experience, take note: Goblinworks is hiring a programmer to join the team working on a Pathfinder MMORPG in the studio's Redmond, WA office.
Don't Miss: The Witness artist reminds us to keep it simple
"To evoke emotions through art, in games or anything else, you have to break down your medium," says The Witness
artist and Twelve Minutes
developer Luis Antonio.
iOS App Store downloads spike in October, reaching record high
The release of two popular new phones has helped to heat up the already popular market -- a 39 percent rise year-over-year for app downloads.
Video: Expert advice on how to make your indie games stand out
Game designer Raph Koster hustled indie developers Adam Saltsman, Rami Ismail and Zach Gage into a room at GDC Next earlier this year to ask: as an indie, how do you successfully market your work?
American McGee takes casino games for a spin
American McGee and his team at Spicy Horse has once again shifted strategy, teaming up with gambling game company Odobo to add slot games to McGee's previously Kickstarted action game Akaneiro: Demon Hunters
Analysts: 2015 will be the year cloud gaming finally takes off
Analysts believe the recent launches of the PlayStation Now and Nvidia Grid game streaming services will be a one-two punch that catapults "cloud gaming" to mainstream relevance by the end of 2015.
Charting distinctive features in games
An academic look at how "distinctive features" open up games to study: "Games are as diverse as the humanity that created them. This means that trying to sort games in definite, discrete categories is fruitless."
PA universities net $750k state grant to grow local game industry
Three Pennsylvanian universities have applied for and won a $750,000 "Discovered in PA" state grant to expand the state's burgeoning video game and digital entertainment industry.
Quit the grind: New ways to 'level' in RPGs
"The problem is that grinding is hard to avoid in the standard RPG formula where each battle pushes you closer to the big 'level up.' Many classic RPGs have explored alternatives here, too."
In Blood Sport, you give blood when you get shot
A Toronto-based team is looking to gamify giving blood, by hooking a set of Xbox controllers up to blood collection machines, and taking the set-up on tour.
Learn about Assassin's Creed Unity's dynamic crowds at GDC 2015
Ubisoft Montreal's AI and systems design ace Christine Blondeau will be speaking at
GDC 2015 in March about precisely how the systemic crowd events of Assassin's Creed Unity
GTA V is now the best-selling game of all time in the UK
Following its next-gen launch on PlayStation 4 and Xbox One, Grand Theft Auto
is now the best-selling video game of all time in the United Kingdom.
Sony says it couldn't effectively test Driveclub
"They hit a hiccup. I prefer people to have the ambition to try that, though. It's no fun being safe all the time." - Sony's Shawn Layden says that there's no way they could have anticipated the problems for Driveclub
World of Warcraft: Ten years of change
MMO designer Laralyn Williams reflects: "I immediately knew what I wanted to talk about: the flexibility and responsiveness of the development team."
Why you want cross-functional team members
"You are hurting the agility of your company or project if you have an over-reliance on the concept specialization and arenít encouraging teams to work collaboratively to spread knowledge and skills."
Nordic Games opens Munich studio for new SpellForce title
Nordic Games has put together a new real-time strategy game studio in Munich, that will focus on building a third core title in the SpellForce
App Store optimization tips: Choosing keywords
A quick guide to choosing the right keywords -- crucial for getting found. "They should be the words that best explain or relate to your app or game. The first rule is that they should be relevant."
Vampire: The Masquerade - Bloodlines fan remake shut down by CCP
A fan remake of Vampire The Masquerade: Bloodlines
has been shut down by EVE Online
studio CCP Games, the copyrights holder for Bloodlines
Ten years of World of Warcraft
Raph Koster looks back at the MMO juggernaut: "If anything, itís possibly the biggest game design achievement in all of virtual world history."
Double Fine loses a project, and lays off 12 staff
Confirmed: San Francisco independent studio Double Fine (Broken Age, Costume Quest 2
) today laid off 12 staff after losing a deal for an unannounced project.
Blog: Thoughts on Practice, the NYU game conference
Designer Keith Burgun attended this year's conference: "While each Practice conference has evolved somewhat from the last, I feel that the one thing that itís always had in common was this element of risk-taking."
GameStop: Players expect to pay just $35 for triple-A game downloads
What players expect to pay for digital downloads of triple-A games is a much lower price than publishers would most likely want them to, according to GameStop.
Analysis: GameStop agrees with Nintendo - Game devaluation must stop
GameStop estimates $100 million of digital content given away in 2014; president Tony Bartel says, "the industry will need to work together to continue to price goods in a way that sustains profitability."
Get a job: DeNA is hiring a Senior Build and Release Engineer
The Tokyo-based mobile game powerhouse is looking for an engineer in its San Francisco office to "maintain open dialogue with all product groups to bring up and maintain build and release pipelines."
Don't Miss: Is there life after World of Warcraft?
Are MMO populations 'tribal', and if so, what's the next tribal shift after World of Warcraft
? In this 2007 feature, academics including Henry Jenkins and Edward Castronova discuss the future of online worlds.