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April 29, 2016
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April 29, 2016
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  The unexpected creative genesis of Her Story
image "If all your ideas are coming from movies, that can be a problem. An artist has already gone out into the world and compressed a lot of information to create that film."
  Australian Parliament report calls for renewed game industry funding
image Australian parlimentary report recommends reinstating funding developers with grants and loans to boost the local game biz, and adding tax breaks for bigger studios.
  Get a job: Be a UI Artist on Rocket League
image Psyonix, the independent developer behind Rocket League, is looking for a highly skilled UI Artist to join the team working at its offices in San Diego, California.
  After 13 years, 'casual' game hub JayIsGames will shut down
image The folks over at long-running online game hub JayIsGames have confirmed that the website will cease operations this week, though it will remain online for the foreseeable future.
  Video: Designing without a pitch - The FTL postmortem
image FTL devs Matthew Davis and Justin Ma speak frankly at GDC 2013 about how and why they frequently altered or abandoned aspects of the game's design as they developed it to evoke a specific feeling.
  Don't Miss: Molyneux and Webley recount the history of Lionhead
image Now that Lionhead is closed, look back at this 2006 feature where Peter Molyneux and Mark Webley speak at length about how they helped create the company, and their lessons learned along the way.
  China is driving big growth for Unity mobile game installs
image Unity reports that in the first 3 months of 2016 nearly 220k Unity mobile games were installed 4.2 billion times on 1.7 billion devices. 31 percent were in China, vs. just 11 percent in the U.S.
  Survey: Less than half of U.S. households own dedicated game consoles
image The results from the ESA (and Ipsos MediaCT's) annual survey of Americans suggests that for the first time in years, a dedicated game console is in less than half (48 percent) of U.S. households.
  8 tips for showcasing your game at a convention like PAX
image From booth facing to strategic activity design, indie front TinyBuild shares lessons learned from bringing booths and showcasing games at 8 PAX events in a row.
  Vivendi snaps up even more Ubisoft shares
image French multinational media conglomerate, Vivendi, has made another move on Assassin's Creed creator, Ubisoft. 
  Blog: Making the switch from indie developer to indie publisher
image "This was the first time I’d ever published a game by another indie developer, and I found the journey incredibly eye opening. I’ve gone ahead and written up the story of how it all happened."
  Games as revolutionary acts: Historians talk 1979 Revolution
image History Respawned's Bob Whitaker talks with historian Zackery Heern about the choice-driven narrative game 1979 Revolution: Black Friday, which is based on real history.
  Fable developer Lionhead closes its doors for good
image "We can confirm that after much consideration over the six week consultation period with Lionhead employees, we have reached the decision to close Lionhead Studios."
1 Creating the paper-craft art style of Book of Demons
image "We put a lot of effort into making everything the way it looks now and the road to getting here was a really bumpy one. Hope you will enjoy the story of how it all came to life."
  Applying lessons from Warcraft's world to Overwatch arenas
image We spoke to Blizzard's Aaron Keller about the design of Overwatch's first-person shooter arenas, and how lessons he learned from designing maps for World of Warcraft still matter today.
  Why some are betting on eSports as the future of Las Vegas
image Playing (or watching others play) vgames competitively is becoming big business, and at least one Las Vegas exec is hoping to get a taste by revamping his hotel and casino to cater to eSports fans.
  Halo: Spartan Assault dev will now make VR games as Force Field
image Amsterdam-based Vanguard Games is restructuring itself to become Force Field, a studio focused entirely on developing games and experience for virtual reality and augmented reality devices.
  Get a job: Disruptor Beam seeks a Cinematic Artist
image Boston-based game studio Disruptor Beam is hiring an experienced artist to do cinematic production work that includes concept development, editing, trailer creation and animation video work.
  Japanese indie dev on designing for NicoNico Video's new game platform
image The indie dev known as Krobon describes the unique challenges of creating a platformer (Pharaoh Rebirth+) designed to be released episodically on NicoNicoVideo's new game platform.
  Venerable Japanese dev CyberConnect 2 expands to Montreal
image Japanese game developer CyberConnect 2 (Asura's Wrath, Solatorobo: Red the Hunter) has confirmed via email this week that it plans to expand to Canada by opening a new studio in Montreal.
  Don't Miss: The designers of Thief and Deus Ex talking shop at GDC
image Deus Ex designer Warren Spector and Thief designer Doug Church grill each other on stage at GDC 2002 about their design decisions and how to talk shop without destroying the "magic of game creation."
7 YouTubers will soon be able to earn money on Content ID-disputed videos
image YouTube's automated Content ID copyright protection system is set to receive an overhaul that will permit YouTubers to (potentially) earn ad revenue on videos embroiled in Content ID disputes.
  Atari cofounder Nolan Bushnell cuts new deal to make mobile games
image Game industry veteran Nolan Bushnell has made a deal with Dutch game company Spil Games that will see the two working together to design and launch three or more mobile games.
1 Survey: 12% of Americans plan to buy VR hardware in the next 6 months
image Newzoo has published findings from a new multinational VR-focused survey which suggest that roughly 12 percent of American respondents plan to buy a virtual reality product in the next six months.
1 Gear VR maker Samsung is working on standalone wireless VR hardware
image Samsung R&D executive Injong Rhee noted this week that the company is getting deeper into the virtual reality business by, among other things, working to develop wireless, standalone VR hardware.

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A successful but overdue appearance is preferable to repeating the Wii U's slender impact.
  Optimizing AI for The Magic Circle
by Kain Shin
The Magic Circle places no artificial limits on the number of creatures you can drag around with you...
  Consequences in Games
by Lewis Pulsipher
Party games, and to a lesser extent family games, have always been reward-based (you're rewarded for...
  How much does it cost to go to PAX East?
by Richard Atlas
In this post I talk about some of the benefits we got from PAX East, and break down the costs...
  Preparing your project for version control using SourceTree and Bitbucket
by Elmar Talibzade
At some point of game development, we all need to secure our project away from harm… So today I a...

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arrowPress Releases
Virtuos Ltd
Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
SANCTUM
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering and Real-Money Gambling. We help you ship your games!

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Students in Games - Achievement Unlocked: Get it on Steam
image Media Design School in Auckland student Claire Barilla recalls the collaborative effort involved in developing the minimalist puzzler Split and publishing it via Steam.
Results from Game Design Challenge: Gaming on the Airwaves
image Game Career Guide's readers take on the television industry in these winning entries for our latest Game Design Challenge.
Emergent Meaning and Narrative in the Digital Space
image The University of Southern California student Justin Bortnick reflects on the challenges game designers face in delivering compelling narratives.