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March 5, 2015
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  Programming blog: Vector hosted lists
image "Hosting a list in a vector ain't rocket science, but I think it's a good technique to have in mind when designing data structures generally, and it's definitely a worthwhile topic."
  The value of 'rubber banding' as a casual engagement driver
image "Theoretically, you can say the concept and effect of rubber banding is a high engagement driver in casual games and is less effective in hardcore games."
  Shadow of Mordor takes top prize at Game Developers Choice Awards
image Monolith Productions' open-world action game netted the Game of the Year award this evening at the 15th annual GDC Awards, which also honored titles like Monument Valley and people like Brenda Romero.
  Outer Wilds wins top honors at the 17th annual IGF Awards
image The celestial exploration game netted Team Outer Wilds the Seumas McNally Grand Prize for Best Independent Game (and it's accompanying $30,000 cash award) at tonight's 17th annual IGF Awards.
3 How Creative Assembly Brought Fear To Alien: Isolation Exclusive
image Alien: Isolation creative director Alistair Hope speaks at GDC 2015 about how Creative Assembly focused on building a horror game, not an action game, through deliberate design choices.
1 Weta Digital, Epic Games, and the future of film, games, and VR
image Weta Digital head of R&D Alisdair Coull and Epic Games CTO Kim Libreri talk about the creation of the Smaug VR demo, the convergence of film and games art, and the opportunity for devs in VR.
1 Balance balls make better games? Tips from Swery65
image The always-spirited Swery65 offered a bevy of surprising and insightful development tips on everything from making better motion controls and creating more empathy to getting along with your team.
  Teaching AI to eat with two hands from the fridge
image "Granted, there are plenty of software systems more complex than this. So, wouldn't you concede, Dear Mr. Naysayer, that this task of eating out of the fridge was hard after all?"
1 Carmack's perspective on the future of mobile VR game development Exclusive
image Oculus CTO John Carmack spent nearly two hours today speaking to GDC attendees about the ups and downs of mobile VR development, and what developers can do to make better VR games.
  Hands-on: Full-room SteamVR highly-impressive, even as a prototype
image Valve Software was on hand at Game Developers Conference 2015, doing behind-closed-door demos of full-room SteamVR, and even in prototype form, the company's offering is already impressive.
7 EA shutters venerable SimCity studio Maxis Emeryville
image The venerable studio, originally founded as Maxis Software in 1987, has been shut down as EA consolidates ongoing development of The Sims and SimCity to its other Maxis satellite studios.
2 Xbox's vision for a cross-platform future
image Microsoft plans to create a single, unified platform for game developers with the forthcoming launch of Windows 10, which will have Xbox Live integration to allow for cross-play across devices.
2 Analyzing Monkey Island 2 puzzle dependencies and game balance
image "What makes a good puzzle chain? How can charts and graphs help you get the right feeling if the puzzles you wrote work as intended concerning the overall game experience?" This post answers that question.
10 Epic's Sweeney: Unreal Engine is at the epicenter of a graphics-intense future
image At GDC this morning, Epic Games founder Tim Sweeney gave a talk that essentially had one main point: As realtime, photorealistic graphics rise in importance, Unreal Engine will be at the forefront of that movement.
5 Blog: You don't always have to commit
image "In games, it feels like when you make something, it is supposed to be all the way. That if you make horror, the horror has to be pitch-black... but the world doesn't work in absolutes."
2 Unity won't be sold, and is planning for a VR future: John Riccitiello speaks
image Unity's CEO holds court with Gamasutra, dismissing the possibility of an acquisition, charting the future of the engine, and talking about what sets the company apart. Oh, and yeah, he talks pricing.
3 Complexity and complication in game design (Also: Why I love Go)
image "Let me tell you about Go. The rules are very, very simple. The possibilities, the implications of each single move, are more than any human can grasp."
  Games as a service company PlayFab raises $7.4 million
image Playfab, a cross-platform tool provider to enable games to better operate as service, has secured further funding.
1 Corona Labs releases its mobile SDK for free
image As part of their acquisition by Fuse Powered, Corona Labs has announced their mobile SDK is now free.
  Perforce Software launches Helix collaboration platform
image Popular version control software Perforce has launched Helix, a larger-scale collaboration platform.
  Postmortem: Failbetter Games' Sunless Sea
image Failbetter Games co-founder Alexis Kennedy takes you behind the scenes of what went right (and wrong) during development of the studio's darkly comedic roguelike game Sunless Sea.
10 Our tutorial doesn't work. What next?
image A redesign blog: "How many people got overwhelmed and just stepped away because of the sheer number of tutorials? We have no way of knowing."
  Sony's Project Morpheus release window announced
image During Game Developers Conference week, Sony announced a commercial release date for its virtual reality headset, codenamed Project Morpheus.
  Valve chases VR and in-home game streaming with new hardware
image Valve is keeping busy at GDC this year with debuts of a Steam Link set-top streaming box, a final Steam Controller, a fresh crop of Steam Machines and a new motion-tracking system known as Lighthouse.
10 Valve debuts Source 2 for free in bid to compete with Epic, Unity
image Valve is officially debuting its long-rumored Source 2 engine at GDC this week alongside a host of other new technologies, and it's expected to launch at a competitive price: free.

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1 2D art team: How to manage level background assets
by Junxue Li
This article is for background art production of 2D games. It deals with 2D & 3D assets management....
  The Musical Box #26: Bowser attacks
by Marcelo Martins
The Musical Box features 30 articles focusing on game music production and implementation. Edition ...
  Get your story straight
by Krister Karlsson
By using the power of stories you can with less effort reach your audience that you're looking for....
  LocJam Post-Mortem: On Grandpa's Localization and its Challenges
by Anthony D. Teixeira
The LocJam 2 took place last week and offered a great challenge for professional and aspiring game...
  User Acquisition and Attribution: The Basics (Part 1)
by Dmitri Williams
This article marks the beginning of a three-part series on user attribution

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arrowPress Releases
March 5, 2015
PR Newswire
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Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
SomaTone Interactive Inc.
SomaTone Interactive Inc. SomaTone Interactive (STi) is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top s
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Roboto
Roboto Roboto is a young art production studio with AAA games development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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Game Design Challenge: For Your Health
image Disease prevention is critical, and video games offer a chance for designers to educate players about their health. Can you design a game that teaches players about a specific disease?
Commissioning an Artist
image Brian Woody outlines the process involved in commissioning an artist contractor for indie and student projects.
Results from Game Design Challenge: Twisted History
image Game Career Guide's readers present a series of creative game designs inspired by real-world historical events. Read on for our top picks.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGs exclusive industry content is a great tool for those who wish to plan their profession in the game industry.

[View GameCareerGuide.com]